#ifndef OBJECTS_OBJECT_DODONGO_H
#define OBJECTS_OBJECT_DODONGO_H 1

#include "align_asset_macro.h"

#define dgDodongoDieAnim "__OTR__objects/object_dodongo/gDodongoDieAnim"
static const ALIGN_ASSET(2) char gDodongoDieAnim[] = dgDodongoDieAnim;

#define dgDodongoDamageAnim "__OTR__objects/object_dodongo/gDodongoDamageAnim"
static const ALIGN_ASSET(2) char gDodongoDamageAnim[] = dgDodongoDamageAnim;

#define dgDodongoBreatheFireAnim "__OTR__objects/object_dodongo/gDodongoBreatheFireAnim"
static const ALIGN_ASSET(2) char gDodongoBreatheFireAnim[] = dgDodongoBreatheFireAnim;

#define dgDodongoAfterBreatheFireAnim "__OTR__objects/object_dodongo/gDodongoAfterBreatheFireAnim"
static const ALIGN_ASSET(2) char gDodongoAfterBreatheFireAnim[] = dgDodongoAfterBreatheFireAnim;

#define dgDodongoSweepTailRightAnim "__OTR__objects/object_dodongo/gDodongoSweepTailRightAnim"
static const ALIGN_ASSET(2) char gDodongoSweepTailRightAnim[] = dgDodongoSweepTailRightAnim;

#define dgDodongoSweepTailLeftAnim "__OTR__objects/object_dodongo/gDodongoSweepTailLeftAnim"
static const ALIGN_ASSET(2) char gDodongoSweepTailLeftAnim[] = dgDodongoSweepTailLeftAnim;

#define dgDodongoWaitAnim "__OTR__objects/object_dodongo/gDodongoWaitAnim"
static const ALIGN_ASSET(2) char gDodongoWaitAnim[] = dgDodongoWaitAnim;

#define dgDodongoWalkAnim "__OTR__objects/object_dodongo/gDodongoWalkAnim"
static const ALIGN_ASSET(2) char gDodongoWalkAnim[] = dgDodongoWalkAnim;

#define dgDodongoTwitchAnim "__OTR__objects/object_dodongo/gDodongoTwitchAnim"
static const ALIGN_ASSET(2) char gDodongoTwitchAnim[] = dgDodongoTwitchAnim;

#define dgDodongoGetUpAnim "__OTR__objects/object_dodongo/gDodongoGetUpAnim"
static const ALIGN_ASSET(2) char gDodongoGetUpAnim[] = dgDodongoGetUpAnim;

#define dgDodongoLowerTailAnim "__OTR__objects/object_dodongo/gDodongoLowerTailAnim"
static const ALIGN_ASSET(2) char gDodongoLowerTailAnim[] = dgDodongoLowerTailAnim;

#define dgDodongoRightStepAnim "__OTR__objects/object_dodongo/gDodongoRightStepAnim"
static const ALIGN_ASSET(2) char gDodongoRightStepAnim[] = dgDodongoRightStepAnim;

#define dgDodongoLeftStepAnim "__OTR__objects/object_dodongo/gDodongoLeftStepAnim"
static const ALIGN_ASSET(2) char gDodongoLeftStepAnim[] = dgDodongoLeftStepAnim;

#define dgDodongoSpikeTex "__OTR__objects/object_dodongo/gDodongoSpikeTex"
static const ALIGN_ASSET(2) char gDodongoSpikeTex[] = dgDodongoSpikeTex;

#define dgDodongoRoughSkinTex "__OTR__objects/object_dodongo/gDodongoRoughSkinTex"
static const ALIGN_ASSET(2) char gDodongoRoughSkinTex[] = dgDodongoRoughSkinTex;

#define dgDodongoSkinTex "__OTR__objects/object_dodongo/gDodongoSkinTex"
static const ALIGN_ASSET(2) char gDodongoSkinTex[] = dgDodongoSkinTex;

#define dgDodongoFaceTex "__OTR__objects/object_dodongo/gDodongoFaceTex"
static const ALIGN_ASSET(2) char gDodongoFaceTex[] = dgDodongoFaceTex;

#define dgDodongoInsideMouthTex "__OTR__objects/object_dodongo/gDodongoInsideMouthTex"
static const ALIGN_ASSET(2) char gDodongoInsideMouthTex[] = dgDodongoInsideMouthTex;

