<Root> <File Name="code" OutName="audio" RangeStart="0x0" RangeEnd="0x12CBB0"> <Audio Name="audio" Offset="0x00" SoundFontTableOffset="0x138290" SequenceTableOffset="0x1386C0" SampleBankTableOffset="0x138DB0" SequenceFontTableOffset="0x138500"> <Sequences> <Sequence Name="000_Sound_Effects"/> <Sequence Name="001_Ambient_Effects"/> <Sequence Name="002_Hyrule_Field_Program"/> <Sequence Name="003_Hyrule_Field_Intro"/> <Sequence Name="004_Hyrule_Field_Segment_1"/> <Sequence Name="005_Hyrule_Field_Segment_2"/> <Sequence Name="006_Hyrule_Field_Segment_3"/> <Sequence Name="007_Hyrule_Field_Segment_4"/> <Sequence Name="008_Hyrule_Field_Segment_5"/> <Sequence Name="009_Hyrule_Field_Segment_6"/> <Sequence Name="010_Hyrule_Field_Segment_7"/> <Sequence Name="011_Hyrule_Field_Segment_8"/> <Sequence Name="012_Hyrule_Field_Segment_9"/> <Sequence Name="013_Hyrule_Field_Segment_10"/> <Sequence Name="014_Hyrule_Field_Segment_11"/> <Sequence Name="015_Hyrule_Field_Enemy_Intro"/> <Sequence Name="016_Hyrule_Field_Enemy_1"/> <Sequence Name="017_Hyrule_Field_Enemy_2"/> <Sequence Name="018_Hyrule_Field_Enemy_3"/> <Sequence Name="019_Hyrule_Field_Enemy_4"/> <Sequence Name="020_Hyrule_Field_Idle_1"/> <Sequence Name="021_Hyrule_Field_Idle_2"/> <Sequence Name="022_Hyrule_Field_Idle_3"/> <Sequence Name="023_Hyrule_Field_Idle_4"/> <Sequence Name="024_Dodongos_Cavern"/> <Sequence Name="025_Kakariko_Village_Adult"/> <Sequence Name="026_Battle"/> <Sequence Name="027_Boss_Battle"/> <Sequence Name="028_Inside_the_Deku_Tree"/> <Sequence Name="029_Market"/> <Sequence Name="030_Title_Theme"/> <Sequence Name="031_House"/> <Sequence Name="032_Game_Over"/> <Sequence Name="033_Boss_Defeated"/> <Sequence Name="034_Got_Key_Item"/> <Sequence Name="035_Ganondorf_Sting"/> <Sequence Name="036_Got_Heart_Container"/> <Sequence Name="037_Prelude_of_Light"/> <Sequence Name="038_Inside_Jabu_Jabus_Belly"/> <Sequence Name="039_Kakariko_Village_Child"/> <Sequence Name="040_Fairy_Fountain"/> <Sequence Name="041_Zeldas_Theme"/> <Sequence Name="042_Fire_Temple"/> <Sequence Name="043_Anticipating_Treasure"/> <Sequence Name="044_Forest_Temple"/> <Sequence Name="045_Hyrule_Castle_Courtyard"/> <Sequence Name="046_Ganondorf_Theme_Organ"/> <Sequence Name="047_Lon_Lon_Ranch"/> <Sequence Name="048_Goron_City"/> <Sequence Name="049_Hyrule_Field_Morning"/> <Sequence Name="050_Got_Spiritual_Stone"/> <Sequence Name="051_Bolero_of_Fire"/> <Sequence Name="052_Minuet_of_Forest"/> <Sequence Name="053_Serenade_of_Water"/> <Sequence Name="054_Requiem_of_Spirit"/> <Sequence Name="055_Nocturne_of_Shadow"/> <Sequence Name="056_Mini_Boss_Battle"/> <Sequence Name="057_Got_Item"/> <Sequence Name="058_Temple_of_Time"/> <Sequence Name="059_Rescued_Epona"/> <Sequence Name="060_Kokiri_Forest"/> <Sequence Name="061_Got_Fairy_Ocarina"/> <Sequence Name="062_Lost_Woods"/> <Sequence Name="063_Spirit_Temple"/> <Sequence