#ifndef Z_BG_YDAN_HASI_H #define Z_BG_YDAN_HASI_H #include "ultra64.h" #include "global.h" struct BgYdanHasi; typedef void (*BgYdanHasiActionFunc)(struct BgYdanHasi*, GlobalContext*); typedef struct BgYdanHasi { /* 0x0000 */ DynaPolyActor dyna; /* 0x0164 */ BgYdanHasiActionFunc actionFunc; /* 0x0168 */ u8 type; /* 0x016A */ s16 timer; //Also used as an offset for the water blocks Y position for a "bobbing" effect } BgYdanHasi; // size = 0x016C typedef enum { /* 0 */ HASI_WATER_BLOCK, /* 1 */ HASI_WATER, /* 2 */ HASI_THREE_BLOCKS } HasiType; #endif