#ifndef Z_EN_BOM_CHU_H #define Z_EN_BOM_CHU_H #include "ultra64.h" #include "global.h" struct EnBomChu; typedef void (*EnBomChuActionFunc)(struct EnBomChu*, GlobalContext*); typedef struct EnBomChu { /* 0x0000 */ Actor actor; /* 0x014C */ EnBomChuActionFunc actionFunc; /* 0x0150 */ s16 timer; /* 0x0154 */ Vec3f axisForwards; /* 0x0160 */ Vec3f axisUp; /* 0x016C */ Vec3f axisLeft; /* 0x0178 */ f32 visualJitter; /* 0x017C */ s32 blure1Index; /* 0x0180 */ s32 blure2Index; /* 0x0184 */ ColliderJntSph collider; /* 0x01A4 */ ColliderJntSphElement colliderElements[1]; } EnBomChu; // size = 0x01E4 #endif