Name="064_Horse_Minigame"/> <Sequence Name="065_Horse_Minigame_Goal"/> <Sequence Name="066_Ingos_Theme"/> <Sequence Name="067_Got_Medallion"/> <Sequence Name="068_Sarias_Song"/> <Sequence Name="069_Eponas_Song"/> <Sequence Name="070_Zeldas_Lullaby"/> <Sequence Name="071_Suns_Song"/> <Sequence Name="072_Song_of_Time"/> <Sequence Name="073_Song_of_Storms"/> <Sequence Name="074_Navi_in_Flight"/> <Sequence Name="075_Deku_Tree_Theme"/> <Sequence Name="076_Windmill"/> <Sequence Name="077_Legends_of_Hyrule"/> <Sequence Name="078_Game_Shops"/> <Sequence Name="079_Sheiks_Theme"/> <Sequence Name="080_Zoras_Domain"/> <Sequence Name="081_Zelda_Sting"/> <Sequence Name="082_Zeldas_Theme_Ending"/> <Sequence Name="083_Got_Master_Sword"/> <Sequence Name="084_Ganondorfs_Theme"/> <Sequence Name="085_Shop"/> <Sequence Name="086_Chamber_of_Sages"/> <Sequence Name="087_File_Select" Extract="false"/> <!-- The data in the sequence table just uses a reference pointer to the Fairy Fountain sequence. --> <Sequence Name="088_Ice_Cavern"/> <Sequence Name="089_Opening_the_Door_of_Time"/> <Sequence Name="090_Kaepora_Gaeboras_Theme"/> <Sequence Name="091_Shadow_Temple"/> <Sequence Name="092_Water_Temple"/> <Sequence Name="093_The_Sages_Bridge"/> <Sequence Name="094_Seal_of_the_Six_Sages"/> <Sequence Name="095_Gerudo_Valley"/> <Sequence Name="096_Potion_Shop"/> <Sequence Name="097_Koume_and_Kotakes_Theme"/> <Sequence Name="098_Escape_from_Ganons_Castle"/> <Sequence Name="099_Ganondorfs_Castle"/> <Sequence Name="100_Ganondorf_Battle"/> <Sequence Name="101_Ganon_Battle"/> <Sequence Name="102_Ending_Credits_1"/> <Sequence Name="103_Ending_Credits_2"/> <Sequence Name="104_Ending_Credits_3"/> <Sequence Name="105_Ending_Credits_4"/> <Sequence Name="106_Ending_Credits_5"/> <Sequence Name="107_Dodongo_and_Volvagia_Battle"/> <Sequence Name="108_Timed_Minigame"/> <Sequence Name="109_Cutscene_Effects"/> </Sequences> <Samples Bank="0"> <Sample Name="Bird Chirp 1"> <Offset Version="MQDebug" At="0"/> </Sample> <Sample Name="Insect Chirrup" SampleRate="16000"> <Offset Version="MQDebug" 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<Sample Name="Horse Neigh"> <Offset Version="MQDebug" At="0x94B10"/> </Sample> <Sample Name="Flowing Creek"> <Offset Version="MQDebug" At="0x98B00"/> </Sample> <Sample Name="Rushing Waterfall"> <Offset Version="MQDebug" At="0x9D5F0"/> </Sample> <Sample Name="Mechanically Shifting Stone"> <Offset Version="MQDebug" At="0xA0260"/> </Sample> <Sample Name="Rolling Boulder" SampleRate="8000"> <Offset Version="MQDebug" At="0xA14A0"/> </Sample> <Sample Name="Bubbling Lava"> <Offset Version="MQDebug" At="0xA2590"/> </Sample> <Sample Name="Retracting Metal Chain"> <Offset Version="MQDebug" At="0xA9EF0"/> </Sample> <Sample Name="Relaxed Cucco Clucks"> <Offset Version="MQDebug" At="0xAB9E0"/> </Sample> <Sample Name="Stone