#ifndef DUNGEONS_JYASINZOU_ROOM_12_H #define DUNGEONS_JYASINZOU_ROOM_12_H 1 #include "align_asset_macro.h" #define djyasinzou_room_12Tex_0010D8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12Tex_0010D8" static const ALIGN_ASSET(2) char jyasinzou_room_12Tex_0010D8[] = djyasinzou_room_12Tex_0010D8; #define djyasinzou_room_12Tex_0018D8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12Tex_0018D8" static const ALIGN_ASSET(2) char jyasinzou_room_12Tex_0018D8[] = djyasinzou_room_12Tex_0018D8; #define djyasinzou_room_12DL_0006B0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12DL_0006B0" static const ALIGN_ASSET(2) char jyasinzou_room_12DL_0006B0[] = djyasinzou_room_12DL_0006B0; #define djyasinzou_room_12DL_000B38 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12DL_000B38" static const ALIGN_ASSET(2) char jyasinzou_room_12DL_000B38[] = djyasinzou_room_12DL_000B38; #define djyasinzou_room_12DL_000F08 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_12DL_000F08" static const ALIGN_ASSET(2) char jyasinzou_room_12DL_000F08[] = djyasinzou_room_12DL_000F08; #endif // DUNGEONS_JYASINZOU_ROOM_12_H