/* * File: z_en_scene_change.c * Overlay: ovl_En_Scene_Change * Description: Unknown (Broken Actor) */ #include "z_en_scene_change.h" #define FLAGS 0 void EnSceneChange_Init(Actor* thisx, GlobalContext* globalCtx); void EnSceneChange_Destroy(Actor* thisx, GlobalContext* globalCtx); void EnSceneChange_Update(Actor* thisx, GlobalContext* globalCtx); void EnSceneChange_Draw(Actor* thisx, GlobalContext* globalCtx); void EnSceneChange_DoNothing(EnSceneChange* this, GlobalContext* globalCtx); const ActorInit En_Scene_Change_InitVars = { ACTOR_EN_SCENE_CHANGE, ACTORCAT_PROP, FLAGS, OBJECT_JJ, sizeof(EnSceneChange), (ActorFunc)EnSceneChange_Init, (ActorFunc)EnSceneChange_Destroy, (ActorFunc)EnSceneChange_Update, (ActorFunc)EnSceneChange_Draw, NULL, }; void EnSceneChange_SetupAction(EnSceneChange* this, EnSceneChangeActionFunc actionFunc) { this->actionFunc = actionFunc; } void EnSceneChange_Init(Actor* thisx, GlobalContext* globalCtx) { EnSceneChange* this = (EnSceneChange*)thisx; EnSceneChange_SetupAction(this, EnSceneChange_DoNothing); } void EnSceneChange_Destroy(Actor* thisx, GlobalContext* globalCtx) { } void EnSceneChange_DoNothing(EnSceneChange* this, GlobalContext* globalCtx) { } void EnSceneChange_Update(Actor* thisx, GlobalContext* globalCtx) { EnSceneChange* this = (EnSceneChange*)thisx; this->actionFunc(this, globalCtx); } void EnSceneChange_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 pad[2]; Gfx* displayList; s32 pad2[2]; Gfx* displayListHead; displayList = Graph_Alloc(globalCtx->state.gfxCtx, 0x3C0); OPEN_DISPS(globalCtx->state.gfxCtx); displayListHead = displayList; gSPSegment(POLY_OPA_DISP++, 0x0C, displayListHead); func_80093D18(globalCtx->state.gfxCtx); CLOSE_DISPS(globalCtx->state.gfxCtx); }