#ifndef TEXTURES_VR_KR3VR_PAL_STATIC_H
#define TEXTURES_VR_KR3VR_PAL_STATIC_H 1

#include "align_asset_macro.h"

#define dgBackAlleyHouseBgTLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBgTLUT"
static const ALIGN_ASSET(2) char gBackAlleyHouseBgTLUT[] = dgBackAlleyHouseBgTLUT;

#define dgBackAlleyHouseBg2TLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBg2TLUT"
static const ALIGN_ASSET(2) char gBackAlleyHouseBg2TLUT[] = dgBackAlleyHouseBg2TLUT;

#define dgBackAlleyHouseBg3TLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBg3TLUT"
static const ALIGN_ASSET(2) char gBackAlleyHouseBg3TLUT[] = dgBackAlleyHouseBg3TLUT;

#endif // TEXTURES_VR_KR3VR_PAL_STATIC_H