#ifndef _GAMECONSOLE_H_ #define _GAMECONSOLE_H_ #include #include #include #define MAX_CVARS 2048 #ifdef __cplusplus extern "C" { #endif typedef enum { CONSOLECOMMAND_RESULT_SUCCESS, CONSOLECOMMAND_RESULT_INVALIDARGS, CONSOLECOMMAND_RESULT_INVALIDCOMMAND, CONSOLECOMMAND_RESULT_FAILURE } ConsoleCommandResult; typedef ConsoleCommandResult(*ConsoleCommandFunc)(char** argv, s32 argc); // Returns the number of arguments it read typedef struct ConsoleCommand { char* name; ConsoleCommandFunc func; char* description; } ConsoleCommand; extern PlayState* gPlayState; void GameConsole_Init(); s32 GameConsole_Split(char* str, char** argv); #ifdef __cplusplus } #endif #endif