#ifndef OBJECTS_OBJECT_MD_H #define OBJECTS_OBJECT_MD_H 1 #include "align_asset_macro.h" #define dgMidoSkel "__OTR__objects/object_md/gMidoSkel" static const ALIGN_ASSET(2) char gMidoSkel[] = dgMidoSkel; #define dgMidoWaistDL "__OTR__objects/object_md/gMidoWaistDL" static const ALIGN_ASSET(2) char gMidoWaistDL[] = dgMidoWaistDL; #define dgMidoLeftThighDL "__OTR__objects/object_md/gMidoLeftThighDL" static const ALIGN_ASSET(2) char gMidoLeftThighDL[] = dgMidoLeftThighDL; #define dgMidoLeftLegDL "__OTR__objects/object_md/gMidoLeftLegDL" static const ALIGN_ASSET(2) char gMidoLeftLegDL[] = dgMidoLeftLegDL; #define dgMidoLeftFootDL "__OTR__objects/object_md/gMidoLeftFootDL" static const ALIGN_ASSET(2) char gMidoLeftFootDL[] = dgMidoLeftFootDL; #define dgMidoRightThighDL "__OTR__objects/object_md/gMidoRightThighDL" static const ALIGN_ASSET(2) char gMidoRightThighDL[] = dgMidoRightThighDL; #define dgMidoRightLegDL "__OTR__objects/object_md/gMidoRightLegDL" static const ALIGN_ASSET(2) char gMidoRightLegDL[] = dgMidoRightLegDL; #define dgMidoRightFootDL "__OTR__objects/object_md/gMidoRightFootDL" static const ALIGN_ASSET(2) char gMidoRightFootDL[] = dgMidoRightFootDL; #define dgMidoTorsoDL "__OTR__objects/object_md/gMidoTorsoDL" static const ALIGN_ASSET(2) char gMidoTorsoDL[] = dgMidoTorsoDL; #define dgMidoLeftUpperArmDL "__OTR__objects/object_md/gMidoLeftUpperArmDL" static const ALIGN_ASSET(2) char gMidoLeftUpperArmDL[] = dgMidoLeftUpperArmDL; #define dgMidoLeftForearmDL "__OTR__objects/object_md/gMidoLeftForearmDL" static const ALIGN_ASSET(2) char gMidoLeftForearmDL[] = dgMidoLeftForearmDL; #define dgMidoLeftHandDL "__OTR__objects/object_md/gMidoLeftHandDL" static const ALIGN_ASSET(2) char gMidoLeftHandDL[] = dgMidoLeftHandDL; #define dgMidoRightUpperArmDL "__OTR__objects/object_md/gMidoRightUpperArmDL" static const ALIGN_ASSET(2) char gMidoRightUpperArmDL[] = dgMidoRightUpperArmDL; #define dgMidoRightForearmDL "__OTR__objects/object_md/gMidoRightForearmDL" static const ALIGN_ASSET(2) char gMidoRightForearmDL[] = dgMidoRightForearmDL; #define dgMidoRightHandDL "__OTR__objects/object_md/gMidoRightHandDL" static const ALIGN_ASSET(2) char gMidoRightHandDL[] = dgMidoRightHandDL; #define dgMidoHeadDL "__OTR__objects/object_md/gMidoHeadDL" static const ALIGN_ASSET(2) char gMidoHeadDL[] = dgMidoHeadDL; #define dgMido1TLUT "__OTR__objects/object_md/gMido1TLUT" static const ALIGN_ASSET(2) char gMido1TLUT[] = dgMido1TLUT; #define dgMido2TLUT "__OTR__objects/object_md/gMido2TLUT" static const ALIGN_ASSET(2) char gMido2TLUT[] = dgMido2TLUT; #define dgMido3TLUT "__OTR__objects/object_md/gMido3TLUT" static