Strike" SampleRate="10000"> <Offset Version="MQDebug" At="0xADBA0"/> </Sample> <Sample Name="Horse Snort" SampleRate="12000"> <Offset Version="MQDebug" At="0xAF0A0"/> </Sample> <Sample Name="Water Splish"> <Offset Version="MQDebug" At="0xB0960"/> </Sample> <Sample Name="Wooden Strike"> <Offset Version="MQDebug" At="0xB3600"/> </Sample> <Sample Name="Flying Fairy"> <Offset Version="MQDebug" At="0xB3B10"/> </Sample> <Sample Name="Settled Stone Block"> <Offset Version="MQDebug" At="0xB4B90"/> </Sample> <Sample Name="Creaking Door"> <Offset Version="MQDebug" At="0xB5A80"/> </Sample> <Sample Name="Creaking Wood"> <Offset Version="MQDebug" At="0xB8690"/> </Sample> <Sample Name="Ignition"> <Offset Version="MQDebug" At="0xBA0D0"/> </Sample> <Sample Name="Warp Circle Ambience"> <Offset Version="MQDebug" At="0xBBB00"/> </Sample> <Sample Name="Fairy Magic"> <Offset Version="MQDebug" At="0xC42B0"/> </Sample> <Sample Name="Water Drips"> <Offset Version="MQDebug" At="0xC5140"/> </Sample> <Sample Name="Underwater Bubbles"> <Offset Version="MQDebug" At="0xC88C0"/> </Sample> <Sample Name="Fire Crackling"> <Offset Version="MQDebug" At="0xCAF60"/> </Sample> <Sample Name="Heavy Platform Rotating" SampleRate="8000"> <Offset Version="MQDebug" At="0xD16F0"/> </Sample> <Sample Name="Light Rock Slam"> <Offset Version="MQDebug" At="0xD2110"/> </Sample> <Sample Name="Flapping Cloak"> <Offset Version="MQDebug" At="0xD3DC0"/> </Sample> <Sample Name="People Chattering"> <Offset Version="MQDebug" At="0xD57A0"/> </Sample> <Sample Name="Cloth Ripping"> <Offset Version="MQDebug" At="0xDE0A0"/> </Sample> <Sample Name="Mechanical Ramp-Up"> <Offset Version="MQDebug" At="0xE01F0"/> </Sample> <Sample Name="Crystal Synth (Low)"> <Offset Version="MQDebug" At="0xE2510"/> </Sample> <Sample Name="Shimmering Treasure"> <Offset Version="MQDebug" At="0xE44A0"/> </Sample> <Sample Name="Gunshot"> <Offset Version="MQDebug" At="0xE4B00"/> </Sample> <Sample Name="Wolf Howl"> <Offset Version="MQDebug" At="0xE5B70"/> </Sample> <Sample Name="Frog Ribbit"> <Offset Version="MQDebug" At="0xEA760"/> </Sample> <Sample Name="Dog Yip"> <Offset Version="MQDebug" At="0xEAFC0"/> </Sample> <Sample Name="Metal Door"> <Offset Version="MQDebug" At="0xEB5B0"/> </Sample> <Sample Name="Cow Moo"> <Offset Version="MQDebug" At="0xECF40"/> </Sample> <Sample Name="Dialogue Continue (Harp)"> <Offset Version="MQDebug" At="0xEEB80"/> </Sample> <Sample Name="Dong (Failed Learning)"> <Offset Version="MQDebug" At="0xF2FE0"/> </Sample> <Sample Name="Whistle"> <Offset Version="MQDebug" At="0xF5350"/> </Sample> <Sample Name="Clanging Bells"> <Offset Version="MQDebug" At="0xF5A90"/> </Sample> <Sample Name="Person Whistling"> <Offset Version="MQDebug" At="0xF72A0"/> </Sample> <Sample Name="Ocarina_Looped"> <Offset Version="MQDebug" At="0xFAD40" LoopOffset="0x1550"/> </Sample> <Sample Name="Ocarina_NoLooped"> <Offset