#ifndef OBJECTS_OBJECT_GNDD_H #define OBJECTS_OBJECT_GNDD_H 1 #include "align_asset_macro.h" #define dgYoungGanondorfHorsebackRideAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackRideAnim" static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackRideAnim[] = dgYoungGanondorfHorsebackRideAnim; #define dgYoungGanondorfHorsebackMagicChargeUpStartAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackMagicChargeUpStartAnim" static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackMagicChargeUpStartAnim[] = dgYoungGanondorfHorsebackMagicChargeUpStartAnim; #define dgYoungGanondorfHorsebackMagicChargeUpLoopAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackMagicChargeUpLoopAnim" static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackMagicChargeUpLoopAnim[] = dgYoungGanondorfHorsebackMagicChargeUpLoopAnim; #define dgYoungGanondorfHorsebackLookSidewaysStartAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackLookSidewaysStartAnim" static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackLookSidewaysStartAnim[] = dgYoungGanondorfHorsebackLookSidewaysStartAnim; #define dgYoungGanondorfHorsebackLookSidewaysLoopAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackLookSidewaysLoopAnim" static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackLookSidewaysLoopAnim[] = dgYoungGanondorfHorsebackLookSidewaysLoopAnim; #define dgYoungGanondorfHorsebackRearAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackRearAnim" static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackRearAnim[] = dgYoungGanondorfHorsebackRearAnim; #define dgYoungGanondorfHorsebackIdleAnim "__OTR__objects/object_gndd/gYoungGanondorfHorsebackIdleAnim" static const ALIGN_ASSET(2) char gYoungGanondorfHorsebackIdleAnim[] = dgYoungGanondorfHorsebackIdleAnim; #define dgYoungGanondorfKneelStartAnim "__OTR__objects/object_gndd/gYoungGanondorfKneelStartAnim" static const ALIGN_ASSET(2) char gYoungGanondorfKneelStartAnim[] = dgYoungGanondorfKneelStartAnim; #define dgYoungGanondorfKneelLookSidewaysAnim "__OTR__objects/object_gndd/gYoungGanondorfKneelLookSidewaysAnim" static const ALIGN_ASSET(2) char gYoungGanondorfKneelLookSidewaysAnim[] = dgYoungGanondorfKneelLookSidewaysAnim; #define dgYoungGanondorfKneelLoopAnim "__OTR__objects/object_gndd/gYoungGanondorfKneelLoopAnim" static const ALIGN_ASSET(2) char gYoungGanondorfKneelLoopAnim[] = dgYoungGanondorfKneelLoopAnim; #define dgYoungGanondorfArmsCrossedAnim "__OTR__objects/object_gndd/gYoungGanondorfArmsCrossedAnim" static const ALIGN_ASSET(2) char gYoungGanondorfArmsCrossedAnim[] = dgYoungGanondorfArmsCrossedAnim; #define dgYoungGanondorfLaughStartAnim "__OTR__objects/object_gndd/gYoungGanondorfLaughStartAnim" static const ALIGN_ASSET(2) char gYoungGanondorfLaughStartAnim[] = dgYoungGanondorfLaughStartAnim; #define dgYoungGanondorfLaughLoopAnim "__OTR__objects/object_gndd/gYoungGanondorfLaughLoopAnim" static const ALIGN_ASSET(2) char gYoungGanondorfLaughLoopAnim[] = dgYoungGanondorfLaughLoopAnim; #define dgYoungGanondorfWalkAnim "__OTR__objects/object_gndd/gYoungGanondorfWalkAnim" static const ALIGN_ASSET(2) char gYoungGanondorfWalkAnim[] = dgYoungGanondorfWalkAnim; #define dgYoungGanondorfHeadDL "__OTR__objects/object_gndd/gYoungGanondorfHeadDL" static const ALIGN_ASSET(2) char gYoungGanondorfHeadDL[] = dgYoungGanondorfHeadDL; #define