#ifndef DUNGEONS_DDAN_ROOM_1_H #define DUNGEONS_DDAN_ROOM_1_H 1 #include "align_asset_macro.h" #define dddan_room_1Tex_004770 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_004770" static const ALIGN_ASSET(2) char ddan_room_1Tex_004770[] = dddan_room_1Tex_004770; #define dddan_room_1Tex_004B70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_004B70" static const ALIGN_ASSET(2) char ddan_room_1Tex_004B70[] = dddan_room_1Tex_004B70; #define dddan_room_1Tex_004F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_004F70" static const ALIGN_ASSET(2) char ddan_room_1Tex_004F70[] = dddan_room_1Tex_004F70; #define dddan_room_1Tex_005770 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_005770" static const ALIGN_ASSET(2) char ddan_room_1Tex_005770[] = dddan_room_1Tex_005770; #define dddan_room_1Tex_005F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_005F70" static const ALIGN_ASSET(2) char ddan_room_1Tex_005F70[] = dddan_room_1Tex_005F70; #define dddan_room_1Tex_006F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_006F70" static const ALIGN_ASSET(2) char ddan_room_1Tex_006F70[] = dddan_room_1Tex_006F70; #define dddan_room_1Tex_007F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_007F70" static const ALIGN_ASSET(2) char ddan_room_1Tex_007F70[] = dddan_room_1Tex_007F70; #define dddan_room_1Tex_008770 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_008770" static const ALIGN_ASSET(2) char ddan_room_1Tex_008770[] = dddan_room_1Tex_008770; #define dddan_room_1Tex_008F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_008F70" static const ALIGN_ASSET(2) char ddan_room_1Tex_008F70[] = dddan_room_1Tex_008F70; #define dddan_room_1Tex_009770 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_009770" static const ALIGN_ASSET(2) char ddan_room_1Tex_009770[] = dddan_room_1Tex_009770; #define dddan_room_1DL_002520 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1DL_002520" static const ALIGN_ASSET(2) char ddan_room_1DL_002520[] = dddan_room_1DL_002520; #define dddan_room_1DL_004630 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1DL_004630" static const ALIGN_ASSET(2) char ddan_room_1DL_004630[] = dddan_room_1DL_004630; #endif // DUNGEONS_DDAN_ROOM_1_H