#ifndef Z64CUTSCENE_COMMANDS_H #define Z64CUTSCENE_COMMANDS_H #include "command_macros_base.h" #include "z64cutscene.h" /** * ARGS * s32 totalEntries (e), s32 endFrame (n) * FORMAT * eeeeeeee nnnnnnnn * size = 0x8 */ #define CS_BEGIN_CUTSCENE(totalEntries, endFrame) CMD_W(totalEntries), CMD_W(endFrame) /** * ARGS * s16 startFrame (s), s16 endFrame (e) * FORMAT * 00000001 0001ssss eeee0000 * size = 0xC */ #define CS_CAM_POS_LIST CS_CAM_EYE_LIST #define CS_CAM_EYE_LIST(startFrame, endFrame) \ CS_CMD_CAM_EYE, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000) /** * ARGS * s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a), * s16 xPos (x), s16 yPos (y), s16 zPos (z) * FORMAT * Capital U is Unused * ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU * size = 0x10 */ #define CS_CAM_POS CS_CAM_EYE #define CS_CAM_EYE(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \ CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused) /** * ARGS * s16 startFrame (s), s16 endFrame (e) * FORMAT * 00000002 0001ssss eeee0000 * size = 0xC */ #define CS_CAM_FOCUS_POINT_LIST CS_CAM_AT_LIST #define CS_CAM_AT_LIST(startFrame, endFrame) \ CS_CMD_CAM_AT, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000) /** * ARGS * s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a), * s16 xPos (x), s16 yPos (y), s16 zPos (z) * FORMAT * Capital U is Unused * ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU * size = 0x10 */ #define CS_CAM_FOCUS_POINT CS_CAM_AT #define CS_CAM_AT(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \ CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused) /** * ARGS * s32 entries (e) * FORMAT * 00000003 eeeeeeee * size = 0x8 */ #define CS_MISC_LIST(entries) CS_CMD_MISC, CMD_W(entries) /** * ARGS * s16 unk (u), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * uuuussss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU * size = 0x30 */ #define CS_MISC(unk, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7, unused8, unused9, unused10) \ CMD_HH(unk, startFrame), CMD_HH(endFrame, unused0), \ CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \ CMD_W(unused6), CMD_W(unused7), CMD_W(unused8), CMD_W(unused9), CMD_W(unused10) /** * ARGS * s32 entries (e) * FORMAT * 00000004 eeeeeeee * size = 0x8 */ #define CS_LIGHTING_LIST(entries) CS_CMD_SET_LIGHTING, CMD_W(entries) /** * ARGS * s16 setting (m), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * mmmmssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000 * size = 0x30 */ #define CS_LIGHTING(setting, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \ CMD_HH(setting, startFrame), CMD_HH(endFrame, unused0), \ CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \ CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000 /** * ARGS * s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused , may be consistently zero * 00000005 0001ssss eeee0000 * size = 0xC */ #define CS_CAM_POS_PLAYER_LIST CS_CAM_EYE_REL_TO_PLAYER_LIST #define CS_CAM_EYE_REL_TO_PLAYER_LIST(startFrame, endFrame) \ CS_CMD_CAM_EYE_REL_TO_PLAYER, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000) /** * ARGS * s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a), * s16 xPos (x), s16 yPos (y), s16 zPos (z) * FORMAT * Capital U is Unused * ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU * size = 0x10 */ #define CS_CAM_POS_PLAYER CS_CAM_EYE_REL_TO_PLAYER #define CS_CAM_EYE_REL_TO_PLAYER(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \ CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused) /** * ARGS * s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused , may be consistently zero * 00000006 0001ssss eeee0000 * size = 0xC */ #define CS_CAM_FOCUS_POINT_PLAYER_LIST CS_CAM_AT_REL_TO_PLAYER_LIST #define CS_CAM_AT_REL_TO_PLAYER_LIST(startFrame, endFrame) \ CS_CMD_CAM_AT_REL_TO_PLAYER, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000) /** * ARGS * s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a), * s16 xPos (x), s16 yPos (y), s16 zPos (z) * FORMAT * Capital U is Unused * ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU * size = 0x10 */ #define CS_CAM_FOCUS_POINT_PLAYER CS_CAM_AT_REL_TO_PLAYER #define CS_CAM_AT_REL_TO_PLAYER(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \ CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused) /** * ARGS * s16 unk (u), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * 00000007 uuuussss eeeeUUUU * size = 0xC */ #define CS_CMD_07_LIST(unk, startFrame, endFrame, unused) \ CS_CMD_07, CMD_HH(unk, startFrame), CMD_HH(endFrame, unused) /** * ARGS * s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a), * s16 xPos (x), s16 yPos (y), s16 zPos (z) * FORMAT * Capital U is Unused * ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU * size = 0x10 */ #define CS_CMD_07(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \ CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused) /** * ARGS * s16 unk (u), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * 00000008 uuuussss eeeeUUUU * size = 0xC */ #define CS_CMD_08_LIST(unk, startFrame, endFrame, unused) \ CS_CMD_08, CMD_HH(unk, startFrame), CMD_HH(endFrame, unused) /** * ARGS * s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a), * s16 xPos (x), s16 yPos (y), s16 zPos (z) * FORMAT * Capital U is Unused * ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU * size = 0x10 */ #define CS_CMD_08(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \ CMD_BBH(continueFlag, roll, frame), CMD_F(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused) /** * ARGS * s32 entries (e) * FORMAT * 00000009 eeeeeeee * size = 0x8 */ #define CS_CMD_09_LIST(entries) CS_CMD_09, CMD_W(entries) /** * ARGS * s16 unk (u), s16 startFrame (s), s16 endFrame (e), s16 unk2 (v), s16 unk3 (w), s16 unk4 (x) * FORMAT * Capital U is Unused * uuuussss eeeevvww xxUUUUUU * size = 0xC */ #define CS_CMD_09(unk, startFrame, endFrame, unk2, unk3, unk4, unused0, unused1) \ CMD_HH(unk, startFrame), CMD_HBB(endFrame, unk2, unk3), CMD_BBH(unk4, unused0, unused1) /** * ARGS * s32 cmdType (c), s32 entries (e) * FORMAT * cccccccc eeeeeeee * size = 0x8 */ #define CS_UNK_DATA_LIST(cmdType, entries) CMD_W(cmdType), CMD_W(entries) /** * ARGS * s32 unk1 (a), s32 unk2 (b), s32 unk3 (c), s32 unk4 (d), s32 unk5 (e), s32 unk6 (f), * s32 unk7 (g), s32 unk8 (h), s32 unk9 (i), s32 unk10 (j), s32 unk11 (k), s32 unk12 (l) * FORMAT * aaaaaaaa bbbbbbbb cccccccc dddddddd eeeeeeee ffffffff gggggggg hhhhhhhh iiiiiiii jjjjjjjj kkkkkkkk llllllll * size = 0x30 */ #define CS_UNK_DATA(unk1, unk2, unk3, unk4, unk5, unk6, unk7, unk8, unk9, unk10, unk11, unk12) \ CMD_W(unk1), CMD_W(unk2), CMD_W(unk3), CMD_W(unk4), CMD_W(unk5), CMD_W(unk6), \ CMD_W(unk7), CMD_W(unk8), CMD_W(unk9), CMD_W(unk10), CMD_W(unk11), CMD_W(unk12) /** * ARGS * s32 cmdType (c), s32 entries (e) * FORMAT * cccccccc eeeeeeee * size = 0x8 */ #define CS_NPC_ACTION_LIST(cmdType, entries) CMD_W(cmdType), CMD_W(entries) /** * ARGS * s16 npcAction (a), s16 startFrame (s), s16 endFrame (e), * s16 rotX (u), s16 rotY (v), s16 rotZ (w), * s32 startX (i), s32 startY (j), s32 startZ (k), * s32 endX (l), s32 endY (m), s32 endZ (n), * f32 normX (x), f32 normY (y), f32 normZ (z), * FORMAT * aaaassss eeeeuuuu vvvvwwww iiiiiiii jjjjjjjj kkkkkkkk llllllll mmmmmmmm nnnnnnnn xxxxxxxx yyyyyyyy zzzzzzzz * size = 0x30 */ #define CS_NPC_ACTION(npcAction, startFrame, endFrame, rotX, rotY, rotZ, startX, startY, startZ, endX, endY, endZ, normX, normY, normZ) \ CMD_HH(npcAction, startFrame), CMD_HH(endFrame, rotX), CMD_HH(rotY, rotZ), \ CMD_W(startX), CMD_W(startY), CMD_W(startZ), \ CMD_W(endX), CMD_W(endY), CMD_W(endZ), \ CMD_F(normX), CMD_F(normY), CMD_F(normZ) /** * ARGS * s32 cmdType (c), s32 entries (e) * FORMAT * cccccccc eeeeeeee * size = 0x8 */ #define CS_PLAYER_ACTION_LIST(entries) CS_CMD_SET_PLAYER_ACTION, CMD_W(entries) /** * ARGS * s16 linkAction (a), s16 startFrame (s), s16 endFrame (e), * s16 rotX (u), s16 rotY (v), s16 rotZ (w), * s32 startX (i), s32 startY (j), s32 startZ (k), * s32 endX (l), s32 endY (m), s32 endZ (n), * f32 normX (x), f32 normY (y), f32 normZ (z), * FORMAT * aaaassss eeeeuuuu vvvvwwww iiiiiiii jjjjjjjj kkkkkkkk llllllll mmmmmmmm nnnnnnnn xxxxxxxx yyyyyyyy zzzzzzzz * size = 0x30 */ #define CS_PLAYER_ACTION(linkAction, startFrame, endFrame, rotX, rotY, rotZ, startX, startY, startZ, endX, endY, endZ, normX, normY, normZ) \ CS_NPC_ACTION(linkAction, startFrame, endFrame, rotX, rotY, rotZ, startX, startY, startZ, endX, endY, endZ, normX, normY, normZ) /** * ARGS * s32 entries (e) * FORMAT * 00000013 eeeeeeee * size = 0x8 */ #define CS_TEXT_LIST(entries) CS_CMD_TEXTBOX, CMD_W(entries) /** * ARGS * s16 messageId (i), s16 startFrame (s), s16 endFrame (e), s16 type (o), * s16 topOptionBranch (y), s16 bottomOptionBranch (n) * FORMAT * iiiissss eeeeoooo yyyynnnn * size = 0xC */ #define CS_TEXT_DISPLAY_TEXTBOX(messageId, startFrame, endFrame, type, topOptionBranch, bottomOptionBranch) \ CMD_HH(messageId, startFrame), CMD_HH(endFrame, type), CMD_HH(topOptionBranch, bottomOptionBranch) /** * ARGS * s16 startFrame (s), s16 endFrame (e) * FORMAT * FFFFssss eeeeFFFF FFFFFFFF * size = 0xC */ #define CS_TEXT_NONE(startFrame, endFrame) \ CS_TEXT_DISPLAY_TEXTBOX(0xFFFF, startFrame, endFrame, 0xFFFF, 0xFFFF, 0xFFFF) /** * ARGS * s16 ocarinaSongAction (o), s16 startFrame (s), s16 endFrame (e), s16 topOptionBranch (i) * FORMAT * oooossss eeee0002 iiiiFFFF * size = 0xC */ #define CS_TEXT_LEARN_SONG(ocarinaSongAction, startFrame, endFrame, messageId) \ CS_TEXT_DISPLAY_TEXTBOX(ocarinaSongAction, startFrame, endFrame, 0x0002, messageId, 0xFFFF) /** * ARGS * s16 transitionType (t), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused , endFrame duplicate * 0000002D 00000001 ttttssss eeeeUUUU * size = 0x10 */ #define CS_SCENE_TRANS_FX(transitionType, startFrame, endFrame) \ CS_CMD_SCENE_TRANS_FX, 0x00000001, CMD_HH(transitionType, startFrame), CMD_HH(endFrame, endFrame) /** * ARGS * s32 entries (e) * FORMAT * 00000056 eeeeeeee * size = 0x8 */ #define CS_PLAY_BGM_LIST(entries) CS_CMD_PLAYBGM, CMD_W(entries) /** * ARGS * s16 sequence (q), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * qqqqssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000 * size = 0x30 */ #define CS_PLAY_BGM(sequence, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \ CMD_HH(sequence, startFrame), CMD_HH(endFrame, unused0), \ CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \ CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000 /** * ARGS * s32 entries (e) * FORMAT * 00000057 eeeeeeee * size = 0x8 */ #define CS_STOP_BGM_LIST(entries) CS_CMD_STOPBGM, CMD_W(entries) /** * ARGS * s16 sequence (q), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * uuqqssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000 * size = 0x30 */ #define CS_STOP_BGM(sequence, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \ CMD_HH(sequence, startFrame), CMD_HH(endFrame, unused0), \ CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \ CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000 /** * ARGS * s32 entries (e) * FORMAT * 0000007C eeeeeeee * size = 0x8 */ #define CS_FADE_BGM_LIST(entries) CS_CMD_FADEBGM, CMD_W(entries) /** * ARGS * s16 fadeType (t), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused * ttttssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000 * size = 0x30 */ #define CS_FADE_BGM(fadeType, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \ CMD_HH(fadeType, startFrame), CMD_HH(endFrame, unused0), \ CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \ CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000 /** * ARGS * s32 entries (e) * FORMAT * 0000008C eeeeeeee * size = 0x8 */ #define CS_TIME_LIST(entries) CS_CMD_SETTIME, CMD_W(entries) /** * ARGS * s16 unk (u), s16 startFrame (s), s16 endFrame (e), s8 hour (h), s8 min (m) * FORMAT * Capital U is Unused * uuuussss eeeehhmm UUUUUUUU * size = 0xC */ #define CS_TIME(unk, startFrame, endFrame, hour, min, unused) \ CMD_HH(unk, startFrame), \ CMD_HBB(endFrame, hour, min), \ CMD_W(unused) /** * ARGS * CutsceneTerminatorDestination dest (d), s16 startFrame (s), s16 endFrame (e) * FORMAT * Capital U is Unused , endFrame duplicate * 000003E8 00000001 ddddssss eeeeUUUU * size = 0x10 */ #define CS_TERMINATOR(dest, startFrame, endFrame) \ CS_CMD_TERMINATOR, 0x00000001, CMD_HH(dest, startFrame), CMD_HH(endFrame, endFrame) /** * Marks the end of a cutscene */ #define CS_END() 0xFFFFFFFF, 0x00000000 #endif