#include "global.h" #include #include "vt.h" #include "objects/gameplay_keep/gameplay_keep.h" #include "objects/gameplay_field_keep/gameplay_field_keep.h" #include "soh/frame_interpolation.h" typedef enum { /* 0 */ LENS_FLARE_CIRCLE0, /* 1 */ LENS_FLARE_CIRCLE1, /* 2 */ LENS_FLARE_RING } LensFlareType; typedef enum { /* 0x00 */ LIGHTNING_BOLT_START, /* 0x01 */ LIGHTNING_BOLT_WAIT, /* 0x02 */ LIGHTNING_BOLT_DRAW, /* 0xFF */ LIGHTNING_BOLT_INACTIVE = 0xFF } LightningBoltState; typedef struct { /* 0x00 */ u16 startTime; /* 0x02 */ u16 endTime; /* 0x04 */ u8 unk_04; /* 0x05 */ u8 unk_05; } struct_8011FB48; // size = 0x6 typedef struct { /* 0x00 */ u8 state; /* 0x04 */ Vec3f offset; /* 0x10 */ Vec3f pos; /* 0x1C */ s8 pitch; /* 0x1D */ s8 roll; /* 0x1E */ u8 textureIndex; /* 0x1F */ u8 delayTimer; } LightningBolt; // size = 0x20 typedef struct { /* 0x00 */ s32 unk_00; /* 0x04 */ s32 unk_04; } Struct_8011FAF0; // size = 0x8 Struct_8011FAF0 D_8011FAF0[] = { { 6, 0x00000000 }, { 5, 0x00020000 }, { 4, 0x00030000 }, { 3, 0x00038000 }, { 2, 0x0003C000 }, { 1, 0x0003E000 }, { 0, 0x0003F000 }, { 0, 0x0003F800 }, }; u8 gWeatherMode = 0; // "E_wether_flg" u8 D_8011FB34 = 0; u8 D_8011FB38 = 0; u8 gSkyboxBlendingEnabled = false; u16 gTimeIncrement = 0; u16 D_8011FB44 = 0xFFFC; struct_8011FB48 D_8011FB48[][7] = { { { 0x0000, 0x2AAC, 3, 3 }, { 0x2AAC, 0x4000, 3, 0 }, { 0x4000, 0x5556, 0, 1 }, { 0x5556, 0xAAAB, 1, 1 }, { 0xAAAB, 0xB556, 1, 2 }, { 0xB556, 0xCAAC, 2, 3 }, { 0xCAAC, 0xFFFF, 3, 3 }, }, { { 0x0000, 0x2AAC, 7, 7 }, { 0x2AAC, 0x4000, 7, 4 }, { 0x4000, 0x5556, 4, 5 }, { 0x5556, 0xAAAB, 5, 5 }, { 0xAAAB, 0xB556, 5, 6 }, { 0xB556, 0xCAAC, 6, 7 }, { 0xCAAC, 0xFFFF, 7, 7 }, }, { { 0x0000, 0x2AAC, 11, 11 }, { 0x2AAC, 0x4000, 11, 8 }, { 0x4000, 0x5556, 8, 9 }, { 0x5556, 0xAAAB, 9, 9 }, { 0xAAAB, 0xB556, 9, 10 }, { 0xB556, 0xCAAC, 10, 11 }, { 0xCAAC, 0xFFFF, 11, 11 }, }, { { 0x0000, 0x2AAC, 15, 15 }, { 0x2AAC, 0x4000, 15, 12 }, { 0x4000, 0x5556, 12, 13 }, { 0x5556, 0xAAAB, 13, 13 }, { 0xAAAB, 0xB556, 13, 14 }, { 0xB556, 0xCAAC, 14, 15 }, { 0xCAAC, 0xFFFF, 15, 15 }, }, { { 0x0000, 0x2AAC, 23, 23 }, { 0x2AAC, 0x4000, 23, 20 }, { 0x4000, 0x5556, 20, 21 }, { 0x5556, 0xAAAB, 21, 21 }, { 0xAAAB, 0xB556, 21, 22 }, { 0xB556, 0xCAAC, 22, 23 }, { 0xCAAC, 0xFFFF, 23, 23 }, }, }; struct_8011FC1C D_8011FC1C[][9] = { { { 0x0000, 0x2AAC, 0, 3, 3 }, { 0x2AAC, 0x3556, 1, 3, 0 }, { 0x3556, 0x4000, 0, 0, 0 }, { 0x4000, 0x5556, 1, 0, 1 }, { 0x5556, 0xAAAB, 0, 1, 1 }, // { 0x5556, 0xAAAB, 0, 2, 2 }, { 0xAAAB, 0xB556, 1, 1, 2 }, { 0xB556, 0xC001, 0, 2, 2 }, { 0xC001, 0xCAAC, 1, 2, 3 }, { 0xCAAC, 0xFFFF, 0, 3, 3 }, }, { { 0x0000, 0x2AAC, 0, 7, 7 }, { 0x2AAC, 0x3556, 1, 7, 4 }, { 0x3556, 0x4000, 0, 4, 4 }, { 0x4000, 0x5556, 1, 4, 5 }, { 0x5556, 0xAAAB, 0, 5, 5 }, { 0xAAAB, 0xB556, 1, 5, 6 }, { 0xB556, 0xC001, 0, 6, 6 }, { 0xC001, 0xCAAC, 1, 6, 7 }, { 0xCAAC, 0xFFFF, 0, 7, 7 }, }, { { 0x0000, 0x1556, 0, 3, 3 }, { 0x1556, 0x2AAC, 1, 3, 0 }, { 0x2AAC, 0x5556, 0, 0, 0 }, { 0x5556, 0x6AAB, 1, 0, 1 }, { 0x6AAB, 0x9556, 0, 1, 1 }, { 0x9556, 0xAAAB, 1, 1, 2 }, { 0xAAAB, 0xD556, 0, 2, 2 }, { 0xD556, 0xEAAB, 1, 2, 3 }, { 0xEAAB, 0xFFFF, 0, 3, 3 }, }, { { 0x0000, 0x3556, 0, 11, 11 }, { 0x3556, 0x4000, 1, 11, 8 }, { 0x4000, 0x4AAB, 0, 8, 8 }, { 0x4AAB, 0x5556, 1, 8, 9 }, { 0x5556, 0xAAAB, 0, 9, 9 }, { 0xAAAB, 0xB556, 1, 9, 10 }, { 0xB556, 0xC001, 0, 10, 10 }, { 0xC001, 0xCAAC, 1, 10, 11 }, { 0xCAAC, 0xFFFF, 0, 11, 11 }, }, }; SkyboxFile gSkyboxFiles[] = { { ROM_FILE(vr_fine0_static), ROM_FILE(vr_fine0_pal_static), }, { ROM_FILE(vr_fine1_static), ROM_FILE(vr_fine1_pal_static), }, { ROM_FILE(vr_fine2_static), ROM_FILE(vr_fine2_pal_static), }, { ROM_FILE(vr_fine3_static), ROM_FILE(vr_fine3_pal_static), }, { ROM_FILE(vr_cloud0_static), ROM_FILE(vr_cloud0_pal_static), }, { ROM_FILE(vr_cloud1_static), ROM_FILE(vr_cloud1_pal_static), }, { ROM_FILE(vr_cloud2_static), ROM_FILE(vr_cloud2_pal_static), }, { ROM_FILE(vr_cloud3_static), ROM_FILE(vr_cloud3_pal_static), }, { ROM_FILE(vr_holy0_static), ROM_FILE(vr_holy0_pal_static), }, }; u8 D_8011FDCC = 0; u8 D_8011FDD0 = 0; f32 D_8011FDD4 = 0.0f; u8 gCustomLensFlareOn; Vec3f gCustomLensFlarePos; s16 gLensFlareUnused; s16 gLensFlareScale; f32 gLensFlareColorIntensity; s16 gLensFlareScreenFillAlpha; LightningBolt sLightningBolts[3]; LightningStrike gLightningStrike; s16 sLightningFlashAlpha; s16 D_8015FD7E; s16 D_8015FD80; LightNode* sNGameOverLightNode; LightInfo sNGameOverLightInfo; LightNode* sSGameOverLightNode; LightInfo sSGameOverLightInfo; u8 sGameOverLightsIntensity; u16 D_8015FDB0; void LoadSkyboxPalette(SkyboxContext* skyboxCtx, int paletteIndex, char* palTex, int width, int height); void LoadSkyboxTex(SkyboxContext* skyboxCtx, int segmentIndex, int imageIndex, char* tex, int width, int height, int offsetW, int offsetH); void Skybox_Update(SkyboxContext* skyboxCtx); s32 func_8006F0A0(s32 a0) { s32 ret = ((a0 >> 4 & 0x7FF) << D_8011FAF0[a0 >> 15 & 7].unk_00) + D_8011FAF0[a0 >> 15 & 7].unk_04; return ret; } u16 Environment_GetPixelDepth(s32 x, s32 y) { return OTRGetPixelDepth(x, y); } void Environment_GraphCallback(GraphicsContext* gfxCtx, void* param) { PlayState* play = (PlayState*)param; OTRGetPixelDepthPrepare(D_8015FD7E, D_8015FD80); Lights_GlowCheckPrepare(play); D_8011FB44 = Environment_GetPixelDepth(D_8015FD7E, D_8015FD80); Lights_GlowCheck(play); } void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 unused) { u8 i; PlayState* play = play2; gSaveContext.sunsSongState = SUNSSONG_INACTIVE; if (((void)0, gSaveContext.dayTime) > 0xC000 || ((void)0, gSaveContext.dayTime) < 0x4555) { ((void)0, gSaveContext.nightFlag = 1); } else { ((void)0, gSaveContext.nightFlag = 0); } play->state.gfxCtx->callback = Environment_GraphCallback; play->state.gfxCtx->callbackParam = play; Lights_DirectionalSetInfo(&envCtx->dirLight1, 80, 80, 80, 80, 80, 80); LightContext_InsertLight(play, &play->lightCtx, &envCtx->dirLight1); Lights_DirectionalSetInfo(&envCtx->dirLight2, 80, 80, 80, 80, 80, 80); LightContext_InsertLight(play, &play->lightCtx, &envCtx->dirLight2); envCtx->skybox1Index = 99; envCtx->skybox2Index = 99; envCtx->unk_19 = 0; envCtx->unk_1A = 0; envCtx->unk_21 = 0; envCtx->unk_22 = 0; envCtx->skyboxDmaState = SKYBOX_DMA_INACTIVE; envCtx->unk_1F = 0; envCtx->unk_20 = 0; envCtx->unk_84 = 0.0f; envCtx->unk_88 = 0.0f; envCtx->unk_BD = 0; envCtx->unk_BE = 0; envCtx->unk_D8 = 1.0f; envCtx->unk_DC = 0; envCtx->gloomySkyMode = 0; envCtx->unk_DE = 0; envCtx->lightningMode = LIGHTNING_MODE_OFF; envCtx->unk_E0 = 0; envCtx->fillScreen = false; envCtx->screenFillColor[0] = 0; envCtx->screenFillColor[1] = 0; envCtx->screenFillColor[2] = 0; envCtx->screenFillColor[3] = 0; envCtx->customSkyboxFilter = false; envCtx->skyboxFilterColor[0] = 0; envCtx->skyboxFilterColor[1] = 0; envCtx->skyboxFilterColor[2] = 0; envCtx->skyboxFilterColor[3] = 0; envCtx->sandstormState = 0; envCtx->sandstormPrimA = 0; envCtx->sandstormEnvA = 0; gLightningStrike.state = LIGHTNING_STRIKE_WAIT; gLightningStrike.flashRed = 0; gLightningStrike.flashGreen = 0; gLightningStrike.flashBlue = 0; sLightningFlashAlpha = 0; gSaveContext.cutsceneTransitionControl = 0; envCtx->adjAmbientColor[0] = envCtx->adjAmbientColor[1] = envCtx->adjAmbientColor[2] = envCtx->adjLight1Color[0] = envCtx->adjLight1Color[1] = envCtx->adjLight1Color[2] = envCtx->adjFogColor[0] = envCtx->adjFogColor[1] = envCtx->adjFogColor[2] = envCtx->adjFogNear = envCtx->adjFogFar = 0; envCtx->sunPos.x = -(Math_SinS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f; envCtx->sunPos.y = +(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f; envCtx->sunPos.z = +(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f; envCtx->windDirection.x = 80; envCtx->windDirection.y = 80; envCtx->windDirection.z = 80; envCtx->blendIndoorLights = false; envCtx->unk_BF = 0xFF; envCtx->unk_D6 = 0xFFFF; R_ENV_TIME_INCREMENT = gTimeIncrement = envCtx->timeIncrement = 0; R_ENV_DISABLE_DBG = true; if (CREG(3) != 0) { gSaveContext.chamberCutsceneNum = CREG(3) - 1; } play->envCtx.unk_EE[0] = 0; play->envCtx.unk_EE[1] = 0; play->envCtx.unk_EE[2] = 0; play->envCtx.unk_EE[3] = 0; play->envCtx.unk_F2[0] = 0; if (gSaveContext.retainWeatherMode != 0) { if (((void)0, gSaveContext.sceneSetupIndex) < 4) { switch (gWeatherMode) { case 1: envCtx->unk_17 = 1; envCtx->unk_18 = 1; envCtx->unk_1F = 3; envCtx->unk_20 = 3; play->envCtx.unk_EE[3] = 0; play->envCtx.unk_EE[2] = 0; break; case 2: case 3: case 4: envCtx->unk_17 = 1; envCtx->unk_18 = 1; envCtx->unk_1F = 2; envCtx->unk_20 = 2; play->envCtx.unk_EE[3] = 0; play->envCtx.unk_EE[2] = 0; break; case 5: envCtx->unk_17 = 1; envCtx->unk_18 = 1; envCtx->unk_1F = 4; envCtx->unk_20 = 4; play->envCtx.unk_EE[3] = 0; play->envCtx.unk_EE[2] = 0; break; default: break; } if (play->skyboxId == SKYBOX_NORMAL_SKY) { if (gWeatherMode == 3) { play->envCtx.unk_EE[2] = play->envCtx.unk_EE[3] = 0x40; } else if (gWeatherMode == 4) { play->envCtx.unk_EE[0] = 0x14; play->envCtx.unk_EE[1] = 0x14; } else if (gWeatherMode == 5) { play->envCtx.unk_EE[0] = 0x1E; play->envCtx.unk_EE[1] = 0x1E; } } } } else { gWeatherMode = 0; } D_8011FB38 = 0; D_8011FB34 = 0; gSkyboxBlendingEnabled = false; gSaveContext.retainWeatherMode = 0; R_ENV_LIGHT1_DIR(0) = 80; R_ENV_LIGHT1_DIR(1) = 80; R_ENV_LIGHT1_DIR(2) = 80; R_ENV_LIGHT2_DIR(0) = -80; R_ENV_LIGHT2_DIR(1) = -80; R_ENV_LIGHT2_DIR(2) = -80; cREG(9) = 10; cREG(10) = 0; cREG(11) = 0; cREG(12) = 0; cREG(13) = 0; cREG(14) = 0; D_8015FCC8 = 1; for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) { sLightningBolts[i].state = LIGHTNING_BOLT_INACTIVE; } play->roomCtx.unk_74[0] = 0; play->roomCtx.unk_74[1] = 0; for (i = 0; i < ARRAY_COUNT(play->csCtx.npcActions); i++) { play->csCtx.npcActions[i] = 0; } if (Object_GetIndex(&play->objectCtx, OBJECT_GAMEPLAY_FIELD_KEEP) < 0 && !play->envCtx.sunMoonDisabled) { play->envCtx.sunMoonDisabled = true; // "Sun setting other than field keep! So forced release!" osSyncPrintf(VT_COL(YELLOW, BLACK) "\n\nフィールド常駐以外、太陽設定!