dgYoungGanondorfRightUpperLipDL "__OTR__objects/object_gndd/gYoungGanondorfRightUpperLipDL" static const ALIGN_ASSET(2) char gYoungGanondorfRightUpperLipDL[] = dgYoungGanondorfRightUpperLipDL; #define dgYoungGanondorfChinDL "__OTR__objects/object_gndd/gYoungGanondorfChinDL" static const ALIGN_ASSET(2) char gYoungGanondorfChinDL[] = dgYoungGanondorfChinDL; #define dgYoungGanondorfJawDL "__OTR__objects/object_gndd/gYoungGanondorfJawDL" static const ALIGN_ASSET(2) char gYoungGanondorfJawDL[] = dgYoungGanondorfJawDL; #define dgYoungGanondorfLeftUpperLipDL "__OTR__objects/object_gndd/gYoungGanondorfLeftUpperLipDL" static const ALIGN_ASSET(2) char gYoungGanondorfLeftUpperLipDL[] = dgYoungGanondorfLeftUpperLipDL; #define dgYoungGanondorfPelvisDL "__OTR__objects/object_gndd/gYoungGanondorfPelvisDL" static const ALIGN_ASSET(2) char gYoungGanondorfPelvisDL[] = dgYoungGanondorfPelvisDL; #define dgYoungGanondorfTorsoDL "__OTR__objects/object_gndd/gYoungGanondorfTorsoDL" static const ALIGN_ASSET(2) char gYoungGanondorfTorsoDL[] = dgYoungGanondorfTorsoDL; #define dgYoungGanondorfJewelDL "__OTR__objects/object_gndd/gYoungGanondorfJewelDL" static const ALIGN_ASSET(2) char gYoungGanondorfJewelDL[] = dgYoungGanondorfJewelDL; #define dgYoungGanondorfKnifeDL "__OTR__objects/object_gndd/gYoungGanondorfKnifeDL" static const ALIGN_ASSET(2) char gYoungGanondorfKnifeDL[] = dgYoungGanondorfKnifeDL; #define dgYoungGanondorfLeftUpperArmDL "__OTR__objects/object_gndd/gYoungGanondorfLeftUpperArmDL" static const ALIGN_ASSET(2) char gYoungGanondorfLeftUpperArmDL[] = dgYoungGanondorfLeftUpperArmDL; #define dgYoungGanondorfRightUpperArmDL "__OTR__objects/object_gndd/gYoungGanondorfRightUpperArmDL" static const ALIGN_ASSET(2) char gYoungGanondorfRightUpperArmDL[] = dgYoungGanondorfRightUpperArmDL; #define dgYoungGanondorfLeftForearmDL "__OTR__objects/object_gndd/gYoungGanondorfLeftForearmDL" static const ALIGN_ASSET(2) char gYoungGanondorfLeftForearmDL[] = dgYoungGanondorfLeftForearmDL; #define dgYoungGanondorfRightForearmDL "__OTR__objects/object_gndd/gYoungGanondorfRightForearmDL" static const ALIGN_ASSET(2) char gYoungGanondorfRightForearmDL[] = dgYoungGanondorfRightForearmDL; #define dgYoungGanondorfLeftHandDL "__OTR__objects/object_gndd/gYoungGanondorfLeftHandDL" static const ALIGN_ASSET(2) char gYoungGanondorfLeftHandDL[] = dgYoungGanondorfLeftHandDL; #define dgYoungGanondorfRightHandDL "__OTR__objects/object_gndd/gYoungGanondorfRightHandDL" static const ALIGN_ASSET(2) char gYoungGanondorfRightHandDL[] = dgYoungGanondorfRightHandDL; #define dgYoungGanondorfLeftFootDL "__OTR__objects/object_gndd/gYoungGanondorfLeftFootDL" static const ALIGN_ASSET(2) char gYoungGanondorfLeftFootDL[] = dgYoungGanondorfLeftFootDL; #define dgYoungGanondorfRightFootDL "__OTR__objects/object_gndd/gYoungGanondorfRightFootDL" static const ALIGN_ASSET(2) char gYoungGanondorfRightFootDL[] = dgYoungGanondorfRightFootDL; #define dgYoungGanondorfLeftThighDL "__OTR__objects/object_gndd/gYoungGanondorfLeftThighDL" static const ALIGN_ASSET(2) char gYoungGanondorfLeftThighDL[] = dgYoungGanondorfLeftThighDL; #define dgYoungGanondorfLeftShinDL "__OTR__objects/object_gndd/gYoungGanondorfLeftShinDL" static const ALIGN_ASSET(2) char gYoungGanondorfLeftShinDL[] = dgYoungGanondorfLeftShinDL; #define dgYoungGanondorfRightThighDL "__OTR__objects/object_gndd/gYoungGanondorfRightThighDL" static const ALIGN_ASSET(2) char gYoungGanondorfRightThighDL[] = dgYoungGanondorfRightThighDL; #define dgYoungGanondorfRightShinDL "__OTR__objects/object_gndd/gYoungGanondorfRightShinDL" static const ALIGN_ASSET(2) char gYoungGanondorfRightShinDL[] = dgYoungGanondorfRightShinDL; #define dgYoungGanondorfTeethDL "__OTR__objects/object_gndd/gYoungGanondorfTeethDL" static const ALIGN_ASSET(2) char gYoungGanondorfTeethDL[] = dgYoungGanondorfTeethDL; #define dgYoungGanondorfOpenLeftHandDL "__OTR__objects/object_gndd/gYoungGanondorfOpenLeftHandDL" static const ALIGN_ASSET(2) char gYoungGanondorfOpenLeftHandDL[] = dgYoungGanondorfOpenLeftHandDL; #define dgYoungGanondorfEyeTLUT "__OTR__objects/object_gndd/gYoungGanondorfEyeTLUT" static const ALIGN_ASSET(2) char gYoungGanondorfEyeTLUT[] = dgYoungGanondorfEyeTLUT; #define dgYoungGanondorfInnerMouthTex "__OTR__objects/object_gndd/gYoungGanondorfInnerMouthTex" static const ALIGN_ASSET(2) char gYoungGanondorfInnerMouthTex[] = dgYoungGanondorfInnerMouthTex; #define dgYoungGanondorfSideburnTex "__OTR__objects/object_gndd/gYoungGanondorfSideburnTex" static const ALIGN_ASSET(2) char gYoungGanondorfSideburnTex[] = dgYoungGanondorfSideburnTex; #define dgYoungGanondorfOuterMouthTex "__OTR__objects/object_gndd/gYoungGanondorfOuterMouthTex" static const ALIGN_ASSET(2) char gYoungGanondorfOuterMouthTex[] = dgYoungGanondorfOuterMouthTex; #define dgYoungGanondorfEyeOpenTex "__OTR__objects/object_gndd/gYoungGanondorfEyeOpenTex" static const ALIGN_ASSET(2) char gYoungGanondorfEyeOpenTex[] = dgYoungGanondorfEyeOpenTex; #define dgYoungGanondorfEyeHalfTex "__OTR__objects/object_gndd/gYoungGanondorfEyeHalfTex" static const ALIGN_ASSET(2) char gYoungGanondorfEyeHalfTex[] = dgYoungGanondorfEyeHalfTex; #define dgYoungGanondorfEyeClosedTex "__OTR__objects/object_gndd/gYoungGanondorfEyeClosedTex" static const ALIGN_ASSET(2) char gYoungGanondorfEyeClosedTex[] = dgYoungGanondorfEyeClosedTex; #define dgYoungGanondorfEyeLookingDownTex "__OTR__objects/object_gndd/gYoungGanondorfEyeLookingDownTex" static const ALIGN_ASSET(2) char gYoungGanondorfEyeLookingDownTex[] = dgYoungGanondorfEyeLookingDownTex; #define dgYoungGanondorfUpperLipTex "__OTR__objects/object_gndd/gYoungGanondorfUpperLipTex" static const ALIGN_ASSET(2) char gYoungGanondorfUpperLipTex[] = dgYoungGanondorfUpperLipTex; #define dgYoungGanondorfEarTex "__OTR__objects/object_gndd/gYoungGanondorfEarTex" static const ALIGN_ASSET(2) char gYoungGanondorfEarTex[] = dgYoungGanondorfEarTex; #define dgYoungGanondorfNoseTex "__OTR__objects/object_gndd/gYoungGanondorfNoseTex" static const ALIGN_ASSET(2) char gYoungGanondorfNoseTex[] = dgYoungGanondorfNoseTex; #define dgYoungGanondorfNoseBridgeTex "__OTR__objects/object_gndd/gYoungGanondorfNoseBridgeTex" static const ALIGN_ASSET(2) char gYoungGanondorfNoseBridgeTex[] = dgYoungGanondorfNoseBridgeTex; #define dgYoungGanondorfEyebrowTex "__OTR__objects/object_gndd/gYoungGanondorfEyebrowTex" static const ALIGN_ASSET(2) char gYoungGanondorfEyebrowTex[] = dgYoungGanondorfEyebrowTex; #define dgYoungGanondorfJawTex "__OTR__objects/object_gndd/gYoungGanondorfJawTex" static const ALIGN_ASSET(2) char gYoungGanondorfJawTex[] = dgYoungGanondorfJawTex; #define dgYoungGanondorfBlackLeatherTex "__OTR__objects/object_gndd/gYoungGanondorfBlackLeatherTex" static