#ifndef DUNGEONS_HAKADANCH_ROOM_1_H #define DUNGEONS_HAKADANCH_ROOM_1_H 1 #include "align_asset_macro.h" #define dHAKAdanCH_room_1Tex_008D58 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_008D58" static const ALIGN_ASSET(2) char HAKAdanCH_room_1Tex_008D58[] = dHAKAdanCH_room_1Tex_008D58; #define dHAKAdanCH_room_1Tex_008F58 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_008F58" static const ALIGN_ASSET(2) char HAKAdanCH_room_1Tex_008F58[] = dHAKAdanCH_room_1Tex_008F58; #define dHAKAdanCH_room_1Tex_009158 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_009158" static const ALIGN_ASSET(2) char HAKAdanCH_room_1Tex_009158[] = dHAKAdanCH_room_1Tex_009158; #define dHAKAdanCH_room_1Tex_009358 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_009358" static const ALIGN_ASSET(2) char HAKAdanCH_room_1Tex_009358[] = dHAKAdanCH_room_1Tex_009358; #define dHAKAdanCH_room_1Tex_009758 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_009758" static const ALIGN_ASSET(2) char HAKAdanCH_room_1Tex_009758[] = dHAKAdanCH_room_1Tex_009758; #define dHAKAdanCH_room_1Tex_009F58 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_009F58" static const ALIGN_ASSET(2) char HAKAdanCH_room_1Tex_009F58[] = dHAKAdanCH_room_1Tex_009F58; #define dHAKAdanCH_room_1Tex_00A158 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_00A158" static const ALIGN_ASSET(2) char HAKAdanCH_room_1Tex_00A158[] = dHAKAdanCH_room_1Tex_00A158; #define dHAKAdanCH_room_1Tex_00A558 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_00A558" static const ALIGN_ASSET(2) char HAKAdanCH_room_1Tex_00A558[] = dHAKAdanCH_room_1Tex_00A558; #define dHAKAdanCH_room_1Tex_00AD58 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_00AD58" static const ALIGN_ASSET(2) char HAKAdanCH_room_1Tex_00AD58[] = dHAKAdanCH_room_1Tex_00AD58; #define dHAKAdanCH_room_1DL_008B10 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_008B10" static const ALIGN_ASSET(2) char HAKAdanCH_room_1DL_008B10[] = dHAKAdanCH_room_1DL_008B10; #define dHAKAdanCH_room_1DL_005E60 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_005E60" static const ALIGN_ASSET(2) char HAKAdanCH_room_1DL_005E60[] = dHAKAdanCH_room_1DL_005E60; #define dHAKAdanCH_room_1DL_007358 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_007358" static const ALIGN_ASSET(2) char HAKAdanCH_room_1DL_007358[] = dHAKAdanCH_room_1DL_007358; #define dHAKAdanCH_room_1DL_007EA8 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_007EA8" static const ALIGN_ASSET(2) char HAKAdanCH_room_1DL_007EA8[] = dHAKAdanCH_room_1DL_007EA8; #define dHAKAdanCH_room_1DL_0067E8 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_0067E8" static const ALIGN_ASSET(2) char HAKAdanCH_room_1DL_0067E8[] = dHAKAdanCH_room_1DL_0067E8; #define dHAKAdanCH_room_1DL_000A70 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_000A70" static const ALIGN_ASSET(2) char HAKAdanCH_room_1DL_000A70[] = dHAKAdanCH_room_1DL_000A70; #define dHAKAdanCH_room_1DL_0018D8 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_0018D8" static const ALIGN_ASSET(2) char HAKAdanCH_room_1DL_0018D8[] = dHAKAdanCH_room_1DL_0018D8; #define dHAKAdanCH_room_1DL_0040C0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_0040C0" static const ALIGN_ASSET(2) char HAKAdanCH_room_1DL_0040C0[] = dHAKAdanCH_room_1DL_0040C0; #define dHAKAdanCH_room_1DL_00B040 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_00B040" static const ALIGN_ASSET(2) char HAKAdanCH_room_1DL_00B040[] = dHAKAdanCH_room_1DL_00B040; #endif // DUNGEONS_HAKADANCH_ROOM_1_H