よって強制解除!\n" VT_RST); } gCustomLensFlareOn = false; func_800AA15C(); } u8 Environment_SmoothStepToU8(u8* pvalue, u8 target, u8 scale, u8 step, u8 minStep) { s16 stepSize = 0; s16 diff = target - *pvalue; if (target != *pvalue) { stepSize = diff / scale; if ((stepSize >= (s16)minStep) || ((s16)-minStep >= stepSize)) { if ((s16)step < stepSize) { stepSize = step; } if ((s16)-step > stepSize) { stepSize = -step; } *pvalue += (u8)stepSize; } else { if (stepSize < (s16)minStep) { stepSize = minStep; *pvalue += (u8)stepSize; if (target < *pvalue) { *pvalue = target; } } if ((s16)-minStep < stepSize) { stepSize = -minStep; *pvalue += (u8)stepSize; if (*pvalue < target) { *pvalue = target; } } } } return diff; } u8 Environment_SmoothStepToS8(s8* pvalue, s8 target, u8 scale, u8 step, u8 minStep) { s16 stepSize = 0; s16 diff = target - *pvalue; if (target != *pvalue) { stepSize = diff / scale; if ((stepSize >= (s16)minStep) || ((s16)-minStep >= stepSize)) { if ((s16)step < stepSize) { stepSize = step; } if ((s16)-step > stepSize) { stepSize = -step; } *pvalue += (s8)stepSize; } else { if (stepSize < (s16)minStep) { stepSize = minStep; *pvalue += (s8)stepSize; if (target < *pvalue) { *pvalue = target; } } if ((s16)-minStep < stepSize) { stepSize = -minStep; *pvalue += (s8)stepSize; if (*pvalue < target) { *pvalue = target; } } } } return diff; } f32 Environment_LerpWeight(u16 max, u16 min, u16 val) { f32 diff = max - min; f32 ret; if (diff != 0.0f) { ret = 1.0f - (max - val) / diff; if (!(ret >= 1.0f)) { return ret; } } return 1.0f; } f32 Environment_LerpWeightAccelDecel(u16 endFrame, u16 startFrame, u16 curFrame, u16 accelDuration, u16 decelDuration) { f32 endFrameF; f32 startFrameF; f32 curFrameF; f32 accelDurationF; f32 decelDurationF; f32 totalFrames; f32 temp; f32 framesElapsed; f32 ret; if (curFrame <= startFrame) { return 0.0f; } if (curFrame >= endFrame) { return 1.0f; } endFrameF = (s32)endFrame; startFrameF = (s32)startFrame; curFrameF = (s32)curFrame; totalFrames = endFrameF - startFrameF; framesElapsed = curFrameF - startFrameF; accelDurationF = (s32)accelDuration; decelDurationF = (s32)decelDuration; if ((startFrameF >= endFrameF) || (accelDurationF + decelDurationF > totalFrames)) { // "The frame relation between end_frame and start_frame is wrong!!!" osSyncPrintf(VT_COL(RED, WHITE) "\nend_frameとstart_frameのフレーム関係がおかしい!!!" VT_RST); osSyncPrintf(VT_COL(RED, WHITE) "\nby get_parcent_forAccelBrake!!!!!!!!!" VT_RST); return 0.0f; } temp = 1.0f / ((totalFrames * 2.0f) - accelDurationF - decelDurationF); if (accelDurationF != 0.0f) { if (framesElapsed <= accelDurationF) { return temp * framesElapsed * framesElapsed / accelDurationF; } ret = temp * accelDurationF; } else { ret = 0.0f; } if (framesElapsed <= totalFrames - decelDurationF) { ret += 2.0f * temp * (framesElapsed - accelDurationF); return ret; } ret += 2.0f * temp * (totalFrames - accelDurationF - decelDurationF); if (decelDurationF != 0.0f) { ret += temp * decelDurationF; if (framesElapsed < totalFrames) { ret -= temp * (totalFrames - framesElapsed) * (totalFrames - framesElapsed) / decelDurationF; } } return ret; } void func_8006FB94(EnvironmentContext* envCtx, u8 unused) { if (envCtx->gloomySkyMode != 0) { switch (envCtx->unk_DE) { case 0: if ((envCtx->gloomySkyMode == 1) && !gSkyboxBlendingEnabled) { envCtx->unk_19 = 1; envCtx->unk_17 = 0; envCtx->unk_18 = 1; envCtx->unk_1A = 100; envCtx->unk_21 = 1; envCtx->unk_1F = 0; envCtx->unk_20 = 2; D_8011FB34 = 2; envCtx->unk_22 = envCtx->unk_24 = 100; envCtx->unk_DE++; } break; case 1: if (!gSkyboxBlendingEnabled && (envCtx->gloomySkyMode == 2)) { gWeatherMode = 0; envCtx->unk_19 = 1; envCtx->unk_17 = 1; envCtx->unk_18 = 0; envCtx->unk_1A = 100; envCtx->unk_21 = 1; envCtx->unk_1F = 2; envCtx->unk_20 = 0; D_8011FB34 = 0; envCtx->unk_22 = envCtx->unk_24 = 100; envCtx->unk_EE[0] = 0; envCtx->gloomySkyMode = 0; envCtx->unk_DE = 0; } break; } } } extern SkyboxTableEntry sSkyboxTable[]; void Environment_UpdateSkybox(PlayState* play, u8 skyboxId, EnvironmentContext* envCtx, SkyboxContext* skyboxCtx) { size_t size; u8 i; u8 newSkybox1Index = 0xFF; u8 newSkybox2Index = 0xFF; u8 skyboxBlend = 0; if (skyboxId == SKYBOX_CUTSCENE_MAP) { envCtx->unk_17 = 3; for (i = 0; i < ARRAY_COUNT(D_8011FC1C[envCtx->unk_17]); i++) { if (gSaveContext.skyboxTime >= D_8011FC1C[envCtx->unk_17][i].startTime && (gSaveContext.skyboxTime < D_8011FC1C[envCtx->unk_17][i].endTime || D_8011FC1C[envCtx->unk_17][i].endTime == 0xFFFF)) { if (D_8011FC1C[envCtx->unk_17][i].blend) { envCtx->skyboxBlend = Environment_LerpWeight(D_8011FC1C[envCtx->unk_17][i].endTime, D_8011FC1C[envCtx->unk_17][i].startTime, ((void)0, gSaveContext.skyboxTime)) * 255; } else { envCtx->skyboxBlend = 0; } break; } } } else if (skyboxId == SKYBOX_NORMAL_SKY && !envCtx->skyboxDisabled) { for (i = 0; i < ARRAY_COUNT(D_8011FC1C[envCtx->unk_17]); i++) { if (gSaveContext.skyboxTime >= D_8011FC1C[envCtx->unk_17][i].startTime && (gSaveContext.skyboxTime < D_8011FC1C[envCtx->unk_17][i].endTime || D_8011FC1C[envCtx->unk_17][i].endTime == 0xFFFF)) { newSkybox1Index = D_8011FC1C[envCtx->unk_17][i].skybox1Index; newSkybox2Index = D_8011FC1C[envCtx->unk_17][i].skybox2Index; gSkyboxBlendingEnabled = D_8011FC1C[envCtx->unk_17][i].blend; if (gSkyboxBlendingEnabled) { skyboxBlend = Environment_LerpWeight(D_8011FC1C[envCtx->unk_17][i].endTime, D_8011FC1C[envCtx->unk_17][i].startTime, ((void)0, gSaveContext.skyboxTime)) * 255; } else { skyboxBlend = Environment_LerpWeight(D_8011FC1C[envCtx->unk_17][i].endTime, D_8011FC1C[envCtx->unk_17][i].startTime, ((void)0, gSaveContext.skyboxTime)) * 255; skyboxBlend = (skyboxBlend < 0x80) ? 0xFF : 0; if ((envCtx->unk_19 != 0) && (envCtx->unk_19 < 3)) { envCtx->unk_19++; skyboxBlend = 0; } } break; } } func_8006FB94(envCtx, skyboxBlend); if (envCtx->unk_19 >= 3) { newSkybox1Index = D_8011FC1C[envCtx->unk_17][i].skybox1Index; newSkybox2Index = D_8011FC1C[envCtx->unk_18][i].skybox2Index; skyboxBlend = ((f32)envCtx->unk_24 - envCtx->unk_1A--) / (f32)envCtx->unk_24 * 255; if (envCtx->unk_1A <= 0) { envCtx->unk_19 = 0; envCtx->unk_17 = envCtx->unk_18; } } if (newSkybox1Index == 0xFF) { // "Environment VR data acquisition failed! Report to Sasaki!" osSyncPrintf(VT_COL(RED, WHITE) "\n環境VRデータ取得失敗! ささきまでご報告を!" VT_RST); } if ((envCtx->skybox1Index != newSkybox1Index) && (envCtx->skyboxDmaState == SKYBOX_DMA_INACTIVE)) { envCtx->skyboxDmaState = SKYBOX_DMA_FILE1_START; SkyboxTableEntry entryA = sSkyboxTable[newSkybox1Index]; for (int i = 0; i < 5; i++) LoadSkyboxTex(skyboxCtx, 0, i, entryA.textures[i], 128, i == 4 ? 128 : 64, 128, 64); Skybox_Update(skyboxCtx); envCtx->skybox1Index = newSkybox1Index; //size = gSkyboxFiles[newSkybox1Index].file.vromEnd - gSkyboxFiles[newSkybox1Index].file.vromStart; //osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); //DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->staticSegments[0], //gSkyboxFiles[newSkybox1Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL, //__FILE__, __LINE__); } if ((envCtx->skybox2Index != newSkybox2Index) && (envCtx->skyboxDmaState == SKYBOX_DMA_INACTIVE)) { envCtx->skyboxDmaState = SKYBOX_DMA_FILE2_START; SkyboxTableEntry entryA = sSkyboxTable[newSkybox2Index]; for (int i = 0; i < 5; i++) LoadSkyboxTex(skyboxCtx, 1, i, entryA.textures[i], 128, i == 4 ? 128 : 64, 128, 64); Skybox_Update(skyboxCtx); envCtx->skybox2Index = newSkybox2Index; //size = gSkyboxFiles[newSkybox2Index].file.vromEnd - gSkyboxFiles[newSkybox2Index].file.vromStart; //osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); //DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->staticSegments[1], //gSkyboxFiles[newSkybox2Index].file.vromStart, size, 0, &envCtx->loadQueue, NULL, //__FILE__, __LINE__); } if (envCtx->skyboxDmaState == SKYBOX_DMA_FILE1_DONE) { envCtx->skyboxDmaState = SKYBOX_DMA_PAL1_START; if ((newSkybox1Index & 1) ^ ((newSkybox1Index & 4) >> 2)) { SkyboxTableEntry entryA = sSkyboxTable[newSkybox1Index]; LoadSkyboxPalette(skyboxCtx, 0, entryA.palettes[0], 16, 8); //size = gSkyboxFiles[newSkybox1Index].palette.vromEnd - gSkyboxFiles[newSkybox1Index].palette.vromStart; //osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); //DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes, //gSkyboxFiles[newSkybox1Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL, //__FILE__, __LINE__); } else { SkyboxTableEntry entryA = sSkyboxTable[newSkybox1Index]; LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8); //size = gSkyboxFiles[newSkybox1Index].palette.vromEnd - gSkyboxFiles[newSkybox1Index].palette.vromStart; //osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); //DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes + size, //gSkyboxFiles[newSkybox1Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL, //__FILE__, __LINE__); } Skybox_Update(skyboxCtx); } if (envCtx->skyboxDmaState == SKYBOX_DMA_FILE2_DONE) { envCtx->skyboxDmaState = SKYBOX_DMA_PAL2_START; if ((newSkybox2Index & 1) ^ ((newSkybox2Index & 4) >> 