#define dgDodongoToothTex "__OTR__objects/object_dodongo/gDodongoToothTex"
static const ALIGN_ASSET(2) char gDodongoToothTex[] = dgDodongoToothTex;

#define dgDodongoSkel "__OTR__objects/object_dodongo/gDodongoSkel"
static const ALIGN_ASSET(2) char gDodongoSkel[] = dgDodongoSkel;

#define dgDodongoFire0Tex "__OTR__objects/object_dodongo/gDodongoFire0Tex"
static const ALIGN_ASSET(2) char gDodongoFire0Tex[] = dgDodongoFire0Tex;

#define dgDodongoFire1Tex "__OTR__objects/object_dodongo/gDodongoFire1Tex"
static const ALIGN_ASSET(2) char gDodongoFire1Tex[] = dgDodongoFire1Tex;

#define dgDodongoFire2Tex "__OTR__objects/object_dodongo/gDodongoFire2Tex"
static const ALIGN_ASSET(2) char gDodongoFire2Tex[] = dgDodongoFire2Tex;

#define dgDodongoFire3Tex "__OTR__objects/object_dodongo/gDodongoFire3Tex"
static const ALIGN_ASSET(2) char gDodongoFire3Tex[] = dgDodongoFire3Tex;

#define dgDodongoFireDL "__OTR__objects/object_dodongo/gDodongoFireDL"
static const ALIGN_ASSET(2) char gDodongoFireDL[] = dgDodongoFireDL;

#define dgDodongoSkelLimbsLimb_008174DL_006FD8 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008174DL_006FD8"
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008174DL_006FD8[] = dgDodongoSkelLimbsLimb_008174DL_006FD8;

#define dgDodongoSkelLimbsLimb_008180DL_006D88 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008180DL_006D88"
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008180DL_006D88[] = dgDodongoSkelLimbsLimb_008180DL_006D88;

#define dgDodongoSkelLimbsLimb_0081C8DL_006CA8 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_0081C8DL_006CA8"
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_0081C8DL_006CA8[] = dgDodongoSkelLimbsLimb_0081C8DL_006CA8;

#define dgDodongoSkelLimbsLimb_0081D4DL_006BA8 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_0081D4DL_006BA8"
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_0081D4DL_006BA8[] = dgDodongoSkelLimbsLimb_0081D4DL_006BA8;

#define dgDodongoSkelLimbsLimb_0081E0DL_006AA0 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_0081E0DL_006AA0"
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_0081E0DL_006AA0[] = dgDodongoSkelLimbsLimb_0081E0DL_006AA0;

#define dgDodongoSkelLimbsLimb_0081ECDL_006960 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_0081ECDL_006960"
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_0081ECDL_006960[] = dgDodongoSkelLimbsLimb_0081ECDL_006960;

#define dgDodongoSkelLimbsLimb_008228DL_006640 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008228DL_006640"
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008228DL_006640[] = dgDodongoSkelLimbsLimb_008228DL_006640;

#define dgDodongoSkelLimbsLimb_008234DL_006750 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008234DL_006750"
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008234DL_006750[] = dgDodongoSkelLimbsLimb_008234DL_006750;

#define dgDodongoSkelLimbsLimb_008240DL_006860 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008240DL_006860"
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008240DL_006860[] = dgDodongoSkelLimbsLimb_008240DL_006860;

#define dgDodongoSkelLimbsLimb_00827CDL_0073A8 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_00827CDL_0073A8"
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_00827CDL_0073A8[] = dgDodongoSkelLimbsLimb_00827CDL_0073A8;

#define dgDodongoSkelLimbsLimb_008288DL_007298 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008288DL_007298"
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008288DL_007298[] = dgDodongoSkelLimbsLimb_008288DL_007298;

#define dgDodongoSkelLimbsLimb_008294DL_007198 "__OTR__objects/object_dodongo/gDodongoSkelLimbsLimb_008294DL_007198"
static const ALIGN_ASSET(2) char gDodongoSkelLimbsLimb_008294DL_007198[] = dgDodongoSkelLimbsLimb_008294DL_007198;


#endif // OBJECTS_OBJECT_DODONGO_H