const ALIGN_ASSET(2) char gMido3TLUT[] = dgMido3TLUT; #define dgMidoEyeOpenTex "__OTR__objects/object_md/gMidoEyeOpenTex" static const ALIGN_ASSET(2) char gMidoEyeOpenTex[] = dgMidoEyeOpenTex; #define dgMidoEyeHalfTex "__OTR__objects/object_md/gMidoEyeHalfTex" static const ALIGN_ASSET(2) char gMidoEyeHalfTex[] = dgMidoEyeHalfTex; #define dgMidoEyeClosedTex "__OTR__objects/object_md/gMidoEyeClosedTex" static const ALIGN_ASSET(2) char gMidoEyeClosedTex[] = dgMidoEyeClosedTex; #define dgMidoEyeAngryTex "__OTR__objects/object_md/gMidoEyeAngryTex" static const ALIGN_ASSET(2) char gMidoEyeAngryTex[] = dgMidoEyeAngryTex; #define dgMidoEyeLookingUpTex "__OTR__objects/object_md/gMidoEyeLookingUpTex" static const ALIGN_ASSET(2) char gMidoEyeLookingUpTex[] = dgMidoEyeLookingUpTex; #define dgMidoGradientTex "__OTR__objects/object_md/gMidoGradientTex" static const ALIGN_ASSET(2) char gMidoGradientTex[] = dgMidoGradientTex; #define dgMidoTex_D20 "__OTR__objects/object_md/gMidoTex_D20" static const ALIGN_ASSET(2) char gMidoTex_D20[] = dgMidoTex_D20; #define dgMidoTex_DA0 "__OTR__objects/object_md/gMidoTex_DA0" static const ALIGN_ASSET(2) char gMidoTex_DA0[] = dgMidoTex_DA0; #define dgMidoHairCurl1Tex "__OTR__objects/object_md/gMidoHairCurl1Tex" static const ALIGN_ASSET(2) char gMidoHairCurl1Tex[] = dgMidoHairCurl1Tex; #define dgMidoTex_1220 "__OTR__objects/object_md/gMidoTex_1220" static const ALIGN_ASSET(2) char gMidoTex_1220[] = dgMidoTex_1220; #define dgMidoTex_1260 "__OTR__objects/object_md/gMidoTex_1260" static const ALIGN_ASSET(2) char gMidoTex_1260[] = dgMidoTex_1260; #define dgMidoBackOfHandTex "__OTR__objects/object_md/gMidoBackOfHandTex" static const ALIGN_ASSET(2) char gMidoBackOfHandTex[] = dgMidoBackOfHandTex; #define dgMidoClothesTex "__OTR__objects/object_md/gMidoClothesTex" static const ALIGN_ASSET(2) char gMidoClothesTex[] = dgMidoClothesTex; #define dgMidoUndershirtTex "__OTR__objects/object_md/gMidoUndershirtTex" static const ALIGN_ASSET(2) char gMidoUndershirtTex[] = dgMidoUndershirtTex; #define dgMidoShoeTex "__OTR__objects/object_md/gMidoShoeTex" static const ALIGN_ASSET(2) char gMidoShoeTex[] = dgMidoShoeTex; #define dgMidoAnkleTex "__OTR__objects/object_md/gMidoAnkleTex" static const ALIGN_ASSET(2) char gMidoAnkleTex[] = dgMidoAnkleTex; #define dgMidoPantsTex "__OTR__objects/object_md/gMidoPantsTex" static const ALIGN_ASSET(2) char gMidoPantsTex[] = dgMidoPantsTex; #define dgMidoTex_4FB0 "__OTR__objects/object_md/gMidoTex_4FB0" static const ALIGN_ASSET(2) char gMidoTex_4FB0[] = dgMidoTex_4FB0; #define dgMidoTex_53F0 "__OTR__objects/object_md/gMidoTex_53F0" static