2)) { SkyboxTableEntry entryA = sSkyboxTable[newSkybox2Index]; LoadSkyboxPalette(skyboxCtx, 0, entryA.palettes[0], 16, 8); /*size = gSkyboxFiles[newSkybox2Index].palette.vromEnd - gSkyboxFiles[newSkybox2Index].palette.vromStart; osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes, gSkyboxFiles[newSkybox2Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL, __FILE__, __LINE__);*/ } else { SkyboxTableEntry entryA = sSkyboxTable[newSkybox2Index]; LoadSkyboxPalette(skyboxCtx, 1, entryA.palettes[0], 16, 8); /*size = gSkyboxFiles[newSkybox2Index].palette.vromEnd - gSkyboxFiles[newSkybox2Index].palette.vromStart; osCreateMesgQueue(&envCtx->loadQueue, &envCtx->loadMsg, 1); DmaMgr_SendRequest2(&envCtx->dmaRequest, (uintptr_t)skyboxCtx->palettes + size, gSkyboxFiles[newSkybox2Index].palette.vromStart, size, 0, &envCtx->loadQueue, NULL, __FILE__, __LINE__);*/ } Skybox_Update(skyboxCtx); } if ((envCtx->skyboxDmaState == SKYBOX_DMA_FILE1_START) || (envCtx->skyboxDmaState == SKYBOX_DMA_FILE2_START)) { //if (osRecvMesg(&envCtx->loadQueue, 0, OS_MESG_NOBLOCK) == 0) { envCtx->skyboxDmaState++; } } else if (envCtx->skyboxDmaState >= SKYBOX_DMA_FILE1_DONE) { //if (osRecvMesg(&envCtx->loadQueue, 0, OS_MESG_NOBLOCK) == 0) { envCtx->skyboxDmaState = SKYBOX_DMA_INACTIVE; } } envCtx->skyboxBlend = skyboxBlend; } } void Environment_EnableUnderwaterLights(PlayState* play, s32 waterLightsIndex) { if (waterLightsIndex == 0x1F) { waterLightsIndex = 0; // "Underwater color is not set in the water poly data!" osSyncPrintf(VT_COL(YELLOW, BLACK) "\n水ポリゴンデータに水中カラーが設定されておりません!" VT_RST); } if (!play->envCtx.indoors) { D_8011FB34 = play->envCtx.unk_20; if (play->envCtx.unk_1F != waterLightsIndex) { play->envCtx.unk_1F = waterLightsIndex; play->envCtx.unk_20 = waterLightsIndex; } } else { play->envCtx.blendIndoorLights = false; // instantly switch to water lights play->envCtx.unk_BF = waterLightsIndex; } } void Environment_DisableUnderwaterLights(PlayState* play) { if (!play->envCtx.indoors) { play->envCtx.unk_1F = D_8011FB34; play->envCtx.unk_20 = D_8011FB34; } else { play->envCtx.blendIndoorLights = false; // instantly switch to previous lights play->envCtx.unk_BF = 0xFF; play->envCtx.unk_D8 = 1.0f; } } void Environment_PrintDebugInfo(PlayState* play, Gfx** gfx) { GfxPrint printer; s32 pad[2]; GfxPrint_Init(&printer); GfxPrint_Open(&printer, *gfx); GfxPrint_SetPos(&printer, 22, 7); GfxPrint_SetColor(&printer, 155, 155, 255, 64); GfxPrint_Printf(&printer, "T%03d ", ((void)0, gSaveContext.totalDays)); GfxPrint_Printf(&printer, "E%03d", ((void)0, gSaveContext.bgsDayCount)); GfxPrint_SetColor(&printer, 255, 255, 55, 64); GfxPrint_SetPos(&printer, 22, 8); GfxPrint_Printf(&printer, "%s", "ZELDATIME "); GfxPrint_SetColor(&printer, 255, 255, 255, 64); GfxPrint_Printf(&printer, "%02d", (u8)(24 * 60 / (f32)0x10000 * ((void)0, gSaveContext.dayTime) / 60.0f)); if ((gSaveContext.dayTime & 0x1F) >= 0x10 || gTimeIncrement >= 6) { GfxPrint_Printf(&printer, "%s", ":"); } else { GfxPrint_Printf(&printer, "%s", " "); } GfxPrint_Printf(&printer, "%02d", (s16)(24 * 60 / (f32)0x10000 * ((void)0, gSaveContext.dayTime)) % 60); GfxPrint_SetColor(&printer, 255, 255, 55, 64); GfxPrint_SetPos(&printer, 22, 9); GfxPrint_Printf(&printer, "%s", "VRBOXTIME "); GfxPrint_SetColor(&printer, 255, 255, 255, 64); GfxPrint_Printf(&printer, "%02d", (u8)(24 * 60 / (f32)0x10000 * ((void)0, gSaveContext.skyboxTime) / 60.0f)); if ((((void)0, gSaveContext.skyboxTime) & 0x1F) >= 0x10 || gTimeIncrement >= 6) { GfxPrint_Printf(&printer, "%s", ":"); } else { GfxPrint_Printf(&printer, "%s", " "); } GfxPrint_Printf(&printer, "%02d", (s16)(24 * 60 / (f32)0x10000 * ((void)0, gSaveContext.skyboxTime)) % 60); GfxPrint_SetColor(&printer, 55, 255, 255, 64); GfxPrint_SetPos(&printer, 22, 6); if (!IS_DAY) { GfxPrint_Printf(&printer, "%s", "YORU"); // "night" } else { GfxPrint_Printf(&printer, "%s", "HIRU"); // "day" } *gfx = GfxPrint_Close(&printer); GfxPrint_Destroy(&printer); } #define TIME_ENTRY_1F (D_8011FB48[envCtx->unk_1F][i]) #define TIME_ENTRY_20 (D_8011FB48[envCtx->unk_20][i]) void func_80075B44(PlayState* play); void func_800766C4(PlayState* play); void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContext* lightCtx, PauseContext* pauseCtx, MessageContext* msgCtx, GameOverContext* gameOverCtx, GraphicsContext* gfxCtx) { f32 sp8C; f32 sp88 = 0.0f; u16 i; u16 j; u16 time; EnvLightSettings* lightSettingsList = play->envCtx.lightSettingsList; s32 adjustment; if ((((void)0, gSaveContext.gameMode) != 0) && (((void)0, gSaveContext.gameMode) != 3)) { func_800AA16C(play); } if (pauseCtx->state == 0) { if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) { if (play->skyboxId == SKYBOX_NORMAL_SKY) { play->skyboxCtx.rot.y -= 0.001f; } else if (play->skyboxId == SKYBOX_CUTSCENE_MAP) { play->skyboxCtx.rot.y -= 0.005f; } } func_800766C4(play); // increments or decrements unk_EE[1] depending on some condition func_80075B44(play); // updates bgm/sfx and other things as the day progresses if (((void)0, gSaveContext.nextDayTime) >= 0xFF00 && ((void)0, gSaveContext.nextDayTime) != 0xFFFF) { gSaveContext.nextDayTime -= 0x10; osSyncPrintf("\nnext_zelda_time=[%x]", ((void)0, gSaveContext.nextDayTime)); if (((void)0, gSaveContext.nextDayTime) == 0xFF0E) { func_80078884(NA_SE_EV_CHICKEN_CRY_M); gSaveContext.nextDayTime = 0xFFFF; } else if (((void)0, gSaveContext.nextDayTime) == 0xFF0D) { func_800788CC(NA_SE_EV_DOG_CRY_EVENING); gSaveContext.nextDayTime = 0xFFFF; } } if ((pauseCtx->state == 0) && (gameOverCtx->state == GAMEOVER_INACTIVE)) { if (((msgCtx->msgLength == 0) && (msgCtx->msgMode == 0)) || (((void)0, gSaveContext.gameMode) == 3)) { if ((envCtx->unk_1A == 0) && !FrameAdvance_IsEnabled(play) && (play->transitionMode == 0 || ((void)0, gSaveContext.gameMode) != 0)) { if (IS_DAY || gTimeIncrement >= 0x190) { gSaveContext.dayTime += gTimeIncrement; } else { gSaveContext.dayTime += gTimeIncrement * 2; // time moves twice as fast at night } } } } //! @bug `gTimeIncrement` is unsigned, it can't be negative if (((((void)0, gSaveContext.sceneSetupIndex) >= 5 || gTimeIncrement != 0) && ((void)0, gSaveContext.dayTime) > gSaveContext.skyboxTime) || (((void)0, gSaveContext.dayTime) < 0xAAB || gTimeIncrement < 0)) { gSaveContext.skyboxTime = ((void)0, gSaveContext.dayTime); } time = gSaveContext.dayTime; if (time > 0xC000 || time < 0x4555) { gSaveContext.nightFlag = 1; } else { gSaveContext.nightFlag = 0; } if (SREG(0) != 0 || CREG(2) != 0) { Gfx* displayList; Gfx* prevDisplayList; OPEN_DISPS(play->state.gfxCtx); prevDisplayList = POLY_OPA_DISP; displayList = Graph_GfxPlusOne(POLY_OPA_DISP); gSPDisplayList(OVERLAY_DISP++, displayList); Environment_PrintDebugInfo(play, &displayList); gSPEndDisplayList(displayList++); Graph_BranchDlist(prevDisplayList, displayList); POLY_OPA_DISP = displayList; CLOSE_DISPS(play->state.gfxCtx); } if ((envCtx->unk_BF != 0xFF) && (envCtx->unk_DC != 2) && (envCtx->unk_BD != envCtx->unk_BF) && (envCtx->unk_D8 >= 1.0f) && (envCtx->unk_BF < 0x20)) { envCtx->unk_BE = envCtx->unk_BD; envCtx->unk_BD = envCtx->unk_BF; envCtx->unk_D8 = 0.0f; } if (envCtx->unk_BF != 0xFE) { if (!envCtx->indoors && (envCtx->unk_BF == 0xFF)) { for (i = 0; i < ARRAY_COUNT(D_8011FB48[envCtx->unk_1F]); i++) { if ((gSaveContext.skyboxTime >= TIME_ENTRY_1F.startTime) && ((gSaveContext.skyboxTime < TIME_ENTRY_1F.endTime) || TIME_ENTRY_1F.endTime == 0xFFFF)) { u8 blend8[2]; s16 blend16[2]; sp8C = Environment_LerpWeight(TIME_ENTRY_1F.endTime, TIME_ENTRY_1F.startTime, ((void)0, gSaveContext.skyboxTime)); D_8011FDCC = TIME_ENTRY_1F.unk_04 & 3; D_8011FDD0 = TIME_ENTRY_1F.unk_05 & 3; D_8011FDD4 = sp8C; if (envCtx->unk_21) { sp88 = ((f32)envCtx->unk_24 - envCtx->unk_22) / envCtx->unk_24; envCtx->unk_22--; if (envCtx->unk_22 <= 0) { envCtx->unk_21 = 0; envCtx->unk_1F = envCtx->unk_20; } } for (j = 0; j < 3; j++) { // blend ambient color blend8[0] = LERP(lightSettingsList[TIME_ENTRY_1F.unk_04].ambientColor[j], lightSettingsList[TIME_ENTRY_1F.unk_05].ambientColor[j], sp8C); blend8[1] = LERP(lightSettingsList[TIME_ENTRY_20.unk_04].ambientColor[j], lightSettingsList[TIME_ENTRY_20.unk_05].ambientColor[j], sp8C); *(envCtx->lightSettings.ambientColor + j) = LERP(blend8[0], blend8[1], sp88); } // set light1 direction for the sun envCtx->lightSettings.light1Dir[0] = -(Math_SinS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f); envCtx->lightSettings.light1Dir[1] = Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f; envCtx->lightSettings.light1Dir[2] = (Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f); // set light2 direction for the moon envCtx->lightSettings.light2Dir[0] = -envCtx->lightSettings.light1Dir[0]; envCtx->lightSettings.light2Dir[1] = -envCtx->lightSettings.light1Dir[1]; envCtx->lightSettings.light2Dir[2] = -envCtx->lightSettings.light1Dir[2]; for (j = 0; j < 3; j++) { // blend light1Color blend8[0] = LERP(lightSettingsList[TIME_ENTRY_1F.unk_04].light1Color[j], lightSettingsList[TIME_ENTRY_1F.unk_05].light1Color[j], sp8C); blend8[1] = LERP(lightSettingsList[TIME_ENTRY_20.unk_04].light1Color[j], lightSettingsList[TIME_ENTRY_20.unk_05].light1Color[j], sp8C); *(envCtx->lightSettings.light1Color + j) = LERP(blend8[0], blend8[1], sp88); // blend light2Color blend8[0] = LERP(lightSettingsList[TIME_ENTRY_1F.unk_04].light2Color[j], lightSettingsList[TIME_ENTRY_1F.unk_05].light2Color[j], sp8C); blend8[1] = LERP(lightSettingsList[TIME_ENTRY_20.unk_04].light2Color[j], lightSettingsList[TIME_ENTRY_20.unk_05].light2Color[j], sp8C); *(envCtx->lightSettings.light2Color + j) = LERP(blend8[0], blend8[1], sp88); } // blend fogColor for (j = 0; j < 3; j++) { blend8[0] = LERP(lightSettingsList[TIME_ENTRY_1F.unk_04].fogColor[j], lightSettingsList[TIME_ENTRY_1F.unk_05].fogColor[j], sp8C); blend8[1] = LERP(lightSettingsList[TIME_ENTRY_20.unk_04].fogColor[j], lightSettingsList[TIME_ENTRY_20.unk_05].fogColor[j], sp8C); *(envCtx->lightSettings.fogColor + j) = LERP(blend8[0], blend8[1], sp88); } blend16[0] = LERP16((lightSettingsList[TIME_ENTRY_1F.unk_04].fogNear & 0x3FF), (lightSettingsList[TIME_ENTRY_1F.unk_05].fogNear & 0x3FF), sp8C); blend16[1] = LERP16(lightSettingsList[TIME_ENTRY_20.unk_04].fogNear & 0x3FF, lightSettingsList[TIME_ENTRY_20.unk_05].fogNear & 0x3FF, sp8C); envCtx->lightSettings.fogNear = LERP16(blend16[0], blend16[1], sp88); blend16[0] = LERP16(lightSettingsList[TIME_ENTRY_1F.unk_04].fogFar, lightSettingsList[TIME_ENTRY_1F.unk_05].fogFar, sp8C); blend16[1] = LERP16(lightSettingsList[TIME_ENTRY_20.unk_04].fogFar, lightSettingsList[TIME_ENTRY_20.unk_05].fogFar, sp8C); envCtx->lightSettings.fogFar = LERP16(blend16[0], blend16[1], sp88); if (TIME_ENTRY_20.unk_05 >= envCtx->numLightSettings) { // "The color palette setting seems to be wrong!" osSyncPrintf(VT_COL(RED, WHITE) "\nカラーパレットの設定がおかしいようです!" VT_RST); // "Palette setting = [] Last palette number = []" osSyncPrintf(VT_COL(RED, WHITE) "\n設定パレット=[%d] 最後パレット番号=[%d]\n" VT_RST, TIME_ENTRY_20.unk_05, envCtx->numLightSettings - 1); } break; } } } else { if (!envCtx->blendIndoorLights) { for (i = 0; i < 3; i++) { envCtx->lightSettings.ambientColor[i] = lightSettingsList[envCtx->unk_BD].ambientColor[i]; envCtx->lightSettings.light1Dir[i] = lightSettingsList[envCtx->unk_BD].light1Dir[i]; envCtx->lightSettings.light1Color[i] = lightSettingsList[envCtx->unk_BD].light1Color[i]; envCtx->lightSettings.light2Dir[i] = lightSettingsList[envCtx->unk_BD].light2Dir[i]; envCtx->lightSettings.light2Color[i] = lightSettingsList[envCtx->unk_BD].light2Color[i]; envCtx->lightSettings.fogColor[i] = lightSettingsList[envCtx->unk_BD].fogColor[i]; } envCtx->lightSettings.fogNear = lightSettingsList[envCtx->unk_BD].fogNear & 0x3FF; envCtx->lightSettings.fogFar = lightSettingsList[envCtx->unk_BD].fogFar; envCtx->unk_D8 = 1.0f; } else { u8 blendRate = (lightSettingsList[envCtx->unk_BD].fogNear >> 0xA) * 4; if (blendRate == 0) { blendRate++; } if (envCtx->unk_D6 != 0xFFFF) { blendRate = envCtx->unk_D6; } if (envCtx->unk_DC == 0) { envCtx->unk_D8 += blendRate / 255.0f; } if (envCtx->unk_D8 > 1.0f) { envCtx->unk_D8 = 1.0f; } for (i = 0; i < 3; i++) { envCtx->lightSettings.ambientColor[i] = LERP(lightSettingsList[envCtx->unk_BE].ambientColor[i], lightSettingsList[envCtx->unk_BD].ambientColor[i], envCtx->unk_D8); envCtx->lightSettings.light1Dir[i] = LERP16(lightSettingsList[envCtx->unk_BE].light1Dir[i], lightSettingsList[envCtx->unk_BD].light1Dir[i], envCtx->unk_D8); envCtx->lightSettings.light1Color[i] = LERP(lightSettingsList[envCtx->unk_BE].light1Color[i], lightSettingsList[envCtx->unk_BD].light1Color[i], envCtx->unk_D8); envCtx->lightSettings.light2Dir[i] = LERP16(lightSettingsList[envCtx->unk_BE].light2Dir[i], lightSettingsList[envCtx->unk_BD].light2Dir[i], envCtx->unk_D8); envCtx->lightSettings.light2Color[i] = LERP(lightSettingsList[envCtx->unk_BE].light2Color[i], lightSettingsList[envCtx->unk_BD].light2Color[i], envCtx->unk_D8); envCtx->lightSettings.fogColor[i] = LERP(lightSettingsList[envCtx->unk_BE].fogColor[i], lightSettingsList[envCtx->unk_BD].fogColor[i], envCtx->unk_D8); } envCtx->lightSettings.fogNear = LERP16(lightSettingsList[envCtx->unk_BE].fogNear & 0x3FF, lightSettingsList[envCtx->unk_BD].fogNear & 0x3FF, envCtx->unk_D8); envCtx->lightSettings.fogFar = LERP16(lightSettingsList[envCtx->unk_BE].fogFar, lightSettingsList[envCtx->unk_BD].fogFar, envCtx->unk_D8); } if (envCtx->unk_BD >= envCtx->numLightSettings) { // "The color palette seems to be wrong!" osSyncPrintf("\n" VT_FGCOL(RED) "カラーパレットがおかしいようです!"); // "Palette setting = [] Last palette number = []" osSyncPrintf("\n" VT_FGCOL(YELLOW) "設定パレット=[%d] パレット数=[%d]\n" VT_RST, envCtx->unk_BD, envCtx->numLightSettings); } } } envCtx->blendIndoorLights = true; // Apply lighting adjustments for (i = 0; i < 3; i++) { if ((s16)(envCtx->lightSettings.ambientColor[i] + envCtx->adjAmbientColor[i]) > 255) { lightCtx->ambientColor[i] = 255; } else if ((s16)(envCtx->lightSettings.ambientColor[i] + envCtx->adjAmbientColor[i]) < 0) { lightCtx->ambientColor[i] = 0; } else { lightCtx->ambientColor[i] = (s16)(envCtx->lightSettings.ambientColor[i] + envCtx->adjAmbientColor[i]); } if ((s16)(envCtx->lightSettings.light1Color[i] + envCtx->adjLight1Color[i]) > 255) { envCtx->dirLight1.params.dir.color[i] = 255; } else if ((s16)(envCtx->lightSettings.light1Color[i] + envCtx->adjLight1Color[i]) < 0) { envCtx->dirLight1.params.dir.color[i] = 0; } else { envCtx->dirLight1.params.dir.color[i] = (s16)(envCtx->lightSettings.light1Color[i] + envCtx->adjLight1Color[i]); } if ((s16)(envCtx->lightSettings.light2Color[i] + envCtx->adjLight1Color[i]) > 255) { envCtx->dirLight2.params.dir.color[i] = 255; } else if ((s16)(envCtx->lightSettings.light2Color[i] + envCtx->adjLight1Color[i]) < 0) { envCtx->dirLight2.params.dir.color[i] = 0; } else { envCtx->dirLight2.params.dir.color[i] = (s16)(envCtx->lightSettings.light2Color[i] + envCtx->adjLight1Color[i]); } if ((s16)(envCtx->lightSettings.fogColor[i] + envCtx->adjFogColor[i]) > 255) { lightCtx->fogColor[i] = 255; } else if ((s16)(envCtx->lightSettings.fogColor[i] + envCtx->adjFogColor[i]) < 0) { lightCtx->fogColor[i] = 0; } else { lightCtx->fogColor[i] = (s16)(envCtx->lightSettings.fogColor[i] + envCtx->adjFogColor[i]); } } // Set both directional light directions envCtx->dirLight1.params.dir.x = envCtx->lightSettings.light1Dir[0]; envCtx->dirLight1.params.dir.y = envCtx->lightSettings.light1Dir[1]; envCtx->dirLight1.params.dir.z = envCtx->lightSettings.light1Dir[2]; envCtx->dirLight2.params.dir.x = envCtx->lightSettings.light2Dir[0]; envCtx->dirLight2.params.dir.y = envCtx->lightSettings.light2Dir[1]; envCtx->dirLight2.params.dir.z = envCtx->lightSettings.light2Dir[2]; // Adjust fog near and far if necessary adjustment = envCtx->lightSettings.fogNear + envCtx->adjFogNear; if (adjustment <= 996) { lightCtx->fogNear = adjustment; } else { lightCtx->fogNear = 996; } adjustment = envCtx->lightSettings.fogFar + envCtx->adjFogFar; if (adjustment <= 12800) { lightCtx->fogFar = adjustment; } else { lightCtx->fogFar = 12800; } // When environment debug is enabled, various environment related variables can be configured via the reg editor if (R_ENV_DISABLE_DBG) { R_ENV_AMBIENT_COLOR(0) = lightCtx->ambientColor[0]; R_ENV_AMBIENT_COLOR(1) = lightCtx->ambientColor[1]; R_ENV_AMBIENT_COLOR(2) = lightCtx->ambientColor[2]; R_ENV_LIGHT1_COLOR(0) = envCtx->dirLight1.params.dir.color[0]; R_ENV_LIGHT1_COLOR(1) = envCtx->dirLight1.params.dir.color[1]; R_ENV_LIGHT1_COLOR(2) = envCtx->dirLight1.params.dir.color[2]; R_ENV_LIGHT2_COLOR(0) = envCtx->dirLight2.params.dir.color[0]; R_ENV_LIGHT2_COLOR(1) = envCtx->dirLight2.params.dir.color[1]; R_ENV_LIGHT2_COLOR(2) = envCtx->dirLight2.params.dir.color[2]; R_ENV_FOG_COLOR(0) = lightCtx->fogColor[0]; R_ENV_FOG_COLOR(1) = lightCtx->fogColor[1]; R_ENV_FOG_COLOR(2) = lightCtx->fogColor[2]; R_ENV_FOG_FAR = lightCtx->fogFar; R_ENV_FOG_NEAR = lightCtx->fogNear; R_ENV_LIGHT1_DIR(0) = envCtx->dirLight1.params.dir.x; R_ENV_LIGHT1_DIR(1) = envCtx->dirLight1.params.dir.y; R_ENV_LIGHT1_DIR(2) = envCtx->dirLight1.params.dir.z; R_ENV_LIGHT2_DIR(0) = envCtx->dirLight2.params.dir.x; R_ENV_LIGHT2_DIR(1) = envCtx->dirLight2.params.dir.y; R_ENV_LIGHT2_DIR(2) = envCtx->dirLight2.params.dir.z; R_ENV_WIND_DIR(0) = envCtx->windDirection.x; R_ENV_WIND_DIR(1) = envCtx->windDirection.y; R_ENV_WIND_DIR(2) = envCtx->windDirection.z; R_ENV_WIND_SPEED = envCtx->windSpeed; } else { lightCtx->ambientColor[0] = R_ENV_AMBIENT_COLOR(0); lightCtx->ambientColor[1] = R_ENV_AMBIENT_COLOR(1); lightCtx->ambientColor[2] = R_ENV_AMBIENT_COLOR(2); envCtx->dirLight1.params.dir.color[0] = R_ENV_LIGHT1_COLOR(0); envCtx->dirLight1.params.dir.color[1] = R_ENV_LIGHT1_COLOR(1); envCtx->dirLight1.params.dir.color[2] = R_ENV_LIGHT1_COLOR(2); envCtx->dirLight2.params.dir.color[0] = R_ENV_LIGHT2_COLOR(0); envCtx->dirLight2.params.dir.color[1] = R_ENV_LIGHT2_COLOR(1); envCtx->dirLight2.params.dir.color[2] = R_ENV_LIGHT2_COLOR(2); lightCtx->fogColor[0] = R_ENV_FOG_COLOR(0); lightCtx->fogColor[1] = R_ENV_FOG_COLOR(1); lightCtx->fogColor[2] = R_ENV_FOG_COLOR(2); lightCtx->fogNear = R_ENV_FOG_NEAR; lightCtx->fogFar = R_ENV_FOG_FAR; if (cREG(14)) { R_ENV_LIGHT1_DIR(0) = Math_CosS(cREG(10)) * Math_CosS(cREG(11)) * 120.0f; envCtx->dirLight1.params.dir.x = R_ENV_LIGHT1_DIR(0); R_ENV_LIGHT1_DIR(1) = Math_SinS(cREG(10)) * Math_CosS(cREG(11)) * 120.0f; envCtx->dirLight1.params.dir.y = R_ENV_LIGHT1_DIR(1); R_ENV_LIGHT1_DIR(2) = Math_SinS(cREG(11)) * 120.0f; envCtx->dirLight1.params.dir.z = R_ENV_LIGHT1_DIR(2); R_ENV_LIGHT2_DIR(0) = Math_CosS(cREG(12)) * Math_CosS(cREG(13)) * 120.0f; envCtx->dirLight2.params.dir.x = R_ENV_LIGHT2_DIR(0); R_ENV_LIGHT2_DIR(1) = Math_SinS(cREG(12)) * Math_CosS(cREG(13)) * 120.0f; envCtx->dirLight2.params.dir.y = R_ENV_LIGHT2_DIR(1); R_ENV_LIGHT2_DIR(2) = Math_SinS(cREG(13)) * 120.0f; envCtx->dirLight2.params.dir.z = R_ENV_LIGHT2_DIR(2); } else { envCtx->dirLight1.params.dir.x = R_ENV_LIGHT1_DIR(0); envCtx->dirLight1.params.dir.y = R_ENV_LIGHT1_DIR(1); envCtx->dirLight1.params.dir.z = R_ENV_LIGHT1_DIR(2); envCtx->dirLight2.params.dir.x = R_ENV_LIGHT2_DIR(0); envCtx->dirLight2.params.dir.y = R_ENV_LIGHT2_DIR(1); envCtx->dirLight2.params.dir.z = R_ENV_LIGHT2_DIR(2); } envCtx->windDirection.x = R_ENV_WIND_DIR(0); envCtx->windDirection.y = R_ENV_WIND_DIR(1); envCtx->windDirection.z = R_ENV_WIND_DIR(2); envCtx->windSpeed = R_ENV_WIND_SPEED; } if ((envCtx->dirLight1.params.dir.x == 0) && (envCtx->dirLight1.params.dir.y == 0) && (envCtx->dirLight1.params.dir.z == 0)) { envCtx->dirLight1.params.dir.x = 1; } if ((envCtx->dirLight2.params.dir.x == 0) && (envCtx->dirLight2.params.dir.y == 0) && (envCtx->dirLight2.params.dir.z == 0)) { envCtx->dirLight2.params.dir.x = 1; } } } void Environment_DrawSunAndMoon(PlayState* play) { f32 alpha; f32 color; f32 y; f32 scale; f32 temp; OPEN_DISPS(play->state.gfxCtx); if (play->csCtx.state != 0) { Math_SmoothStepToF(&play->envCtx.sunPos.x, -(Math_SinS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f, 1.0f, 0.8f, 0.8f); Math_SmoothStepToF(&play->envCtx.sunPos.y, (Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f, 1.0f, 0.8f, 0.8f); //! @bug This should be z. Math_SmoothStepToF(&play->envCtx.sunPos.y, (Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f, 1.0f, 0.8f, 0.8f); } else { play->envCtx.sunPos.x = -(Math_SinS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f; play->envCtx.sunPos.y = +(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f; play->envCtx.sunPos.z = +(Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f; } if (gSaveContext.entranceIndex != 0xCD || ((void)0, gSaveContext.sceneSetupIndex) != 5) { Matrix_Translate(play->view.eye.x + play->envCtx.sunPos.x, play->view.eye.y + play->envCtx.sunPos.y, play->view.eye.z + play->envCtx.sunPos.z, MTXMODE_NEW); y = play->envCtx.sunPos.y / 25.0f; temp = y / 80.0f; alpha = temp * 255.0f; if (alpha < 0.0f) { alpha = 0.0f; } if (alpha > 255.0f) { alpha = 255.0f; } alpha = 255.0f - alpha; color = temp; if (color < 0.0f) { color = 0.0f; } if (color > 1.0f) { color = 1.0f; } gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, (u8)(color * 75.0f) + 180, (u8)(color * 155.0f) + 100, 255); gDPSetEnvColor(POLY_OPA_DISP++, 255, (u8)(color * 255.0f), (u8)(color * 255.0f), alpha); scale = (color * 2.0f) + 10.0f; Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_LOAD); Gfx_SetupDL_54Opa(play->state.gfxCtx); static Vtx vertices[] = { VTX(-31, -31, 0, 0, 0, 255, 255, 255, 255), VTX(32, -31, 0, 2016, 0, 255, 255, 255, 255), VTX(-31, 32, 0, 0, 2016, 255, 255, 255, 255), VTX(32, 32, 0, 2016, 2016, 255, 255, 255, 255), }; // Replacement for gSunDL gSPMatrix(POLY_OPA_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW); gDPPipeSync(POLY_OPA_DISP++); gDPLoadTextureBlock_4b(POLY_OPA_DISP++, gSunTex, G_IM_FMT_I, 64, 64, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); gDPLoadMultiBlock_4b(POLY_OPA_DISP++, gSunEveningTex, 0x0100, 1, G_IM_FMT_I, 64, 64, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); gSPVertex(POLY_OPA_DISP++, vertices, 4, 0); gSP2Triangles(POLY_OPA_DISP++, 0, 1, 2, 0, 2, 1, 3, 0); Matrix_Translate(play->view.eye.x - play->envCtx.sunPos.x, play->view.eye.y - play->envCtx.sunPos.y, play->view.eye.z - play->envCtx.sunPos.z, MTXMODE_NEW); color = -y / 120.0f; color = CLAMP_MIN(color, 0.0f); scale = -15.0f * color + 25.0f; scale *= CVarGetFloat("gCosmetics.Moon_Size", 1.0f); Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); temp = -y / 80.0f; temp = CLAMP_MAX(temp, 1.0f); alpha = temp * 255.0f; if (alpha > 0.0f) { gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_LOAD); Gfx_SetupDL_51Opa(play->state.gfxCtx); gDPPipeSync(POLY_OPA_DISP++); if (CVarGetInteger("gCosmetics.World_Moon.Changed", 0)) { Color_RGB8 moonColor = CVarGetColor24("gCosmetics.World_Moon.Value", (Color_RGB8){ 0, 0, 240 }); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, moonColor.r, moonColor.g, moonColor.b, alpha); gDPSetEnvColor(POLY_OPA_DISP++, moonColor.r / 2, moonColor.g / 2, moonColor.b / 2, alpha); } else { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 240, 255, 180, alpha); gDPSetEnvColor(POLY_OPA_DISP++, 80, 70, 20, alpha); } gSPDisplayList(POLY_OPA_DISP++, gMoonDL); } } CLOSE_DISPS(play->state.gfxCtx); } void Environment_DrawSunLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view, GraphicsContext* gfxCtx, Vec3f pos, s32 unused) { if ((play->envCtx.unk_EE[1] == 0) && (play->envCtx.unk_17 == 0)) { Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, pos, 2000, 370, Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f, 400, 1); } } f32 sLensFlareScales[] = { 23.0f, 12.0f, 7.0f, 5.0f, 3.0f, 10.0f, 6.0f, 2.0f, 3.0f, 1.0f }; void Environment_DrawLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view, GraphicsContext* gfxCtx, Vec3f pos, s32 unused, s16 scale, f32 colorIntensity, s16 screenFillAlpha, u8 arg9) { s16 i; f32 tempX; f32 tempY; f32 tempZ; f32 lookDirX; f32 lookDirY; f32 lookDirZ; f32 tempX2; f32 tempY2; f32 tempZ2; f32 posDirX; f32 posDirY; f32 posDirZ; f32 length; f32 dist; f32 halfPosX; f32 halfPosY; f32 halfPosZ; f32 cosAngle; f32 pad160; f32 unk88Target; u32 isOffScreen = false; f32 alpha; f32 adjScale; Vec3f screenPos; f32 fogInfluence; f32 temp; f32 alphaScale; Color_RGB8 lensFlareColors[] = { { 155, 205, 255 }, // blue { 255, 255, 205 }, // yellow { 255, 255, 205 }, // yellow { 255, 255, 205 }, // yellow { 155, 255, 205 }, // green { 205, 255, 255 }, // light blue { 155, 155, 255 }, // dark blue { 205, 175, 255 }, // purple { 175, 255, 205 }, // light green { 255, 155, 235 }, // pink }; u32 lensFlareAlphas[] = { 50, 10, 25, 40, 70, 30, 50, 70, 50, 40, }; u32 lensFlareTypes[] = { LENS_FLARE_RING, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, LENS_FLARE_CIRCLE1, }; OPEN_DISPS(gfxCtx); dist = Math3D_Vec3f_DistXYZ(&pos, &view->eye) / 12.0f; // compute a unit vector in the look direction tempX = view->lookAt.x - view->eye.x; tempY = view->lookAt.y - view->eye.y; tempZ = view->lookAt.z - view->eye.z; length = sqrtf(SQ(tempX) + SQ(tempY) + SQ(tempZ)); lookDirX = tempX / length; lookDirY = tempY / length; lookDirZ = tempZ / length; // compute a position along the look vector half as far as pos halfPosX = view->eye.x + lookDirX * (dist * 6.0f); halfPosY = view->eye.y + lookDirY * (dist * 6.0f); halfPosZ = view->eye.z + lookDirZ * (dist * 6.0f); // compute a unit vector in the direction from halfPos to pos tempX2 = pos.x - halfPosX; tempY2 = pos.y - halfPosY; tempZ2 = pos.z - halfPosZ; length = sqrtf(SQ(tempX2) + SQ(tempY2) + SQ(tempZ2)); posDirX = tempX2 / length; posDirY = tempY2 / length; posDirZ = tempZ2 / length; // compute the cosine of the angle between lookDir and posDir cosAngle = (lookDirX * posDirX + lookDirY * posDirY + lookDirZ * posDirZ) / sqrtf((SQ(lookDirX) + SQ(lookDirY) + SQ(lookDirZ)) * (SQ(posDirX) + SQ(posDirY) + SQ(posDirZ))); unk88Target = cosAngle * 3.5f; unk88Target = CLAMP_MAX(unk88Target, 1.0f); if (arg9 == 0) { unk88Target = cosAngle; } if (!(cosAngle < 0.0f)) { if (arg9) { u32 shrink = ShrinkWindow_GetCurrentVal(); func_800C016C(play, &pos, &screenPos); D_8015FD7E = (s16)screenPos.x; D_8015FD80 = (s16)screenPos.y - 5.0f; if (D_8011FB44 != 0xFFFC || screenPos.x < 0.0f || screenPos.y < shrink || screenPos.x > SCREEN_WIDTH || screenPos.y > (SCREEN_HEIGHT - shrink)) { isOffScreen = true; } } for (i = 0; i < ARRAY_COUNT(lensFlareTypes); i++) { FrameInterpolation_RecordOpenChild("Lens Flare", i); Matrix_Translate(pos.x, pos.y, pos.z, MTXMODE_NEW); if (arg9) { temp = Environment_LerpWeight(60, 15, play->view.fovy); } Matrix_Translate(-posDirX * i * dist, -posDirY * i * dist, -posDirZ * i * dist, MTXMODE_APPLY); adjScale = sLensFlareScales[i] * cosAngle; if (arg9) { adjScale *= 0.001 * (scale + 630.0f * temp); } else { adjScale *= 0.0001f * scale * (2.0f * dist); } Matrix_Scale(adjScale, adjScale, adjScale, MTXMODE_APPLY); alpha = colorIntensity / 10.0f; alpha = CLAMP_MAX(alpha, 1.0f); alpha = alpha * lensFlareAlphas[i]; alpha = CLAMP_MIN(alpha, 0.0f); fogInfluence = (996 - play->lightCtx.fogNear) / 50.0f; fogInfluence = CLAMP_MAX(fogInfluence, 1.0f); alpha *= 1.0f - fogInfluence; if (!(isOffScreen ^ 0)) { Math_SmoothStepToF(&envCtx->unk_88, unk88Target, 0.5f, 0.05f, 0.001f); } else { Math_SmoothStepToF(&envCtx->unk_88, 0.0f, 0.5f, 0.05f, 0.001f); } POLY_XLU_DISP = func_800947AC(POLY_XLU_DISP++); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, lensFlareColors[i].r, lensFlareColors[i].g, lensFlareColors[i].b, alpha * envCtx->unk_88); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetCombineLERP(POLY_XLU_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE); gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE); gSPMatrix(POLY_XLU_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW); switch (lensFlareTypes[i]) { case LENS_FLARE_CIRCLE0: case LENS_FLARE_CIRCLE1: gSPDisplayList(POLY_XLU_DISP++, gLensFlareCircleDL); break; case LENS_FLARE_RING: gSPDisplayList(POLY_XLU_DISP++, gLensFlareRingDL); break; } FrameInterpolation_RecordCloseChild(); } alphaScale = cosAngle - (1.5f - cosAngle); if (screenFillAlpha != 0) { if (alphaScale > 0.0f) { POLY_XLU_DISP = Gfx_SetupDL_57(POLY_XLU_DISP); alpha = colorIntensity / 10.0f; alpha = CLAMP_MAX(alpha, 1.0f); alpha = alpha * screenFillAlpha; alpha = CLAMP_MIN(alpha, 0.0f); fogInfluence = (996 - play->lightCtx.fogNear) / 50.0f; fogInfluence = CLAMP_MAX(fogInfluence, 1.0f); alpha *= 1.0f - fogInfluence; gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE); gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE); if (!