#pragma once #include "ZResource.h" #include "ZTexture.h" #include "ZDisplayList.h" #include "ZSkeleton.h" #include "ZLimb.h" #include "Exporter.h" #include class OTRExporter_SkeletonLimb : public OTRExporter { public: virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override; };