Version="MQDebug" At="0xFAD40" LoopOffset="0x77C0"/> </Sample> <Sample Name="Accordion"> <Offset Version="MQDebug" At="0xFDFC0"/> </Sample> <Sample Name="Harp 1"> <Offset Version="MQDebug" At="0x1026F0"/> </Sample> <Sample Name="Malon"> <Offset Version="MQDebug" At="0x106C20"/> </Sample> <Sample Name="Flute"> <Offset Version="MQDebug" At="0x108690"/> </Sample> <Sample Name="Tambo Drum"> <Offset Version="MQDebug" At="0x10CD20"/> </Sample> <Sample Name="Small Cymbal"> <Offset Version="MQDebug" At="0x10EFF0"/> </Sample> <Sample Name="Z Target"> <Offset Version="MQDebug" At="0x111520"/> </Sample> <Sample Name="Enemy Target Lock-On"> <Offset Version="MQDebug" At="0x1129E0"/> </Sample> <Sample Name="Adult Link - Spur Horse 1"> <Offset Version="MQDebug" At="0x114D70"/> </Sample> <Sample Name="Adult Link - Spur Horse 2"> <Offset Version="MQDebug" At="0x1165E0"/> </Sample> <Sample Name="Adult Link - Attack 1"> <Offset Version="MQDebug" At="0x1176B0"/> </Sample> <Sample Name="Adult Link - Attack 2"> <Offset Version="MQDebug" At="0x118910"/> </Sample> <Sample Name="Adult Link - Attack 3"> <Offset Version="MQDebug" At="0x119870"/> </Sample> <Sample Name="Adult Link - Attack 4"> <Offset Version="MQDebug" At="0x11A270"/> </Sample> <Sample Name="Adult Link - Hup"> <Offset Version="MQDebug" At="0x11B0E0"/> </Sample> <Sample Name="Adult Link - Gasp 1"> <Offset Version="MQDebug" At="0x11B790"/> </Sample> <Sample Name="Adult Link - Strong Attack 1"> <Offset Version="MQDebug" At="0x11BE20"/> </Sample> <Sample Name="Adult Link - Strong Attack 2"> <Offset Version="MQDebug" At="0x11D6D0"/> </Sample> <Sample Name="Adult Link - Dangling Grunt"> <Offset Version="MQDebug" At="0x11EE50"/> </Sample> <Sample Name="Adult Link - Dangling Gasp 1"> <Offset Version="MQDebug" At="0x11FB00"/> </Sample> <Sample Name="Adult Link - Climb Edge"> <Offset Version="MQDebug" At="0x120D60"/> </Sample> <Sample Name="Adult Link - Dangling Gasp 2"> <Offset Version="MQDebug" At="0x121BF0"/> </Sample> <Sample Name="Adult Link - Hurt 1"> <Offset Version="MQDebug" At="0x122C10"/> </Sample> <Sample Name="Adult Link - Hurt 2"> <Offset Version="MQDebug" At="0x1243F0"/> </Sample> <Sample Name="Adult Link - Hurt 3"> <Offset Version="MQDebug" At="0x125A90"/> </Sample> <Sample Name="Adult Link - Hurt 4"> <Offset Version="MQDebug" At="0x126ED0"/> </Sample> <Sample Name="Adult Link - Knocked Back"> <Offset Version="MQDebug" At="0x128DA0"/> </Sample> <Sample Name="Adult Link - Hurt 5"> <Offset Version="MQDebug" At="0x12AC80"/> </Sample> <Sample Name="Adult Link - Falling 1"> <Offset Version="MQDebug" At="0x12CD30"/> </Sample> <Sample Name="Adult Link - Falling 2"> <Offset Version="MQDebug" At="0x133AB0"/> </Sample> <Sample Name="Adult Link - Gasp 2"> <Offset Version="MQDebug" At="0x139D70"/> </Sample> <Sample Name="Adult Link - Gasp 3"> <Offset