(isOffScreen ^ 0)) { Math_SmoothStepToF(&envCtx->unk_84, alpha * alphaScale, 0.5f, 50.0f, 0.1f); } else { Math_SmoothStepToF(&envCtx->unk_84, 0.0f, 0.5f, 50.0f, 0.1f); } temp = colorIntensity / 120.0f; temp = CLAMP_MIN(temp, 0.0f); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, (u8)(temp * 75.0f) + 180, (u8)(temp * 155.0f) + 100, (u8)envCtx->unk_84); gDPFillRectangle(POLY_XLU_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1); } else { envCtx->unk_84 = 0.0f; } } } CLOSE_DISPS(gfxCtx); } f32 func_800746DC(void) { return Rand_ZeroOne() - 0.5f; } void Environment_DrawRain(PlayState* play, View* view, GraphicsContext* gfxCtx) { s16 i; s32 pad; Vec3f vec; f32 temp1; f32 temp2; f32 temp3; f32 length; f32 rotX; f32 rotY; f32 x50; f32 y50; f32 z50; f32 x280; f32 z280; Vec3f unused = { 0.0f, 0.0f, 0.0f }; Vec3f windDirection = { 0.0f, 0.0f, 0.0f }; Player* player = GET_PLAYER(play); if (!(play->cameraPtrs[0]->unk_14C & 0x100) && (play->envCtx.unk_EE[2] == 0)) { OPEN_DISPS(gfxCtx); vec.x = view->lookAt.x - view->eye.x; vec.y = view->lookAt.y - view->eye.y; vec.z = view->lookAt.z - view->eye.z; length = sqrtf(SQXYZ(vec)); temp1 = vec.x / length; temp2 = vec.y / length; temp3 = vec.z / length; x50 = view->eye.x + temp1 * 50.0f; y50 = view->eye.y + temp2 * 50.0f; z50 = view->eye.z + temp3 * 50.0f; x280 = view->eye.x + temp1 * 280.0f; z280 = view->eye.z + temp3 * 280.0f; if (play->envCtx.unk_EE[1]) { gDPPipeSync(POLY_XLU_DISP++); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 150, 255, 255, 30); POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, 20); } // draw rain drops for (i = 0; i < play->envCtx.unk_EE[1]; i++) { FrameInterpolation_RecordOpenChild("Rain Drop", i); temp2 = Rand_ZeroOne(); temp1 = Rand_ZeroOne(); temp3 = Rand_ZeroOne(); Matrix_Translate((temp2 - 0.7f) * 100.0f + x50, (temp1 - 0.7f) * 100.0f + y50, (temp3 - 0.7f) * 100.0f + z50, MTXMODE_NEW); windDirection.x = play->envCtx.windDirection.x; windDirection.y = play->envCtx.windDirection.y; windDirection.z = play->envCtx.windDirection.z; vec.x = windDirection.x; vec.y = windDirection.y + 500.0f + Rand_ZeroOne() * 200.0f; vec.z = windDirection.z; length = sqrtf(SQXZ(vec)); gSPMatrix(POLY_XLU_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW); rotX = Math_Atan2F(length, -vec.y); rotY = Math_Atan2F(vec.z, vec.x); Matrix_RotateY(-rotY, MTXMODE_APPLY); Matrix_RotateX(M_PI / 2 - rotX, MTXMODE_APPLY); Matrix_Scale(0.4f, 1.2f, 0.4f, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gRaindropDL); FrameInterpolation_RecordCloseChild(); } // draw droplet rings on the ground if (player->actor.world.pos.y < view->eye.y) { u8 firstDone = false; for (i = 0; i < play->envCtx.unk_EE[1]; i++) { FrameInterpolation_RecordOpenChild("Droplet Ring", i); if (!firstDone) { Gfx_SetupDL_25Xlu(gfxCtx); gDPSetEnvColor(POLY_XLU_DISP++, 155, 155, 155, 0); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 120); firstDone++; } Matrix_Translate(func_800746DC() * 280.0f + x280, player->actor.world.pos.y + 2.0f, func_800746DC() * 280.0f + z280, MTXMODE_NEW); if ((LINK_IS_ADULT && ((player->actor.world.pos.y + 2.0f - view->eye.y) > -48.0f)) || (!LINK_IS_ADULT && ((player->actor.world.pos.y + 2.0f - view->eye.y) > -30.0f))) { Matrix_Scale(0.02f, 0.02f, 0.02f, MTXMODE_APPLY); } else { Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY); } gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffShockwaveDL); FrameInterpolation_RecordCloseChild(); } } CLOSE_DISPS(gfxCtx); } } void func_80074CE8(PlayState* play, u32 arg1) { if ((play->envCtx.unk_BD != arg1) && (play->envCtx.unk_D8 >= 1.0f) && (play->envCtx.unk_BF == 0xFF)) { if (arg1 > 30) { arg1 = 0; } play->envCtx.unk_D8 = 0.0f; play->envCtx.unk_BE = play->envCtx.unk_BD; play->envCtx.unk_BD = arg1; } } /** * Draw color filters over the skybox. There are two filters. * The first uses the global fog color, and an alpha calculated with `fogNear`. * This filter draws unconditionally for skybox 29 at full alpha. * (note: skybox 29 is unused in the original game) * For the rest of the skyboxes it will draw if fogNear is less than 980. * * The second filter uses a custom color specified in `skyboxFilterColor` * and can be enabled with `customSkyboxFilter`. * * An example usage of a filter is to dim the skybox in cloudy conditions. */ void Environment_DrawSkyboxFilters(PlayState* play) { if (((play->skyboxId != SKYBOX_NONE) && (play->lightCtx.fogNear < 980)) || (play->skyboxId == SKYBOX_UNSET_1D)) { f32 alpha; OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_57Opa(play->state.gfxCtx); alpha = (1000 - play->lightCtx.fogNear) * 0.02f; if (play->skyboxId == SKYBOX_UNSET_1D) { alpha = 1.0f; } if (alpha > 1.0f) { alpha = 1.0f; } gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, play->lightCtx.fogColor[0], play->lightCtx.fogColor[1], play->lightCtx.fogColor[2], 255.0f * alpha); gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1); CLOSE_DISPS(play->state.gfxCtx); } if (play->envCtx.customSkyboxFilter) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_57Opa(play->state.gfxCtx); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, play->envCtx.skyboxFilterColor[0], play->envCtx.skyboxFilterColor[1], play->envCtx.skyboxFilterColor[2], play->envCtx.skyboxFilterColor[3]); gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1); CLOSE_DISPS(play->state.gfxCtx); } } void Environment_DrawLightningFlash(PlayState* play, u8 red, u8 green, u8 blue, u8 alpha) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL_57Opa(play->state.gfxCtx); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, red, green, blue, alpha); gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1); CLOSE_DISPS(play->state.gfxCtx); } void Environment_UpdateLightningStrike(PlayState* play) { if (play->envCtx.lightningMode != LIGHTNING_MODE_OFF) { switch (gLightningStrike.state) { case LIGHTNING_STRIKE_WAIT: // every frame theres a 10% chance of the timer advancing 50 units if (Rand_ZeroOne() < 0.1f) { gLightningStrike.delayTimer += 50.0f; } gLightningStrike.delayTimer += Rand_ZeroOne(); if (gLightningStrike.delayTimer > 500.0f) { gLightningStrike.flashRed = 200; gLightningStrike.flashGreen = 200; gLightningStrike.flashBlue = 255; gLightningStrike.flashAlphaTarget = 200; gLightningStrike.delayTimer = 0.0f; Environment_AddLightningBolts(play, (u8)(Rand_ZeroOne() * (ARRAY_COUNT(sLightningBolts) - 0.1f)) + 1); sLightningFlashAlpha = 0; gLightningStrike.state++; } break; case LIGHTNING_STRIKE_START: gLightningStrike.flashRed = 200; gLightningStrike.flashGreen = 200; gLightningStrike.flashBlue = 255; play->envCtx.adjAmbientColor[0] += 80; play->envCtx.adjAmbientColor[1] += 80; play->envCtx.adjAmbientColor[2] += 100; sLightningFlashAlpha += 100; if (sLightningFlashAlpha >= gLightningStrike.flashAlphaTarget) { Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_0, 0); gLightningStrike.state++; gLightningStrike.flashAlphaTarget = 0; } break; case LIGHTNING_STRIKE_END: if (play->envCtx.adjAmbientColor[0] > 0) { play->envCtx.adjAmbientColor[0] -= 10; play->envCtx.adjAmbientColor[1] -= 10; } if (play->envCtx.adjAmbientColor[2] > 0) { play->envCtx.adjAmbientColor[2] -= 10; } sLightningFlashAlpha -= 10; if (sLightningFlashAlpha <= gLightningStrike.flashAlphaTarget) { play->envCtx.adjAmbientColor[0] = 0; play->envCtx.adjAmbientColor[1] = 0; play->envCtx.adjAmbientColor[2] = 0; gLightningStrike.state = LIGHTNING_STRIKE_WAIT; if (play->envCtx.lightningMode == LIGHTNING_MODE_LAST) { play->envCtx.lightningMode = LIGHTNING_MODE_OFF; } } break; } } if (gLightningStrike.state != LIGHTNING_STRIKE_WAIT) { Environment_DrawLightningFlash(play, gLightningStrike.flashRed, gLightningStrike.flashGreen, gLightningStrike.flashBlue, sLightningFlashAlpha); } } /** * Request the number of lightning bolts specified by `num` * Note: only 3 lightning bolts can be active at the same time. */ void Environment_AddLightningBolts(PlayState* play, u8 num) { s16 boltsAdded = 0; s16 i; for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) { if (sLightningBolts[i].state == LIGHTNING_BOLT_INACTIVE) { sLightningBolts[i].state = LIGHTNING_BOLT_START; boltsAdded++; if (boltsAdded >= num) { break; } } } } /** * Draw any active lightning bolt entries contained in `sLightningBolts` */ void Environment_DrawLightning(PlayState* play, s32 unused) { static void* lightningTextures[] = { gEffLightning1Tex, gEffLightning2Tex, gEffLightning3Tex, gEffLightning4Tex, gEffLightning5Tex, gEffLightning6Tex, gEffLightning7Tex, gEffLightning8Tex, NULL, }; s16 i; f32 dx; f32 dz; f32 x; f32 z; s32 pad[2]; Vec3f unused1 = { 0.0f, 0.0f, 0.0f }; Vec3f unused2 = { 0.0f, 0.0f, 0.0f }; OPEN_DISPS(play->state.gfxCtx); for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) { FrameInterpolation_RecordOpenChild("Lightning Bolt", i); switch (sLightningBolts[i].state) { case LIGHTNING_BOLT_START: dx = play->view.lookAt.x - play->view.eye.x; dz = play->view.lookAt.z - play->view.eye.z; x = dx / sqrtf(SQ(dx) + SQ(dz)); z = dz / sqrtf(SQ(dx) + SQ(dz)); sLightningBolts[i].pos.x = play->view.eye.x + x * 9500.0f; sLightningBolts[i].pos.y = Rand_ZeroOne() * 1000.0f + 4000.0f; sLightningBolts[i].pos.z = play->view.eye.z + z * 9500.0f; sLightningBolts[i].offset.x = (Rand_ZeroOne() - 0.5f) * 5000.0f; sLightningBolts[i].offset.y = 0.0f; sLightningBolts[i].offset.z = (Rand_ZeroOne() - 0.5f) * 5000.0f; sLightningBolts[i].textureIndex = 0; sLightningBolts[i].pitch = (Rand_ZeroOne() - 0.5f) * 40.0f; sLightningBolts[i].roll = (Rand_ZeroOne() - 0.5f) * 40.0f; sLightningBolts[i].delayTimer = 3 * (i + 1); sLightningBolts[i].state++; break; case LIGHTNING_BOLT_WAIT: sLightningBolts[i].delayTimer--; if (sLightningBolts[i].delayTimer <= 0) { sLightningBolts[i].state++; } break; case LIGHTNING_BOLT_DRAW: if (sLightningBolts[i].textureIndex < 7) { sLightningBolts[i].textureIndex++; } else { sLightningBolts[i].state = LIGHTNING_BOLT_INACTIVE; } break; } if (sLightningBolts[i].state == LIGHTNING_BOLT_DRAW) { Matrix_Translate(sLightningBolts[i].pos.x + sLightningBolts[i].offset.x, sLightningBolts[i].pos.y + sLightningBolts[i].offset.y, sLightningBolts[i].pos.z + sLightningBolts[i].offset.z, MTXMODE_NEW); Matrix_RotateX(sLightningBolts[i].pitch * (M_PI / 180.0f), MTXMODE_APPLY); Matrix_RotateZ(sLightningBolts[i].roll * (M_PI / 180.0f), MTXMODE_APPLY); Matrix_Scale(22.0f, 100.0f, 22.0f, MTXMODE_APPLY); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 128); gDPSetEnvColor(POLY_XLU_DISP++, 0, 255, 255, 128); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(lightningTextures[sLightningBolts[i].textureIndex])); Gfx_SetupDL_61Xlu(play->state.gfxCtx); gSPMatrix(POLY_XLU_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gEffLightningDL); } FrameInterpolation_RecordCloseChild(); } CLOSE_DISPS(play->state.gfxCtx); } void Environment_PlaySceneSequence(PlayState* play) { play->envCtx.unk_E0 = 0xFF; // both lost woods exits on the bridge from kokiri to hyrule field if (((void)0, gSaveContext.entranceIndex) == 0x4DE || ((void)0, gSaveContext.entranceIndex) == 0x5E0) { Audio_PlayNatureAmbienceSequence(NATURE_ID_KOKIRI_REGION); } else if (((void)0, gSaveContext.forcedSeqId) != NA_BGM_GENERAL_SFX) { if (!Environment_IsForcedSequenceDisabled()) { Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | (s32)((void)0, gSaveContext.forcedSeqId)); } gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX; } else if (play->sequenceCtx.seqId == NA_BGM_NO_MUSIC) { if (play->sequenceCtx.natureAmbienceId == NATURE_ID_NONE) { return; } if (((void)0, gSaveContext.natureAmbienceId) != play->sequenceCtx.natureAmbienceId) { Audio_PlayNatureAmbienceSequence(play->sequenceCtx.natureAmbienceId); } } else if (play->sequenceCtx.natureAmbienceId == NATURE_ID_NONE) { // "BGM Configuration" osSyncPrintf("\n\n\nBGM設定game_play->sound_info.BGM=[%d] old_bgm=[%d]\n\n", play->sequenceCtx.seqId, ((void)0, gSaveContext.seqId)); if (((void)0, gSaveContext.seqId) != play->sequenceCtx.seqId) { func_800F5550(play->sequenceCtx.seqId); } } else if (((void)0, gSaveContext.dayTime) > 0x4AAA && ((void)0, gSaveContext.dayTime) < 0xB71D) { if (((void)0, gSaveContext.seqId) != play->sequenceCtx.seqId) { func_800F5550(play->sequenceCtx.seqId); } play->envCtx.unk_E0 = 1; } else { if (((void)0, gSaveContext.natureAmbienceId) != play->sequenceCtx.natureAmbienceId) { Audio_PlayNatureAmbienceSequence(play->sequenceCtx.natureAmbienceId); } if (((void)0, gSaveContext.dayTime) > 0xB71C && ((void)0, gSaveContext.dayTime) < 0xCAAC) { play->envCtx.unk_E0 = 3; } else if (((void)0, gSaveContext.dayTime) > 0xCAAC || ((void)0, gSaveContext.dayTime) < 0x4555) { play->envCtx.unk_E0 = 5; } else { play->envCtx.unk_E0 = 7; } } osSyncPrintf("\n-----------------\n", ((void)0, gSaveContext.forcedSeqId)); osSyncPrintf("\n 強制BGM=[%d]", ((void)0, gSaveContext.forcedSeqId)); // "Forced BGM" osSyncPrintf("\n BGM=[%d]", play->sequenceCtx.seqId); osSyncPrintf("\n エンブ=[%d]", play->sequenceCtx.natureAmbienceId); osSyncPrintf("\n status=[%d]", play->envCtx.unk_E0); Audio_SetEnvReverb(play->roomCtx.curRoom.echo); } // updates bgm/sfx and other things as the day progresses void func_80075B44(PlayState* play) { switch (play->envCtx.unk_E0) { case 0: Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_4 << 4 | NATURE_CHANNEL_CRITTER_5, CHANNEL_IO_PORT_1, 0); if (play->envCtx.unk_EE[0] == 0 && play->envCtx.unk_F2[0] == 0) { osSyncPrintf("\n\n\nNa_StartMorinigBgm\n\n"); func_800F5510(play->sequenceCtx.seqId); } play->envCtx.unk_E0++; break; case 1: if (gSaveContext.dayTime > 0xB71C) { if (play->envCtx.unk_EE[0] == 0 && play->envCtx.unk_F2[0] == 0) { Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0xF000FF); } play->envCtx.unk_E0++; } break; case 2: if (gSaveContext.dayTime > 0xC000) { func_800788CC(NA_SE_EV_DOG_CRY_EVENING); play->envCtx.unk_E0++; } break; case 3: if (play->envCtx.unk_EE[0] == 0 && play->envCtx.unk_F2[0] == 0) { Audio_PlayNatureAmbienceSequence(play->sequenceCtx.natureAmbienceId); Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_1, 1); } play->envCtx.unk_E0++; break; case 4: if (gSaveContext.dayTime > 0xCAAB) { play->envCtx.unk_E0++; } break; case 5: Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_1, 0); if (play->envCtx.unk_EE[0] == 0 && play->envCtx.unk_F2[0] == 0) { Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_1 << 4 | NATURE_CHANNEL_CRITTER_3, CHANNEL_IO_PORT_1, 1); } play->envCtx.unk_E0++; break; case 6: if ((gSaveContext.dayTime < 0xCAAC) && (gSaveContext.dayTime > 0x4555)) { gSaveContext.totalDays++; gSaveContext.bgsDayCount++; gSaveContext.dogIsLost = true; func_80078884(NA_SE_EV_CHICKEN_CRY_M); if ((Inventory_ReplaceItem(play, ITEM_WEIRD_EGG, ITEM_CHICKEN) || Inventory_HatchPocketCucco(play)) && play->csCtx.state == 0 && !Player_InCsMode(play)) { Message_StartTextbox(play, 0x3066, NULL); } play->envCtx.unk_E0++; } break; case 7: Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_1 << 4 | NATURE_CHANNEL_CRITTER_3, CHANNEL_IO_PORT_1, 0); if (play->envCtx.unk_EE[0] == 0 && play->envCtx.unk_F2[0] == 0) { // OTRTODO: This is where corrupt audio happens. Commenting this out seems to not introduce any side effects? // Further investigation is needed... //Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_4 << 4 | NATURE_CHANNEL_CRITTER_5, //CHANNEL_IO_PORT_1, 1); } play->envCtx.unk_E0++; break; case 8: if (gSaveContext.dayTime > 0x4AAB) { play->envCtx.unk_E0 = 0; } break; } } void Environment_DrawCustomLensFlare(PlayState* play) { Vec3f pos; if (gCustomLensFlareOn) { pos.x = gCustomLensFlarePos.x; pos.y = gCustomLensFlarePos.y; pos.z = gCustomLensFlarePos.z; Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, pos, gLensFlareUnused, gLensFlareScale, gLensFlareColorIntensity, gLensFlareScreenFillAlpha, 0); } } void Environment_InitGameOverLights(PlayState* play) { s32 pad; Player* player = GET_PLAYER(play); sGameOverLightsIntensity = 0; Lights_PointNoGlowSetInfo(&sNGameOverLightInfo, (s16)player->actor.world.pos.x - 10.0f, (s16)player->actor.world.pos.y + 10.0f, (s16)player->actor.world.pos.z - 10.0f, 0, 0, 0, 255); sNGameOverLightNode = LightContext_InsertLight(play, &play->lightCtx, &sNGameOverLightInfo); Lights_PointNoGlowSetInfo(&sSGameOverLightInfo, (s16)player->actor.world.pos.x + 10.0f, (s16)player->actor.world.pos.y + 10.0f, (s16)player->actor.world.pos.z + 10.0f, 0, 0, 0, 255); sSGameOverLightNode = LightContext_InsertLight(play, &play->lightCtx, &sSGameOverLightInfo); } void Environment_FadeInGameOverLights(PlayState* play) { Player* player = GET_PLAYER(play); s16 i; Lights_PointNoGlowSetInfo(&sNGameOverLightInfo, (s16)player->actor.world.pos.x - 10.0f, (s16)player->actor.world.pos.y + 10.0f, (s16)player->actor.world.pos.z - 10.0f, sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255); Lights_PointNoGlowSetInfo(&sSGameOverLightInfo, (s16)player->actor.world.pos.x + 10.0f, (s16)player->actor.world.pos.y + 10.0f, (s16)player->actor.world.pos.z + 10.0f, sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255); if (sGameOverLightsIntensity < 254) { sGameOverLightsIntensity += 2; } if (func_800C0CB8(play)) { for (i = 0; i < 3; i++) { if (play->envCtx.adjAmbientColor[i] > -255) { play->envCtx.adjAmbientColor[i] -= 12; play->envCtx.adjLight1Color[i] -= 12; } play->envCtx.adjFogColor[i] = -255; } if (play->envCtx.lightSettings.fogFar + play->envCtx.adjFogFar > 900) { play->envCtx.adjFogFar -= 100; } if (play->envCtx.lightSettings.fogNear + play->envCtx.adjFogNear > 950) { play->envCtx.adjFogNear -= 10; } } else { play->envCtx.fillScreen = true; play->envCtx.screenFillColor[0] = 0; play->envCtx.screenFillColor[1] = 0; play->envCtx.screenFillColor[2] = 0; play->envCtx.screenFillColor[3] = sGameOverLightsIntensity; } } void Environment_FadeOutGameOverLights(PlayState* play) { Player* player = GET_PLAYER(play); s16 i; if (sGameOverLightsIntensity >= 3) { sGameOverLightsIntensity -= 3; } else { sGameOverLightsIntensity = 0; } if (sGameOverLightsIntensity == 1) { LightContext_RemoveLight(play, &play->lightCtx, sNGameOverLightNode); LightContext_RemoveLight(play, &play->lightCtx, sSGameOverLightNode); } else if (sGameOverLightsIntensity >= 2) { Lights_PointNoGlowSetInfo(&sNGameOverLightInfo, (s16)player->actor.world.pos.x - 10.0f, (s16)player->actor.world.pos.y + 10.0f, (s16)player->actor.world.pos.z - 10.0f, sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255); Lights_PointNoGlowSetInfo(&sSGameOverLightInfo, (s16)player->actor.world.pos.x + 10.0f, (s16)player->actor.world.pos.y + 10.0f, (s16)player->actor.world.pos.z + 10.0f, sGameOverLightsIntensity, sGameOverLightsIntensity, sGameOverLightsIntensity, 255); } if (func_800C0CB8(play)) { for (i = 0; i < 3; i++) { Math_SmoothStepToS(&play->envCtx.adjAmbientColor[i], 0, 5, 12, 1); Math_SmoothStepToS(&play->envCtx.adjLight1Color[i], 0, 5, 12, 1); play->envCtx.adjFogColor[i] = 0; } play->envCtx.adjFogFar = 0; play->envCtx.adjFogNear = 0; } else { play->envCtx.fillScreen = true; play->envCtx.screenFillColor[0] = 0; play->envCtx.screenFillColor[1] = 0; play->envCtx.screenFillColor[2] = 0; play->envCtx.screenFillColor[3] = sGameOverLightsIntensity; if (sGameOverLightsIntensity == 0) { play->envCtx.fillScreen = false; } } } void func_800766C4(PlayState* play) { u8 max = MAX(play->envCtx.unk_EE[0], play->envCtx.unk_F2[0]); if (play->envCtx.unk_EE[1] != max && ((play->state.frames % 8) == 0)) { if (play->envCtx.unk_EE[1] < max) { play->envCtx.unk_EE[1] += 2; } else { play->envCtx.unk_EE[1] -= 2; } } } void Environment_FillScreen(GraphicsContext* gfxCtx, u8 red, u8 green, u8 blue, u8 alpha, u8 drawFlags) { if (alpha != 0) { OPEN_DISPS(gfxCtx); if (drawFlags & FILL_SCREEN_OPA) { POLY_OPA_DISP = Gfx_SetupDL_57(POLY_OPA_DISP); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, red, green, blue, alpha); gDPSetAlphaDither(POLY_OPA_DISP++, G_AD_DISABLE); gDPSetColorDither(POLY_OPA_DISP++, G_CD_DISABLE); gDPFillRectangle(POLY_OPA_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1); } if (drawFlags & FILL_SCREEN_XLU) { POLY_XLU_DISP = Gfx_SetupDL_57(POLY_XLU_DISP); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, red, green, blue, alpha); if ((u32)alpha == 255) { gDPSetRenderMode(POLY_XLU_DISP++, G_RM_OPA_SURF, G_RM_OPA_SURF2); } gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE); gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE); gDPFillRectangle(POLY_XLU_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1); } CLOSE_DISPS(gfxCtx); } } Color_RGB8 sSandstormPrimColors[] = { { 210, 156, 85 }, { 255, 200, 100 }, { 225, 160, 50 }, { 105, 90, 40 }, }; Color_RGB8 sSandstormEnvColors[] = { { 155, 106, 35 }, { 200, 150, 50 }, { 170, 110, 0 }, { 50, 40, 0 }, }; u16 previousPatchedSandstormScreenSize = 0; void Environment_PatchSandstorm(PlayState* play) { if (previousPatchedSandstormScreenSize == ABS(OTRGetRectDimensionFromLeftEdge(0)) + ABS(OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH))) { return; } Gfx gfxPatchSandstormRect[] = { gsSPWideTextureRectangle(OTRGetRectDimensionFromLeftEdge(0) << 2, 0, OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH) << 2, 0x03C0, G_TX_RENDERTILE, 0, 0, 0x008C, -0x008C), }; ResourceMgr_PatchGfxByName(gFieldSandstormDL, "gfxPatchSandstormRect0", 24, gfxPatchSandstormRect[0]); ResourceMgr_PatchGfxByName(gFieldSandstormDL, "gfxPatchSandstormRect1", 25, gfxPatchSandstormRect[1]); ResourceMgr_PatchGfxByName(gFieldSandstormDL, "gfxPatchSandstormRect2", 26, gfxPatchSandstormRect[2]); previousPatchedSandstormScreenSize = ABS(OTRGetRectDimensionFromLeftEdge(0)) + ABS(OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH)); } void Environment_DrawSandstorm(PlayState* play, u8 sandstormState) { s32 primA1; s32 envA1; s32 primA = play->envCtx.sandstormPrimA; s32 envA = play->envCtx.sandstormEnvA; Color_RGBA8 primColor; Color_RGBA8 envColor; s32 pad; f32 sp98; u16 sp96; u16 sp94; u16 sp92; Environment_PatchSandstorm(play); switch (sandstormState) { case 3: if ((play->sceneNum == SCENE_HAUNTED_WASTELAND) && (play->roomCtx.curRoom.num == 0)) { envA1 = 0; primA1 = (play->envCtx.sandstormEnvA > 128) ? 255 : play->envCtx.sandstormEnvA >> 1; } else { primA1 = play->state.frames % 128; if (primA1 > 64) { primA1 = 128 - primA1; } primA1 += 73; envA1 = 128; } break; case 1: primA1 = 255; envA1 = (play->envCtx.sandstormPrimA >= 255) ? 255 : 128; break; case 2: envA1 = 128; if (play->envCtx.sandstormEnvA > 128) { primA1 = 0xFF; } else { primA1 = play->state.frames % 128; if (primA1 > 64) { primA1 = 128 - primA1; } primA1 += 73; } if ((primA1 >= primA) && (primA1 != 255)) { play->envCtx.sandstormState = 3; } break; case 4: envA1 = 0; primA1 = (play->envCtx.sandstormEnvA > 128) ? 255 : play->envCtx.sandstormEnvA >> 1; if (primA == 0) { play->envCtx.sandstormState = 0; } break; } if (ABS(primA - primA1) < 9) { primA = primA1; } else if (primA1 < primA) { primA = primA - 9; } else { primA = primA + 9; } if (ABS(envA - envA1) < 9) { envA = envA1; } else if (envA1 < envA) { envA = envA - 9; } else { envA = envA + 9; } play->envCtx.sandstormPrimA = primA; play->envCtx.sandstormEnvA = envA; sp98 = (512.0f - (primA + envA)) * (3.0f / 128.0f); if (sp98 > 6.0f) { sp98 = 6.0f; } if (play->envCtx.indoors || (play->envCtx.unk_BF != 0xFF)) { primColor.r = sSandstormPrimColors[1].r; primColor.g = sSandstormPrimColors[1].g; primColor.b = sSandstormPrimColors[1].b; envColor.r = sSandstormEnvColors[1].r; envColor.g = sSandstormEnvColors[1].g; envColor.b = sSandstormEnvColors[1].b; } else if (D_8011FDCC == D_8011FDD0) { primColor.r = sSandstormPrimColors[D_8011FDCC].r; primColor.g = sSandstormPrimColors[D_8011FDCC].g; primColor.b = sSandstormPrimColors[D_8011FDCC].b; envColor.r = sSandstormEnvColors[D_8011FDCC].r; envColor.g = sSandstormEnvColors[D_8011FDCC].g; envColor.b = sSandstormEnvColors[D_8011FDCC].b; } else { primColor.r = (s32)F32_LERP(sSandstormPrimColors[D_8011FDCC].r, sSandstormPrimColors[D_8011FDD0].r, D_8011FDD4); primColor.g = (s32)F32_LERP(sSandstormPrimColors[D_8011FDCC].g, sSandstormPrimColors[D_8011FDD0].g, D_8011FDD4); primColor.b = (s32)F32_LERP(sSandstormPrimColors[D_8011FDCC].b, sSandstormPrimColors[D_8011FDD0].b, D_8011FDD4); envColor.r = (s32)F32_LERP(sSandstormEnvColors[D_8011FDCC].r, sSandstormEnvColors[D_8011FDD0].r, D_8011FDD4); envColor.g = (s32)F32_LERP(sSandstormEnvColors[D_8011FDCC].g, sSandstormEnvColors[D_8011FDD0].g, D_8011FDD4); envColor.b = (s32)F32_LERP(sSandstormEnvColors[D_8011FDCC].b, sSandstormEnvColors[D_8011FDD0].b, D_8011FDD4); } envColor.r = ((envColor.r * sp98) + ((6.0f - sp98) * primColor.r)) * (1.0f / 6.0f); envColor.g = ((envColor.g * sp98) + ((6.0f - sp98) * primColor.g)) * (1.0f / 6.0f); envColor.b = ((envColor.b * sp98) + ((6.0f - sp98) * primColor.b)) * (1.0f / 6.0f); sp96 = (s32)(D_8015FDB0 * (11.0f / 6.0f)); sp94 = (s32)(D_8015FDB0 * (9.0f / 6.0f)); sp92 = (s32)(D_8015FDB0 * (6.0f / 6.0f)); OPEN_DISPS(play->state.gfxCtx); POLY_XLU_DISP = Gfx_SetupDL_64(POLY_XLU_DISP); gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_NOISE); gDPSetColorDither(POLY_XLU_DISP++, G_CD_NOISE); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, primColor.r, primColor.g, primColor.b, play->envCtx.sandstormPrimA); gDPSetEnvColor(POLY_XLU_DISP++, envColor.r, envColor.g, envColor.b, play->envCtx.sandstormEnvA); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, 0, (u32)sp96 % 0x1000, 0, 0x200, 0x20, 1, (u32)sp94 % 0x1000, 0xFFF - ((u32)sp92 % 0x1000), 0x100, 0x40)); gDPSetTextureLUT(POLY_XLU_DISP++, G_TT_NONE); gSPDisplayList(POLY_XLU_DISP++, gFieldSandstormDL); CLOSE_DISPS(play->state.gfxCtx); D_8015FDB0 += (s32)sp98; } void Environment_AdjustLights(PlayState* play, f32 arg1, f32 arg2, f32 arg3, f32 arg4) { f32 temp; s32 i; if (play->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_5 && func_800C0CB8(play)) { arg1 = CLAMP_MIN(arg1, 0.0f); arg1 = CLAMP_MAX(arg1, 1.0f); temp = arg1 - arg3; if (arg1 < arg3) { temp = 0.0f; } play->envCtx.adjFogNear = (arg2 - play->envCtx.lightSettings.fogNear) * temp; if (arg1 == 0.0f) { for (i = 0; i < 3; i++) { play->envCtx.adjFogColor[i] = 0; } } else { temp = arg1 * 5.0f; temp = CLAMP_MAX(temp, 1.0f); for (i = 0; i < 3; i++) { play->envCtx.adjFogColor[i] = -(s16)(play->envCtx.lightSettings.fogColor[i] * temp); } } if (arg4 <= 0.0f) { return; } arg1 *= arg4; for (i = 0; i < 3; i++) { play->envCtx.adjAmbientColor[i] = -(s16)(play->envCtx.lightSettings.ambientColor[i] * arg1); play->envCtx.adjLight1Color[i] = -(s16)(play->envCtx.lightSettings.light1Color[i] * arg1); } } } s32 Environment_GetBgsDayCount(void) { return gSaveContext.bgsDayCount; } void Environment_ClearBgsDayCount(void) { gSaveContext.bgsDayCount = 0; } s32 Environment_GetTotalDays(void) { return gSaveContext.totalDays; } void Environment_ForcePlaySequence(u16 seqId) { gSaveContext.forcedSeqId = seqId; } s32 Environment_IsForcedSequenceDisabled(void) { s32 isDisabled = false; if (gSaveContext.forcedSeqId == NA_BGM_DISABLED) { isDisabled = true; } return isDisabled; } void Environment_PlayStormNatureAmbience(PlayState* play) { if (play->sequenceCtx.natureAmbienceId == NATURE_ID_NONE) { Audio_PlayNatureAmbienceSequence(NATURE_ID_MARKET_NIGHT); } else { Audio_PlayNatureAmbienceSequence(play->sequenceCtx.natureAmbienceId); } Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 1); Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_1, 1); } void Environment_StopStormNatureAmbience(PlayState* play) { Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 0); Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_1, 0); if (func_800FA0B4(SEQ_PLAYER_BGM_MAIN) == NA_BGM_NATURE_AMBIENCE) { gSaveContext.seqId = NA_BGM_NATURE_SFX_RAIN; Environment_PlaySceneSequence(play); } } void Environment_WarpSongLeave(PlayState* play) { gWeatherMode = 0; gSaveContext.cutsceneIndex = 0; gSaveContext.respawnFlag = -3; play->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex; play->sceneLoadFlag = 0x14; play->fadeTransition = 3; gSaveContext.nextTransitionType = 3; switch (play->nextEntranceIndex) { case 0x147: Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DEATH_MOUNTAIN_CRATER); break; case 0x0102: Flags_SetEventChkInf(EVENTCHKINF_ENTERED_LAKE_HYLIA); break; case 0x0123: Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DESERT_COLOSSUS); break; case 0x00E4: Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GRAVEYARD); break; case 0x0053: Flags_SetEventChkInf(EVENTCHKINF_ENTERED_TEMPLE_OF_TIME); break; case 0x00FC: break; } }