#ifndef Z_EN_HORSE_LINK_CHILD_H #define Z_EN_HORSE_LINK_CHILD_H #include #include "global.h" struct EnHorseLinkChild; typedef void (*EnHorseLinkChildActionFunc)(struct EnHorseLinkChild*, PlayState*); typedef struct EnHorseLinkChild { /* 0x0000 */ Actor actor; /* 0x014C */ s32 action; /* 0x0150 */ s32 animationIdx; /* 0x0154 */ Skin skin; /* 0x01E4 */ s32 timer; /* 0x01E8 */ s32 unk_1E8; /* 0x01EC */ u8 eyeTexIndex; /* 0x01F0 */ s32 unk_1F0; /* 0x01F4 */ ColliderCylinder bodyCollider; /* 0x0240 */ ColliderJntSph headCollider; /* 0x0260 */ ColliderJntSphElement headElements[1]; /* 0x02A0 */ s32 unk_2A0; } EnHorseLinkChild; // size = 0x02A4 #endif