Version="MQDebug" At="0x13AF50"/> </Sample> <Sample Name="Adult Link - Pant 1"> <Offset Version="MQDebug" At="0x13C040"/> </Sample> <Sample Name="Adult Link - Pant 2"> <Offset Version="MQDebug" At="0x13D3B0"/> </Sample> <Sample Name="Adult Link - Glug"> <Offset Version="MQDebug" At="0x13E870"/> </Sample> <Sample Name="Adult Link - Refreshed"> <Offset Version="MQDebug" At="0x13F6B0"/> </Sample> <Sample Name="Adult Link - Lift (Unused)"> <Offset Version="MQDebug" At="0x140FC0"/> </Sample> <Sample Name="Adult Link - Cast Attacking Magic"> <Offset Version="MQDebug" At="0x141960"/> </Sample> <Sample Name="Adult Link - Painful Landing"> <Offset Version="MQDebug" At="0x143690"/> </Sample> <Sample Name="Adult Link - Dramatic Gasp"> <Offset Version="MQDebug" At="0x146490"/> </Sample> <Sample Name="Adult Link - Hurt (Unused)"> <Offset Version="MQDebug" At="0x1478F0"/> </Sample> <Sample Name="Adult Link - Choking"> <Offset Version="MQDebug" At="0x148390"/> </Sample> <Sample Name="Adult Link - Gasping (Unused)"> <Offset Version="MQDebug" At="0x1493C0"/> </Sample> <Sample Name="Adult Link - Small Gasp (Unused)"> <Offset Version="MQDebug" At="0x14B440"/> </Sample> <Sample Name="Adult Link - Unsettled Moan"> <Offset Version="MQDebug" At="0x14C250"/> </Sample> <Sample Name="Adult Link - Sneezes"> <Offset Version="MQDebug" At="0x151520"/> </Sample> <Sample Name="Adult Link - Sigh 1"> <Offset Version="MQDebug" At="0x15A6A0"/> </Sample> <Sample Name="Adult Link - Sigh 2"> <Offset Version="MQDebug" At="0x15BE50"/> </Sample> <Sample Name="Adult Link - Sigh 3"> <Offset Version="MQDebug" At="0x15DCB0"/> </Sample> <Sample Name="Adult Link - Stretch Start"> <Offset Version="MQDebug" At="0x15F4B0"/> </Sample> <Sample Name="Adult Link - Stretching"> <Offset Version="MQDebug" At="0x1617F0"/> </Sample> <Sample Name="Adult Link - Finished Stretching"> <Offset Version="MQDebug" At="0x163280"/> </Sample> <Sample Name="Child Link - Attack 1"> <Offset Version="MQDebug" At="0x166790"/> </Sample> <Sample Name="Child Link - Attack 2"> <Offset Version="MQDebug" At="0x167800"/> </Sample> <Sample Name="Child Link - Attack 3"> <Offset Version="MQDebug" At="0x168650"/> </Sample> <Sample Name="Child Link - Attack 4"> <Offset Version="MQDebug" At="0x1698E0"/> </Sample> <Sample Name="Child Link - Hup 1"> <Offset Version="MQDebug" At="0x16A450"/> </Sample> <Sample Name="Child Link - Hup 2"> <Offset Version="MQDebug" At="0x16AEA0"/> </Sample> <Sample Name="Child Link - Strong Attack 1"> <Offset Version="MQDebug" At="0x16B3E0"/> </Sample> <Sample Name="Child Link - Strong Attack 2"> <Offset Version="MQDebug" At="0x16CE20"/> </Sample> <Sample Name="Child Link - Dangling Gasp 1"> <Offset Version="MQDebug" At="0x16EEA0"/> </Sample> <Sample Name="Child Link - Dangling Gasp 2"> <Offset Version="MQDebug" At="0x16FE60"/> </Sample> <Sample Name="Child Link - Sigh 1"> <Offset