#include "ultra64/pfs.h" #include "global.h" s32 osPfsDeleteFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName) { s32 file_no; s32 ret; __OSInode inode; __OSDir dir; __OSInodeUnit last_page; u8 startpage; u8 bank; if ((companyCode == 0) || (gameCode == 0)) { return PFS_ERR_INVALID; } if ((ret = osPfsFindFile(pfs, companyCode, gameCode, gameName, extName, &file_no)) != 0) { return ret; } if ((pfs->activebank != 0) && (ret = __osPfsSelectBank(pfs, 0)) != 0) { return ret; } if ((ret = __osContRamRead(pfs->queue, pfs->channel, pfs->dir_table + file_no, (u8*)&dir)) != 0) { return ret; } startpage = dir.start_page.inode_t.page; for (bank = dir.start_page.inode_t.bank; bank < pfs->banks;) { if ((ret = __osPfsRWInode(pfs, &inode, PFS_READ, bank)) != 0) { return ret; } if ((ret = __osPfsReleasePages(pfs, &inode, startpage, bank, &last_page)) != 0) { return ret; } if ((ret = __osPfsRWInode(pfs, &inode, PFS_WRITE, bank)) != 0) { return ret; } if (last_page.ipage == PFS_EOF) { break; } bank = last_page.inode_t.bank; startpage = last_page.inode_t.page; } if (bank >= pfs->banks) { return PFS_ERR_INCONSISTENT; } bzero(&dir, sizeof(__OSDir)); ret = __osContRamWrite(pfs->queue, pfs->channel, pfs->dir_table + file_no, (u8*)&dir, 0); return ret; } s32 __osPfsReleasePages(OSPfs* pfs, __OSInode* inode, u8 initialPage, u8 bank, __OSInodeUnit* finalPage) { __OSInodeUnit next; __OSInodeUnit prev; s32 ret = 0; next.ipage = (u16)((bank << 8) + initialPage); do { prev = next; next = inode->inodePage[next.inode_t.page]; inode->inodePage[prev.inode_t.page].ipage = PFS_PAGE_NOT_USED; } while (next.ipage >= pfs->inodeStartPage && next.inode_t.bank == bank); *finalPage = next; return ret; }