const ALIGN_ASSET(2) char gYoungGanondorfBlackLeatherTex[] = dgYoungGanondorfBlackLeatherTex; #define dgYoungGanondorfGerudoFabricWithSunTex "__OTR__objects/object_gndd/gYoungGanondorfGerudoFabricWithSunTex" static const ALIGN_ASSET(2) char gYoungGanondorfGerudoFabricWithSunTex[] = dgYoungGanondorfGerudoFabricWithSunTex; #define dgYoungGanondorfLeatherTex "__OTR__objects/object_gndd/gYoungGanondorfLeatherTex" static const ALIGN_ASSET(2) char gYoungGanondorfLeatherTex[] = dgYoungGanondorfLeatherTex; #define dgYoungGanondorfBodysuitTex "__OTR__objects/object_gndd/gYoungGanondorfBodysuitTex" static const ALIGN_ASSET(2) char gYoungGanondorfBodysuitTex[] = dgYoungGanondorfBodysuitTex; #define dgYoungGanondorfNeckTex "__OTR__objects/object_gndd/gYoungGanondorfNeckTex" static const ALIGN_ASSET(2) char gYoungGanondorfNeckTex[] = dgYoungGanondorfNeckTex; #define dgYoungGanondorfChestAndKnifeJewelTex "__OTR__objects/object_gndd/gYoungGanondorfChestAndKnifeJewelTex" static const ALIGN_ASSET(2) char gYoungGanondorfChestAndKnifeJewelTex[] = dgYoungGanondorfChestAndKnifeJewelTex; #define dgYoungGanondorfGerudoFabricTex "__OTR__objects/object_gndd/gYoungGanondorfGerudoFabricTex" static const ALIGN_ASSET(2) char gYoungGanondorfGerudoFabricTex[] = dgYoungGanondorfGerudoFabricTex; #define dgYoungGanondorfHairFringeTex "__OTR__objects/object_gndd/gYoungGanondorfHairFringeTex" static const ALIGN_ASSET(2) char gYoungGanondorfHairFringeTex[] = dgYoungGanondorfHairFringeTex; #define dgYoungGanondorfJewelTex "__OTR__objects/object_gndd/gYoungGanondorfJewelTex" static const ALIGN_ASSET(2) char gYoungGanondorfJewelTex[] = dgYoungGanondorfJewelTex; #define dgYoungGanondorfPauldronTex "__OTR__objects/object_gndd/gYoungGanondorfPauldronTex" static const ALIGN_ASSET(2) char gYoungGanondorfPauldronTex[] = dgYoungGanondorfPauldronTex; #define dgYoungGanondorfThumbTex "__OTR__objects/object_gndd/gYoungGanondorfThumbTex" static const ALIGN_ASSET(2) char gYoungGanondorfThumbTex[] = dgYoungGanondorfThumbTex; #define dgYoungGanondorfHandSideTex "__OTR__objects/object_gndd/gYoungGanondorfHandSideTex" static const ALIGN_ASSET(2) char gYoungGanondorfHandSideTex[] = dgYoungGanondorfHandSideTex; #define dgYoungGanondorfFingerTex "__OTR__objects/object_gndd/gYoungGanondorfFingerTex" static const ALIGN_ASSET(2) char gYoungGanondorfFingerTex[] = dgYoungGanondorfFingerTex; #define dgYoungGanondorfTeethTex "__OTR__objects/object_gndd/gYoungGanondorfTeethTex" static const ALIGN_ASSET(2) char gYoungGanondorfTeethTex[] = dgYoungGanondorfTeethTex; #define dgYoungGanondorfPalmMaskTex "__OTR__objects/object_gndd/gYoungGanondorfPalmMaskTex" static const ALIGN_ASSET(2) char gYoungGanondorfPalmMaskTex[] = dgYoungGanondorfPalmMaskTex; #define dgYoungGanondorfFingerUndersideTex "__OTR__objects/object_gndd/gYoungGanondorfFingerUndersideTex" static const ALIGN_ASSET(2) char gYoungGanondorfFingerUndersideTex[] = dgYoungGanondorfFingerUndersideTex; #define dgYoungGanondorfFingernailTex "__OTR__objects/object_gndd/gYoungGanondorfFingernailTex" static const ALIGN_ASSET(2) char gYoungGanondorfFingernailTex[] = dgYoungGanondorfFingernailTex; #define dgYoungGanondorfSkel "__OTR__objects/object_gndd/gYoungGanondorfSkel" static const ALIGN_ASSET(2) char gYoungGanondorfSkel[] = dgYoungGanondorfSkel; #endif // OBJECTS_OBJECT_GNDD_H