#pragma once #include #include #include #include "ZCutscene.h" #include "ZFile.h" #include "tinyxml2.h" class ZCutsceneMM : public ZCutsceneBase { public: ZCutsceneMM(ZFile* nParent); virtual ~ZCutsceneMM(); std::string GetBodySourceCode() const override; size_t GetRawDataSize() const override; void ParseRawData() override; ZResourceType GetResourceType() const override; protected: int32_t numCommands; int32_t endFrame; std::vector commands; std::vector data; };