#pragma once enum SeqPlayers { /* 0 */ SEQ_BGM_MAIN, /* 1 */ SEQ_FANFARE, /* 2 */ SEQ_SFX, /* 3 */ SEQ_BGM_SUB, /* 4 */ SEQ_MAX }; namespace Game { void InitSettings(); void LoadSettings(); void LoadPadSettings(); void SaveSettings(); void SetSeqPlayerVolume(SeqPlayers playerId, float volume); }