#ifndef Z_BG_MIZU_BWALL_H #define Z_BG_MIZU_BWALL_H #include "ultra64.h" #include "global.h" struct BgMizuBwall; typedef void (*BgMizuBwallActionFunc)(struct BgMizuBwall*, GlobalContext*); typedef struct BgMizuBwall { /* 0x0000 */ DynaPolyActor dyna; /* 0x0164 */ ColliderTris collider; /* 0x0184 */ ColliderTrisElement elements[3]; // only ever uses 2 /* 0x0298 */ BgMizuBwallActionFunc actionFunc; /* 0x029C */ f32 yRot; /* 0x02A0 */ s32 scrollAlpha1; /* 0x02A4 */ s32 scrollAlpha2; /* 0x02A8 */ s32 scrollAlpha3; /* 0x02AC */ s32 scrollAlpha4; /* 0x02B0 */ s32 breakTimer; /* 0x02B4 */ char unk_2B4[4]; /* 0x02B8 */ Gfx* dList; } BgMizuBwall; // size = 0x02BC typedef enum { MIZUBWALL_FLOOR, MIZUBWALL_RUTO_ROOM, MIZUBWALL_UNUSED, MIZUBWALL_STINGER_ROOM_1, MIZUBWALL_STINGER_ROOM_2 } BgMizuBwallType; #endif