#include "SetSoundSettings.h" #include "Utils/StringHelper.h" SetSoundSettings::SetSoundSettings(ZFile* nParent) : ZRoomCommand(nParent) { } void SetSoundSettings::ParseRawData() { ZRoomCommand::ParseRawData(); reverb = cmdArg1; nightTimeSFX = parent->GetRawData().at(rawDataIndex + 0x06); musicSequence = parent->GetRawData().at(rawDataIndex + 0x07); } std::string SetSoundSettings::GetBodySourceCode() const { return StringHelper::Sprintf("SCENE_CMD_SOUND_SETTINGS(%i, %i, %i)", reverb, nightTimeSFX, musicSequence); } std::string SetSoundSettings::GetCommandCName() const { return "SCmdSoundSettings"; } RoomCommand SetSoundSettings::GetRoomCommand() const { return RoomCommand::SetSoundSettings; }