#include "global.h" void guS2DInitBg(uObjBg* bg) { u32 size; s32 tmem = (bg->b.imageFmt == G_IM_FMT_CI) ? 0x100 : 0x200; u16 shift = (6 - bg->b.imageSiz); if (bg->b.imageLoad == G_BGLT_LOADBLOCK) { bg->b.tmemW = bg->b.imageW >> shift; bg->b.tmemH = (tmem / bg->b.tmemW) * 4; bg->b.tmemSizeW = bg->b.tmemW * 2; bg->b.tmemSize = bg->b.tmemH * bg->b.tmemSizeW; bg->b.tmemLoadSH = (bg->b.tmemSize >> 1) - 1; bg->b.tmemLoadTH = (0x7FF / bg->b.tmemW) + 1; } else { // G_BGLT_LOADTILE bg->b.tmemW = (bg->b.frameW >> shift) + 3; bg->b.tmemH = (tmem / bg->b.tmemW) * 4; bg->b.tmemSizeW = (bg->b.imageW >> shift) * 2; size = bg->b.tmemH * bg->b.tmemSizeW; bg->b.tmemSize = (size >> 16); bg->b.tmemLoadSH = (size >> 0) & 0xFFFF; bg->b.tmemLoadTH = bg->b.tmemH - 1; } }