const ALIGN_ASSET(2) char gMidoTex_53F0[] = dgMidoTex_53F0; #define dgMidoTex_5430 "__OTR__objects/object_md/gMidoTex_5430" static const ALIGN_ASSET(2) char gMidoTex_5430[] = dgMidoTex_5430; #define dgMidoHairCurl2Tex "__OTR__objects/object_md/gMidoHairCurl2Tex" static const ALIGN_ASSET(2) char gMidoHairCurl2Tex[] = dgMidoHairCurl2Tex; #define dgMidoTex_5870 "__OTR__objects/object_md/gMidoTex_5870" static const ALIGN_ASSET(2) char gMidoTex_5870[] = dgMidoTex_5870; #define dgMidoTex_58F0 "__OTR__objects/object_md/gMidoTex_58F0" static const ALIGN_ASSET(2) char gMidoTex_58F0[] = dgMidoTex_58F0; #define dgMidoHandsOnHipsIdleAnim "__OTR__objects/object_md/gMidoHandsOnHipsIdleAnim" static const ALIGN_ASSET(2) char gMidoHandsOnHipsIdleAnim[] = dgMidoHandsOnHipsIdleAnim; #define dgMidoSlamAnim "__OTR__objects/object_md/gMidoSlamAnim" static const ALIGN_ASSET(2) char gMidoSlamAnim[] = dgMidoSlamAnim; #define dgMidoAngryHeadTurnAnim "__OTR__objects/object_md/gMidoAngryHeadTurnAnim" static const ALIGN_ASSET(2) char gMidoAngryHeadTurnAnim[] = dgMidoAngryHeadTurnAnim; #define dgMidoAnnoyedPointedHeadIdle1Anim "__OTR__objects/object_md/gMidoAnnoyedPointedHeadIdle1Anim" static const ALIGN_ASSET(2) char gMidoAnnoyedPointedHeadIdle1Anim[] = dgMidoAnnoyedPointedHeadIdle1Anim; #define dgMidoHandsOnHipsTransitionAnim "__OTR__objects/object_md/gMidoHandsOnHipsTransitionAnim" static const ALIGN_ASSET(2) char gMidoHandsOnHipsTransitionAnim[] = dgMidoHandsOnHipsTransitionAnim; #define dgMidoRaiseHand1Anim "__OTR__objects/object_md/gMidoRaiseHand1Anim" static const ALIGN_ASSET(2) char gMidoRaiseHand1Anim[] = dgMidoRaiseHand1Anim; #define dgMidoAnim_92B0 "__OTR__objects/object_md/gMidoAnim_92B0" static const ALIGN_ASSET(2) char gMidoAnim_92B0[] = dgMidoAnim_92B0; #define dgMidoRaiseHand2Anim "__OTR__objects/object_md/gMidoRaiseHand2Anim" static const ALIGN_ASSET(2) char gMidoRaiseHand2Anim[] = dgMidoRaiseHand2Anim; #define dgMidoAnnoyedPointedHeadIdle2Anim "__OTR__objects/object_md/gMidoAnnoyedPointedHeadIdle2Anim" static const ALIGN_ASSET(2) char gMidoAnnoyedPointedHeadIdle2Anim[] = dgMidoAnnoyedPointedHeadIdle2Anim; #define dgMidoPutHandDownAnim "__OTR__objects/object_md/gMidoPutHandDownAnim" static const ALIGN_ASSET(2) char gMidoPutHandDownAnim[] = dgMidoPutHandDownAnim; #define dgMidoHaltAnim "__OTR__objects/object_md/gMidoHaltAnim" static const ALIGN_ASSET(2) char gMidoHaltAnim[] = dgMidoHaltAnim; #define dgMidoWalkingAnim "__OTR__objects/object_md/gMidoWalkingAnim" static const ALIGN_ASSET(2) char gMidoWalkingAnim[] = dgMidoWalkingAnim; #endif // OBJECTS_OBJECT_MD_H