#ifndef OBJECTS_OBJECT_OE8_H #define OBJECTS_OBJECT_OE8_H 1 #include "align_asset_macro.h" #define dobject_oE8_DL_000CA0 "__OTR__objects/object_oE8/object_oE8_DL_000CA0" static const ALIGN_ASSET(2) char object_oE8_DL_000CA0[] = dobject_oE8_DL_000CA0; #define dobject_oE8_TLUT_001248 "__OTR__objects/object_oE8/object_oE8_TLUT_001248" static const ALIGN_ASSET(2) char object_oE8_TLUT_001248[] = dobject_oE8_TLUT_001248; #define dobject_oE8_Tex_001448 "__OTR__objects/object_oE8/object_oE8_Tex_001448" static const ALIGN_ASSET(2) char object_oE8_Tex_001448[] = dobject_oE8_Tex_001448; #define dobject_oE8_Blob_001848 "__OTR__objects/object_oE8/object_oE8_Blob_001848" static const ALIGN_ASSET(2) char object_oE8_Blob_001848[] = dobject_oE8_Blob_001848; #define dobject_oE8_TLUT_002048 "__OTR__objects/object_oE8/object_oE8_TLUT_002048" static const ALIGN_ASSET(2) char object_oE8_TLUT_002048[] = dobject_oE8_TLUT_002048; #define dobject_oE8_Tex_002248 "__OTR__objects/object_oE8/object_oE8_Tex_002248" static const ALIGN_ASSET(2) char object_oE8_Tex_002248[] = dobject_oE8_Tex_002248; #define dobject_oE8_Tex_002288 "__OTR__objects/object_oE8/object_oE8_Tex_002288" static const ALIGN_ASSET(2) char object_oE8_Tex_002288[] = dobject_oE8_Tex_002288; #define dobject_oE8_Tex_002388 "__OTR__objects/object_oE8/object_oE8_Tex_002388" static const ALIGN_ASSET(2) char object_oE8_Tex_002388[] = dobject_oE8_Tex_002388; #define dobject_oE8_Tex_002788 "__OTR__objects/object_oE8/object_oE8_Tex_002788" static const ALIGN_ASSET(2) char object_oE8_Tex_002788[] = dobject_oE8_Tex_002788; #define dobject_oE8_Tex_002B88 "__OTR__objects/object_oE8/object_oE8_Tex_002B88" static const ALIGN_ASSET(2) char object_oE8_Tex_002B88[] = dobject_oE8_Tex_002B88; #define dobject_oE8_Tex_002BC8 "__OTR__objects/object_oE8/object_oE8_Tex_002BC8" static const ALIGN_ASSET(2) char object_oE8_Tex_002BC8[] = dobject_oE8_Tex_002BC8; #endif // OBJECTS_OBJECT_OE8_H