#ifdef _WIN32 #include #endif #include "global.h" #include "vt.h" #include "stdio.h" #include #include "soh/OTRGlobals.h" #include #include "soh/CrashHandlerExp.h" s32 gScreenWidth = SCREEN_WIDTH; s32 gScreenHeight = SCREEN_HEIGHT; size_t gSystemHeapSize = 0; PreNmiBuff* gAppNmiBufferPtr; SchedContext gSchedContext; PadMgr gPadMgr; IrqMgr gIrqMgr; uintptr_t gSegments[NUM_SEGMENTS]; OSThread sGraphThread; u8 sGraphStack[0x1800]; u8 sSchedStack[0x600]; u8 sAudioStack[0x800]; u8 sPadMgrStack[0x500]; u8 sIrqMgrStack[0x500]; StackEntry sGraphStackInfo; StackEntry sSchedStackInfo; StackEntry sAudioStackInfo; StackEntry sPadMgrStackInfo; StackEntry sIrqMgrStackInfo; AudioMgr gAudioMgr; OSMesgQueue sSiIntMsgQ; OSMesg sSiIntMsgBuf[1]; void Main_LogSystemHeap(void) { osSyncPrintf(VT_FGCOL(GREEN)); // "System heap size% 08x (% dKB) Start address% 08x" osSyncPrintf("システムヒープサイズ %08x(%dKB) 開始アドレス %08x\n", gSystemHeapSize, gSystemHeapSize / 1024, gSystemHeap); osSyncPrintf(VT_RST); } #ifdef _WIN32 int SDL_main(int argc, char** argv) { AllocConsole(); (void)freopen("CONIN$", "r", stdin); (void)freopen("CONOUT$", "w", stdout); (void)freopen("CONOUT$", "w", stderr); #ifndef _DEBUG ShowWindow(GetConsoleWindow(), SW_HIDE); #endif #else //_WIN32 int main(int argc, char** argv) { #endif GameConsole_Init(); InitOTR(); // TODO: Was moved to below InitOTR because it requires window to be setup. But will be late to catch crashes. CrashHandlerRegisterCallback(CrashHandler_PrintSohData); BootCommands_Init(); Main(0); DeinitOTR(); return 0; } void Main(void* arg) { IrqMgrClient irqClient; OSMesgQueue irqMgrMsgQ; OSMesg irqMgrMsgBuf[60]; uintptr_t sysHeap; uintptr_t fb; void* debugHeap; size_t debugHeapSize; s16* msg; osSyncPrintf("mainproc 実行開始\n"); // "Start running" gScreenWidth = SCREEN_WIDTH; gScreenHeight = SCREEN_HEIGHT; gAppNmiBufferPtr = (PreNmiBuff*)osAppNmiBuffer; PreNmiBuff_Init(gAppNmiBufferPtr); Fault_Init(); SysCfb_Init(0); Heaps_Alloc(); sysHeap = (uintptr_t)gSystemHeap; fb = SysCfb_GetFbPtr(0); gSystemHeapSize = 1024 * 1024 * 4; // "System heap initalization" osSyncPrintf("システムヒープ初期化 %08x-%08x %08x\n", sysHeap, fb, gSystemHeapSize); SystemHeap_Init((void*)sysHeap, gSystemHeapSize); // initializes the system heap if (osMemSize >= 0x800000) { debugHeap = (void*)SysCfb_GetFbEnd(); debugHeapSize = (0x80600000 - (uintptr_t)debugHeap); } else { debugHeapSize = 0x400; debugHeap = SYSTEM_ARENA_MALLOC_DEBUG(debugHeapSize); } debugHeapSize = 1024 * 64; osSyncPrintf("debug_InitArena(%08x, %08x)\n", debugHeap, debugHeapSize); DebugArena_Init(debugHeap, debugHeapSize); func_800636C0(); R_ENABLE_ARENA_DBG = 0; osCreateMesgQueue(&sSiIntMsgQ, sSiIntMsgBuf, 1); osSetEventMesg(5, &sSiIntMsgQ, OS_MESG_PTR(NULL)); Main_LogSystemHeap(); osCreateMesgQueue(&irqMgrMsgQ, irqMgrMsgBuf, 0x3C); StackCheck_Init(&sIrqMgrStackInfo, sIrqMgrStack, sIrqMgrStack + sizeof(sIrqMgrStack), 0, 0x100, "irqmgr"); IrqMgr_Init(&gIrqMgr, &sGraphStackInfo, Z_PRIORITY_IRQMGR, 1); osSyncPrintf("タスクスケジューラの初期化\n"); // "Initialize the task scheduler" StackCheck_Init(&sSchedStackInfo, sSchedStack, sSchedStack + sizeof(sSchedStack), 0, 0x100, "sched"); Sched_Init(&gSchedContext, &sAudioStack, Z_PRIORITY_SCHED, D_80013960, 1, &gIrqMgr); IrqMgr_AddClient(&gIrqMgr, &irqClient, &irqMgrMsgQ); StackCheck_Init(&sAudioStackInfo, sAudioStack, sAudioStack + sizeof(sAudioStack), 0, 0x100, "audio"); AudioMgr_Init(&gAudioMgr, sAudioStack + sizeof(sAudioStack), Z_PRIORITY_AUDIOMGR, 0xA, &gSchedContext, &gIrqMgr); StackCheck_Init(&sPadMgrStackInfo, sPadMgrStack, sPadMgrStack + sizeof(sPadMgrStack), 0, 0x100, "padmgr"); PadMgr_Init(&gPadMgr, &sSiIntMsgQ, &gIrqMgr, 7, Z_PRIORITY_PADMGR, &sIrqMgrStack); AudioMgr_Unlock(&gAudioMgr); StackCheck_Init(&sGraphStackInfo, sGraphStack, sGraphStack + sizeof(sGraphStack), 0, 0x100, "graph"); osCreateThread(&sGraphThread, 4, Graph_ThreadEntry, arg, sGraphStack + sizeof(sGraphStack), Z_PRIORITY_GRAPH); osStartThread(&sGraphThread); osSetThreadPri(0, Z_PRIORITY_SCHED); Graph_ThreadEntry(0); while (true) { msg = NULL; osRecvMesg(&irqMgrMsgQ, (OSMesg*)&msg, OS_MESG_BLOCK); if (msg == NULL) { break; } if (*msg == OS_SC_PRE_NMI_MSG) { osSyncPrintf("main.c: リセットされたみたいだよ\n"); // "Looks like it's been reset" PreNmiBuff_SetReset(gAppNmiBufferPtr); } } osSyncPrintf("mainproc 後始末\n"); // "Cleanup" osDestroyThread(&sGraphThread); func_800FBFD8(); osSyncPrintf("mainproc 実行終了\n"); // "End of execution" Heaps_Free(); }