Version="MQDebug" At="0x170E80"/> </Sample> <Sample Name="Child Link - Sigh 2"> <Offset Version="MQDebug" At="0x171DA0"/> </Sample> <Sample Name="Child Link - Hurt 1"> <Offset Version="MQDebug" At="0x173320"/> </Sample> <Sample Name="Child Link - Hurt 2"> <Offset Version="MQDebug" At="0x174240"/> </Sample> <Sample Name="Child Link - Hurt 3"> <Offset Version="MQDebug" At="0x175140"/> </Sample> <Sample Name="Child Link - Hurt 4"> <Offset Version="MQDebug" At="0x175C30"/> </Sample> <Sample Name="Child Link - Knocked Back"> <Offset Version="MQDebug" At="0x177480"/> </Sample> <Sample Name="Child Link - Hurt 5"> <Offset Version="MQDebug" At="0x178D40"/> </Sample> <Sample Name="Child Link - Falling 1"> <Offset Version="MQDebug" At="0x1795F0"/> </Sample> <Sample Name="Child Link - Falling 2"> <Offset Version="MQDebug" At="0x17E6C0"/> </Sample> <Sample Name="Child Link - Gasp 1"> <Offset Version="MQDebug" At="0x182EC0"/> </Sample> <Sample Name="Child Link - Gasp 2"> <Offset Version="MQDebug" At="0x1844E0"/> </Sample> <Sample Name="Child Link - Wheeze"> <Offset Version="MQDebug" At="0x185BA0"/> </Sample> <Sample Name="Child Link - Exhausted Panting"> <Offset Version="MQDebug" At="0x188170"/> </Sample> <Sample Name="Child Link - Glug"> <Offset Version="MQDebug" At="0x18A560"/> </Sample> <Sample Name="Child Link - Refreshed"> <Offset Version="MQDebug" At="0x18B650"/> </Sample> <Sample Name="Child Link - Charge Up (Unused)"> <Offset Version="MQDebug" At="0x18D090"/> </Sample> <Sample Name="Child Link - Cast Attack Spell"> <Offset Version="MQDebug" At="0x18E480"/> </Sample> <Sample Name="Child Link - Painful Landing"> <Offset Version="MQDebug" At="0x190200"/> </Sample> <Sample Name="Child Link - Dramatic Gasp"> <Offset Version="MQDebug" At="0x193410"/> </Sample> <Sample Name="Child Link - Dying Gasp"> <Offset Version="MQDebug" At="0x196950"/> </Sample> <Sample Name="Child Link - Strangled (Unused)"> <Offset Version="MQDebug" At="0x1971A0"/> </Sample> <Sample Name="Child Link - Gasp 3"> <Offset Version="MQDebug" At="0x197500"/> </Sample> <Sample Name="Child Link - Shivers"> <Offset Version="MQDebug" At="0x198F30"/> </Sample> <Sample Name="Child Link - Sneeze"> <Offset Version="MQDebug" At="0x19F6D0"/> </Sample> <Sample Name="Child Link - Grunt"> <Offset Version="MQDebug" At="0x1A1670"/> </Sample> <Sample Name="Child Link - Moans From Heat"> <Offset Version="MQDebug" At="0x1A2580"/> </Sample> <Sample Name="Child Link - Awakening Grunt"> <Offset Version="MQDebug" At="0x1A71E0"/> </Sample> <Sample Name="Child Link - Wiping Off Sweat"> <Offset Version="MQDebug" At="0x1A79C0"/> </Sample> <Sample Name="Child Link - Yawn Starts"> <Offset Version="MQDebug" At="0x1AF2E0"/> </Sample> <Sample Name="Child Link - Yawn and Stretch"> <Offset Version="MQDebug" At="0x1AFEE0"/> </Sample> <Sample Name="Child Link - Stretch Refreshingly"> <Offset Version="MQDebug" At="0x1B3F50"/> </Sample> <Sample Name="Navi - Watch Out!"