#ifndef DUNGEONS_GERUDOWAY_ROOM_2_H #define DUNGEONS_GERUDOWAY_ROOM_2_H 1 #include "align_asset_macro.h" #define dgerudoway_room_2Tex_002298 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_2Tex_002298" static const ALIGN_ASSET(2) char gerudoway_room_2Tex_002298[] = dgerudoway_room_2Tex_002298; #define dgerudoway_room_2Tex_002A98 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_2Tex_002A98" static const ALIGN_ASSET(2) char gerudoway_room_2Tex_002A98[] = dgerudoway_room_2Tex_002A98; #define dgerudoway_room_2DL_001E40 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_2DL_001E40" static const ALIGN_ASSET(2) char gerudoway_room_2DL_001E40[] = dgerudoway_room_2DL_001E40; #define dgerudoway_room_2DL_003410 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_2DL_003410" static const ALIGN_ASSET(2) char gerudoway_room_2DL_003410[] = dgerudoway_room_2DL_003410; #define dgerudoway_room_2DL_002150 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_2DL_002150" static const ALIGN_ASSET(2) char gerudoway_room_2DL_002150[] = dgerudoway_room_2DL_002150; #define dgerudoway_room_2DL_003690 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_2DL_003690" static const ALIGN_ASSET(2) char gerudoway_room_2DL_003690[] = dgerudoway_room_2DL_003690; #define dgerudoway_room_2DL_003CC8 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_2DL_003CC8" static const ALIGN_ASSET(2) char gerudoway_room_2DL_003CC8[] = dgerudoway_room_2DL_003CC8; #define dgerudoway_room_2DL_001518 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_2DL_001518" static const ALIGN_ASSET(2) char gerudoway_room_2DL_001518[] = dgerudoway_room_2DL_001518; #define dgerudoway_room_2DL_001A98 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_2DL_001A98" static const ALIGN_ASSET(2) char gerudoway_room_2DL_001A98[] = dgerudoway_room_2DL_001A98; #define dgerudoway_room_2DL_000E80 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_2DL_000E80" static const ALIGN_ASSET(2) char gerudoway_room_2DL_000E80[] = dgerudoway_room_2DL_000E80; #endif // DUNGEONS_GERUDOWAY_ROOM_2_H