#pragma once #include "ZRoom/ZRoomCommand.h" class SetRoomBehavior : public ZRoomCommand { public: uint8_t gameplayFlags; uint32_t gameplayFlags2; uint8_t currRoomUnk2; uint8_t showInvisActors; uint8_t currRoomUnk5; uint8_t msgCtxUnk; uint8_t enablePosLights; uint8_t kankyoContextUnkE2; SetRoomBehavior(ZFile* nParent); void ParseRawData() override; std::string GetBodySourceCode() const override; RoomCommand GetRoomCommand() const override; std::string GetCommandCName() const override; };