> <Offset Version="MQDebug" At="0x1B6530"/> </Sample> <Sample Name="Navi - Look!"> <Offset Version="MQDebug" At="0x1B7B40"/> </Sample> <Sample Name="Navi - Hey!"> <Offset Version="MQDebug" At="0x1B8DB0"/> </Sample> <Sample Name="Navi - Listen!"> <Offset Version="MQDebug" At="0x1B9D70"/> </Sample> <Sample Name="Navi - Hello!"> <Offset Version="MQDebug" At="0x1BB410"/> </Sample> <Sample Name="Talon Snoring"> <Offset Version="MQDebug" At="0x1BC380"/> </Sample> <Sample Name="Talon Startled"> <Offset Version="MQDebug" At="0x1BFA40"/> </Sample> <Sample Name="Talon Distressed"> <Offset Version="MQDebug" At="0x1C0F80"/> </Sample> <Sample Name="Talon Fearful"> <Offset Version="MQDebug" At="0x1C2510"/> </Sample> <Sample Name="Great Fairy Laughter"> <Offset Version="MQDebug" At="0x1C6870"/> </Sample> <Sample Name="Great Fairy Titters"> <Offset Version="MQDebug" At="0x1CC560"/> </Sample> <Sample Name="Ingo Yowls"> <Offset Version="MQDebug" At="0x1CF9C0"/> </Sample> <Sample Name="Ingo Exclaims"> <Offset Version="MQDebug" At="0x1D25C0"/> </Sample> <Sample Name="Ingo - Hyeaaaaugh"> <Offset Version="MQDebug" At="0x1D58F0"/> </Sample> <Sample Name="Ingo - Hyah!"> <Offset Version="MQDebug" At="0x1D74B0"/> </Sample> <Sample Name="Girl Gasps"> <Offset Version="MQDebug" At="0x1D8420"/> </Sample> <Sample Name="Girl Screams 1"> <Offset Version="MQDebug" At="0x1D9880"/> </Sample> <Sample Name="Girl Inquiring 1"> <Offset Version="MQDebug" At="0x1DDA40"/> </Sample> <Sample Name="Girl Hurt"> <Offset Version="MQDebug" At="0x1DE3C0"/> </Sample> <Sample Name="Girl Startled 1"> <Offset Version="MQDebug" At="0x1DF040"/> </Sample> <Sample Name="Girl Screams 2"> <Offset Version="MQDebug" At="0x1E0140"/> </Sample> 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</Sample> <Sample Name="Steel Drum (High)" SampleRate="14254"> <Offset Version="MQDebug" At="0x3E8BB0"/> </Sample> </Samples> <Samples Bank="2"> <Sample Name="Warm Pad"> <Offset Version="MQDebug" At="0"/> </Sample> </Samples> <Samples Bank="3"> <Sample Name="Low Rumbling"> <Offset Version="MQDebug" At="0"/> </Sample> <Sample Name="Drum Sidestick"> <Offset Version="MQDebug" At="0xA590"/> </Sample> <Sample Name="Low Drum"> <Offset Version="MQDebug" At="0x8BC0"/> </Sample> <Sample Name="Sweep Pad"> <Offset Version="MQDebug" At="0xB3B0"/> </Sample> <Sample Name="Organic Gurgling"> <Offset Version="MQDebug" At="0x16480"/> </Sample> </Samples> <Samples Bank="4"> <Sample Name="Vocal Ohs"> <Offset Version="MQDebug" At="0"/> </Sample> <Sample Name="Flute and Voice"> <Offset Version="MQDebug" At="0x6410"/> </Sample> <Sample Name="Off-Kilter Flute"> <Offset Version="MQDebug" At="0x72D0"/> </Sample> <Sample Name="Voice"> <Offset Version="MQDebug" At="0x8230"/> </Sample> <Sample Name="Melodic 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