#ifndef TEXTURES_VR_MLVR_PAL_STATIC_H #define TEXTURES_VR_MLVR_PAL_STATIC_H 1 #include "align_asset_macro.h" #define dgStableBgTLUT "__OTR__textures/vr_MLVR_pal_static/gStableBgTLUT" static const ALIGN_ASSET(2) char gStableBgTLUT[] = dgStableBgTLUT; #define dgStableBg2TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg2TLUT" static const ALIGN_ASSET(2) char gStableBg2TLUT[] = dgStableBg2TLUT; #define dgStableBg3TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg3TLUT" static const ALIGN_ASSET(2) char gStableBg3TLUT[] = dgStableBg3TLUT; #define dgStableBg4TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg4TLUT" static const ALIGN_ASSET(2) char gStableBg4TLUT[] = dgStableBg4TLUT; #endif // TEXTURES_VR_MLVR_PAL_STATIC_H