#ifndef OVERWORLD_SPOT02_SCENE_H #define OVERWORLD_SPOT02_SCENE_H 1 #include "align_asset_macro.h" #define dspot02_sceneCollisionHeader_003C54 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneCollisionHeader_003C54" static const ALIGN_ASSET(2) char spot02_sceneCollisionHeader_003C54[] = dspot02_sceneCollisionHeader_003C54; #define dspot02_scene_Cs_003C80 "__OTR__scenes/nonmq/spot02_scene/spot02_scene_Cs_003C80" static const ALIGN_ASSET(2) char spot02_scene_Cs_003C80[] = dspot02_scene_Cs_003C80; #define dspot02_scene_Cs_005020 "__OTR__scenes/nonmq/spot02_scene/spot02_scene_Cs_005020" static const ALIGN_ASSET(2) char spot02_scene_Cs_005020[] = dspot02_scene_Cs_005020; #define dgGraveyardIntroCs "__OTR__scenes/nonmq/spot02_scene/gGraveyardIntroCs" static const ALIGN_ASSET(2) char gGraveyardIntroCs[] = dgGraveyardIntroCs; #define dspot02_sceneTex_009E80 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_009E80" static const ALIGN_ASSET(2) char spot02_sceneTex_009E80[] = dspot02_sceneTex_009E80; #define dspot02_sceneTex_007E80 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_007E80" static const ALIGN_ASSET(2) char spot02_sceneTex_007E80[] = dspot02_sceneTex_007E80; #define dspot02_sceneTex_007280 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_007280" static const ALIGN_ASSET(2) char spot02_sceneTex_007280[] = dspot02_sceneTex_007280; #define dspot02_sceneTex_007A80 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_007A80" static const ALIGN_ASSET(2) char spot02_sceneTex_007A80[] = dspot02_sceneTex_007A80; #define dspot02_sceneTex_00B080 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_00B080" static const ALIGN_ASSET(2) char spot02_sceneTex_00B080[] = dspot02_sceneTex_00B080; #define dspot02_sceneTex_00AE80 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_00AE80" static const ALIGN_ASSET(2) char spot02_sceneTex_00AE80[] = dspot02_sceneTex_00AE80; #define dspot02_sceneTex_008E80 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_008E80" static const ALIGN_ASSET(2) char spot02_sceneTex_008E80[] = dspot02_sceneTex_008E80; #define dspot02_sceneTex_008680 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_008680" static const ALIGN_ASSET(2) char spot02_sceneTex_008680[] = dspot02_sceneTex_008680; #define dspot02_sceneTex_00A280 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_00A280" static const ALIGN_ASSET(2) char spot02_sceneTex_00A280[] = dspot02_sceneTex_00A280; #define dspot02_sceneTex_00AA80 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_00AA80" static const ALIGN_ASSET(2) char spot02_sceneTex_00AA80[] = dspot02_sceneTex_00AA80; #define dspot02_sceneTex_00B880 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_00B880" static const ALIGN_ASSET(2) char spot02_sceneTex_00B880[] = dspot02_sceneTex_00B880; #define dspot02_sceneCollisionHeader_003C54 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneCollisionHeader_003C54" #define dspot02_sceneCollisionHeader_003C54 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneCollisionHeader_003C54" #define dspot02_sceneCollisionHeader_003C54 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneCollisionHeader_003C54" #define dspot02_sceneCollisionHeader_003C54 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneCollisionHeader_003C54" #define dspot02_sceneCollisionHeader_003C54 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneCollisionHeader_003C54" #endif // OVERWORLD_SPOT02_SCENE_H