#ifndef CODE_Z_FBDEMO_CIRCLE_H #define CODE_Z_FBDEMO_CIRCLE_H 1 #include "align_asset_macro.h" #define dsTransCircleNormalTex "__OTR__code/z_fbdemo_circle/sTransCircleNormalTex" static const ALIGN_ASSET(2) char sTransCircleNormalTex[] = dsTransCircleNormalTex; #define dsTransCircleWaveTex "__OTR__code/z_fbdemo_circle/sTransCircleWaveTex" static const ALIGN_ASSET(2) char sTransCircleWaveTex[] = dsTransCircleWaveTex; #define dsTransCircleRippleTex "__OTR__code/z_fbdemo_circle/sTransCircleRippleTex" static const ALIGN_ASSET(2) char sTransCircleRippleTex[] = dsTransCircleRippleTex; #define dsTransCircleStarburstTex "__OTR__code/z_fbdemo_circle/sTransCircleStarburstTex" static const ALIGN_ASSET(2) char sTransCircleStarburstTex[] = dsTransCircleStarburstTex; #define dsCircleWipeVtx "__OTR__code/z_fbdemo_circle/sCircleWipeVtx" static const ALIGN_ASSET(2) char sCircleWipeVtx[] = dsCircleWipeVtx; #endif // CODE_Z_FBDEMO_CIRCLE_H