#ifndef OBJECTS_OBJECT_OA2_H #define OBJECTS_OBJECT_OA2_H 1 #include "align_asset_macro.h" #define dobject_oA2_Skel_00000260 "__OTR__objects/object_oA2/object_oA2_Skel_00000260" static const ALIGN_ASSET(2) char object_oA2_Skel_00000260[] = dobject_oA2_Skel_00000260; #define dobject_oA2_DL_00000448 "__OTR__objects/object_oA2/object_oA2_DL_00000448" static const ALIGN_ASSET(2) char object_oA2_DL_00000448[] = dobject_oA2_DL_00000448; #define dobject_oA2_DL_00000818 "__OTR__objects/object_oA2/object_oA2_DL_00000818" static const ALIGN_ASSET(2) char object_oA2_DL_00000818[] = dobject_oA2_DL_00000818; #define dobject_oA2_DL_00000C38 "__OTR__objects/object_oA2/object_oA2_DL_00000C38" static const ALIGN_ASSET(2) char object_oA2_DL_00000C38[] = dobject_oA2_DL_00000C38; #define dobject_oA2_DL_00000ED8 "__OTR__objects/object_oA2/object_oA2_DL_00000ED8" static const ALIGN_ASSET(2) char object_oA2_DL_00000ED8[] = dobject_oA2_DL_00000ED8; #define dobject_oA2_DL_000012A8 "__OTR__objects/object_oA2/object_oA2_DL_000012A8" static const ALIGN_ASSET(2) char object_oA2_DL_000012A8[] = dobject_oA2_DL_000012A8; #define dobject_oA2_DL_000016C8 "__OTR__objects/object_oA2/object_oA2_DL_000016C8" static const ALIGN_ASSET(2) char object_oA2_DL_000016C8[] = dobject_oA2_DL_000016C8; #define dobject_oA2_DL_00001C08 "__OTR__objects/object_oA2/object_oA2_DL_00001C08" static const ALIGN_ASSET(2) char object_oA2_DL_00001C08[] = dobject_oA2_DL_00001C08; #define dobject_oA2_DL_00002A80 "__OTR__objects/object_oA2/object_oA2_DL_00002A80" static const ALIGN_ASSET(2) char object_oA2_DL_00002A80[] = dobject_oA2_DL_00002A80; #define dobject_oA2_DL_000032E8 "__OTR__objects/object_oA2/object_oA2_DL_000032E8" static const ALIGN_ASSET(2) char object_oA2_DL_000032E8[] = dobject_oA2_DL_000032E8; #define dobject_oA2_DL_00003718 "__OTR__objects/object_oA2/object_oA2_DL_00003718" static const ALIGN_ASSET(2) char object_oA2_DL_00003718[] = dobject_oA2_DL_00003718; #define dobject_oA2_DL_00003BE8 "__OTR__objects/object_oA2/object_oA2_DL_00003BE8" static const ALIGN_ASSET(2) char object_oA2_DL_00003BE8[] = dobject_oA2_DL_00003BE8; #define dobject_oA2_DL_00004270 "__OTR__objects/object_oA2/object_oA2_DL_00004270" static const ALIGN_ASSET(2) char object_oA2_DL_00004270[] = dobject_oA2_DL_00004270; #define dobject_oA2_DL_000046A0 "__OTR__objects/object_oA2/object_oA2_DL_000046A0" static const ALIGN_ASSET(2) char object_oA2_DL_000046A0[] = dobject_oA2_DL_000046A0; #define dobject_oA2_DL_00004B70 "__OTR__objects/object_oA2/object_oA2_DL_00004B70" static const ALIGN_ASSET(2) char object_oA2_DL_00004B70[] = dobject_oA2_DL_00004B70; #define dobject_oA2_DL_000054F8 "__OTR__objects/object_oA2/object_oA2_DL_000054F8" static const ALIGN_ASSET(2) char object_oA2_DL_000054F8[] = dobject_oA2_DL_000054F8; #endif // OBJECTS_OBJECT_OA2_H