#ifndef OBJECTS_OBJECT_OA11_H #define OBJECTS_OBJECT_OA11_H 1 #include "align_asset_macro.h" #define dobject_oA11_DL_000A58 "__OTR__objects/object_oA11/object_oA11_DL_000A58" static const ALIGN_ASSET(2) char object_oA11_DL_000A58[] = dobject_oA11_DL_000A58; #define dobject_oA11_DL_000BA8 "__OTR__objects/object_oA11/object_oA11_DL_000BA8" static const ALIGN_ASSET(2) char object_oA11_DL_000BA8[] = dobject_oA11_DL_000BA8; #define dobject_oA11_DL_000C40 "__OTR__objects/object_oA11/object_oA11_DL_000C40" static const ALIGN_ASSET(2) char object_oA11_DL_000C40[] = dobject_oA11_DL_000C40; #define dobject_oA11_DL_000D28 "__OTR__objects/object_oA11/object_oA11_DL_000D28" static const ALIGN_ASSET(2) char object_oA11_DL_000D28[] = dobject_oA11_DL_000D28; #define dobject_oA11_DL_000DD0 "__OTR__objects/object_oA11/object_oA11_DL_000DD0" static const ALIGN_ASSET(2) char object_oA11_DL_000DD0[] = dobject_oA11_DL_000DD0; #define dobject_oA11_DL_000EF0 "__OTR__objects/object_oA11/object_oA11_DL_000EF0" static const ALIGN_ASSET(2) char object_oA11_DL_000EF0[] = dobject_oA11_DL_000EF0; #define dobject_oA11_DL_000FD8 "__OTR__objects/object_oA11/object_oA11_DL_000FD8" static const ALIGN_ASSET(2) char object_oA11_DL_000FD8[] = dobject_oA11_DL_000FD8; #define dobject_oA11_Tex_001080 "__OTR__objects/object_oA11/object_oA11_Tex_001080" static const ALIGN_ASSET(2) char object_oA11_Tex_001080[] = dobject_oA11_Tex_001080; #define dobject_oA11_Tex_001100 "__OTR__objects/object_oA11/object_oA11_Tex_001100" static const ALIGN_ASSET(2) char object_oA11_Tex_001100[] = dobject_oA11_Tex_001100; #define dobject_oA11_Tex_001140 "__OTR__objects/object_oA11/object_oA11_Tex_001140" static const ALIGN_ASSET(2) char object_oA11_Tex_001140[] = dobject_oA11_Tex_001140; #define dobject_oA11_Tex_001540 "__OTR__objects/object_oA11/object_oA11_Tex_001540" static const ALIGN_ASSET(2) char object_oA11_Tex_001540[] = dobject_oA11_Tex_001540; #endif // OBJECTS_OBJECT_OA11_H