#pragma once

#include "align_asset_macro.h"

#define dgHouseOfTwinsBgTex "__OTR__textures/vr_K3VR_static/gHouseOfTwinsBgTex"
static const ALIGN_ASSET(2) char gHouseOfTwinsBgTex[] = dgHouseOfTwinsBgTex;

#define dgHouseOfTwins2BgTex "__OTR__textures/vr_K3VR_static/gHouseOfTwins2BgTex"
static const ALIGN_ASSET(2) char gHouseOfTwins2BgTex[] = dgHouseOfTwins2BgTex;

#define dgHouseOfTwins3BgTex "__OTR__textures/vr_K3VR_static/gHouseOfTwins3BgTex"
static const ALIGN_ASSET(2) char gHouseOfTwins3BgTex[] = dgHouseOfTwins3BgTex;