#include "file_choose.h" #include "textures/title_static/title_static.h" #include "assets/overlays/ovl_File_Choose/ovl_file_choose.h" static s16 D_808124C0[] = { 0x0002, 0x0003, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0001, 0x0002, 0x0000, 0x0001, 0x0001, 0x0002, 0x0001, 0x0001, 0x0004, 0x0002, 0x0002, 0x0002, 0x0001, 0x0001, 0x0000, 0x0002, 0x0000, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0000, 0x0001, 0x0001, 0x0001, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0003, 0x0002, 0x0002, 0x0004, 0x0003, 0x0002, 0x0004, 0x0001, 0x0002, 0x0002, 0x0001, 0x0001, 0x0002, 0x0002, 0x0003, 0x0002, 0x0002, 0x0000, 0x0002, 0x0002, 0x0002, 0x0000, 0x0003, 0x0001, 0x0000, }; static s16 D_80812544[] = { 0x0001, 0x0002, 0x0000, 0x0001, 0x0001, 0x0002, 0x0001, 0x0001, 0x0004, 0x0002, 0x0002, 0x0002, 0x0001, 0x0001, 0x0000, 0x0002, 0x0000, 0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0000, 0x0001, 0x0001, 0x0001, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0003, 0x0002, 0x0002, 0x0004, 0x0003, 0x0002, 0x0004, 0x0001, 0x0002, 0x0002, 0x0001, 0x0001, 0x0002, 0x0002, 0x0003, 0x0002, 0x0002, 0x0000, 0x0002, 0x0002, 0x0002, 0x0003, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0002, 0x0001, 0x0003, }; void FileChoose_DrawCharacter(GraphicsContext* gfxCtx, void* texture, s16 vtx) { OPEN_DISPS(gfxCtx); gDPLoadTextureBlock_4b(POLY_OPA_DISP++, texture, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0); CLOSE_DISPS(gfxCtx); } void FileChoose_SetKeyboardVtx(GameState* thisx) { FileChooseContext* this = (FileChooseContext*)thisx; s16 val; s16 phi_t2; s16 phi_t0; s16 phi_t3; s16 phi_s1; s16 phi_t1; s16 phi_s2; this->keyboardVtx = Graph_Alloc(this->state.gfxCtx, sizeof(Vtx) * 4 * 5 * 13); phi_s1 = 0x26; for (phi_t2 = 0, phi_s2 = 0, phi_t3 = 0; phi_s2 < 5; phi_s2++) { phi_t0 = -0x60; for (phi_t1 = 0; phi_t1 < 13; phi_t1++, phi_t3 += 4, phi_t2++) { this->keyboardVtx[phi_t3].v.ob[0] = this->keyboardVtx[phi_t3 + 2].v.ob[0] = D_80812544[phi_t2] + phi_t0; this->keyboardVtx[phi_t3 + 1].v.ob[0] = this->keyboardVtx[phi_t3 + 3].v.ob[0] = D_80812544[phi_t2] + phi_t0 + 12; this->keyboardVtx[phi_t3].v.ob[1] = this->keyboardVtx[phi_t3 + 1].v.ob[1] = phi_s1; this->keyboardVtx[phi_t3 + 2].v.ob[1] = this->keyboardVtx[phi_t3 + 3].v.ob[1] = phi_s1 - 12; this->keyboardVtx[phi_t3].v.ob[2] = this->keyboardVtx[phi_t3 + 1].v.ob[2] = this->keyboardVtx[phi_t3 + 2].v.ob[2] = this->keyboardVtx[phi_t3 + 3].v.ob[2] = 0; this->keyboardVtx[phi_t3].v.flag = this->keyboardVtx[phi_t3 + 1].v.flag = this->keyboardVtx[phi_t3 + 2].v.flag = this->keyboardVtx[phi_t3 + 3].v.flag = 0; this->keyboardVtx[phi_t3].v.tc[0] = this->keyboardVtx[phi_t3].v.tc[1] = this->keyboardVtx[phi_t3 + 1].v.tc[1] = this->keyboardVtx[phi_t3 + 2].v.tc[0] = 0; this->keyboardVtx[phi_t3 + 1].v.tc[0] = this->keyboardVtx[phi_t3 + 2].v.tc[1] = this->keyboardVtx[phi_t3 + 3].v.tc[0] = this->keyboardVtx[phi_t3 + 3].v.tc[1] = 0x200; this->keyboardVtx[phi_t3].v.cn[0] = this->keyboardVtx[phi_t3 + 1].v.cn[0] = this->keyboardVtx[phi_t3 + 2].v.cn[0] = this->keyboardVtx[phi_t3 + 3].v.cn[0] = this->keyboardVtx[phi_t3].v.cn[1] = this->keyboardVtx[phi_t3 + 1].v.cn[1] = this->keyboardVtx[phi_t3 + 2].v.cn[1] = this->keyboardVtx[phi_t3 + 3].v.cn[1] = this->keyboardVtx[phi_t3].v.cn[2] = this->keyboardVtx[phi_t3 + 1].v.cn[2] = this->keyboardVtx[phi_t3 + 2].v.cn[2] = this->keyboardVtx[phi_t3 + 3].v.cn[2] = this->keyboardVtx[phi_t3].v.cn[3] = this->keyboardVtx[phi_t3 + 1].v.cn[3] = this->keyboardVtx[phi_t3 + 2].v.cn[3] = this->keyboardVtx[phi_t3 + 3].v.cn[3] = 255; phi_t0 += 0x10; } phi_s1 -= 0x10; } } static void* sNameLabelTextures[] = { gFileSelNameENGTex, gFileSelNameENGTex, gFileSelNameFRATex }; static void* sBackspaceEndTextures[][2] = { { gFileSelBackspaceButtonTex, gFileSelENDButtonENGTex }, { gFileSelBackspaceButtonTex, gFileSelENDButtonGERTex }, { gFileSelBackspaceButtonTex, gFileSelENDButtonFRATex }, }; static u16 sBackspaceEndWidths[] = { 28, 44 }; static s16 D_808125EC[] = { 0xFFE2, 0xFFF0, 0xFFFA, 0x0004, 0x000E, 0x0018, 0x0022, 0x002C, 0x0036, 0xFFF0, 0xFFF0, }; static s16 D_80812604[] = { 0x0048, 0x0045, 0x0045, 0x0045, 0x0045, 0x0045, 0x0045, 0x0045, 0x0045, 0x0045, 0x0045, }; /** * Set vertices used by all elements of the name entry screen that are NOT the keyboard. * This includes the cursor highlight, the name entry plate and characters, and the buttons. */ void FileChoose_SetNameEntryVtx(GameState* thisx) { FileChooseContext* this = (FileChooseContext*)thisx; Font* font = &this->font; s16 phi_s0; s16 phi_t1; u8 temp; s16 phi_v0; char* filename = Save_GetSaveMetaInfo(this->buttonIndex)->playerName; OPEN_DISPS(this->state.gfxCtx); gDPPipeSync(POLY_OPA_DISP++); gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->titleAlpha[0]); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0); gSPVertex(POLY_OPA_DISP++, D_80811BB0, 24, 0); gDPLoadTextureBlock(POLY_OPA_DISP++, sNameLabelTextures[gSaveContext.language], G_IM_FMT_IA, G_IM_SIZ_8b, 56, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0); gDPPipeSync(POLY_OPA_DISP++); phi_s0 = 0x10; for (phi_t1 = 0; phi_t1 < 2; phi_t1++, phi_s0 += 4) { if (CVar_GetS32("gHudColors", 1) == 2) { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150), CVar_GetS32("gCCFileChoosePrimB", 255), 255); } else { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2], 255); } gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0); gDPLoadTextureBlock(POLY_OPA_DISP++, sBackspaceEndTextures[gSaveContext.language][phi_t1], G_IM_FMT_IA, G_IM_SIZ_16b, sBackspaceEndWidths[phi_t1], 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSP1Quadrangle(POLY_OPA_DISP++, phi_s0, phi_s0 + 2, phi_s0 + 3, phi_s0 + 1, 0); } this->nameEntryVtx = Graph_Alloc(this->state.gfxCtx, 44 * sizeof(Vtx)); for (phi_s0 = 0, phi_t1 = 0; phi_t1 < 44; phi_t1 += 4, phi_s0++) { if ((phi_s0 > 0) && (phi_s0 < 9)) { temp = filename[phi_s0 - 1]; this->nameEntryVtx[phi_t1].v.ob[0] = this->nameEntryVtx[phi_t1 + 2].v.ob[0] = D_808125EC[phi_s0] + this->nameEntryBoxPosX + D_808124C0[temp]; this->nameEntryVtx[phi_t1 + 1].v.ob[0] = this->nameEntryVtx[phi_t1 + 3].v.ob[0] = this->nameEntryVtx[phi_t1].v.ob[0] + 0xA; } else { this->nameEntryVtx[phi_t1].v.ob[0] = this->nameEntryVtx[phi_t1 + 2].v.ob[0] = D_808125EC[phi_s0] + this->nameEntryBoxPosX; this->nameEntryVtx[phi_t1 + 1].v.ob[0] = this->nameEntryVtx[phi_t1 + 3].v.ob[0] = this->nameEntryVtx[phi_t1].v.ob[0] + 0xA; } this->nameEntryVtx[phi_t1].v.ob[1] = this->nameEntryVtx[phi_t1 + 1].v.ob[1] = D_80812604[phi_s0]; this->nameEntryVtx[phi_t1 + 2].v.ob[1] = this->nameEntryVtx[phi_t1 + 3].v.ob[1] = this->nameEntryVtx[phi_t1].v.ob[1] - 0xA; this->nameEntryVtx[phi_t1].v.ob[2] = this->nameEntryVtx[phi_t1 + 1].v.ob[2] = this->nameEntryVtx[phi_t1 + 2].v.ob[2] = this->nameEntryVtx[phi_t1 + 3].v.ob[2] = 0; this->nameEntryVtx[phi_t1].v.flag = this->nameEntryVtx[phi_t1 + 1].v.flag = this->nameEntryVtx[phi_t1 + 2].v.flag = this->nameEntryVtx[phi_t1 + 3].v.flag = 0; this->nameEntryVtx[phi_t1].v.tc[0] = this->nameEntryVtx[phi_t1].v.tc[1] = this->nameEntryVtx[phi_t1 + 1].v.tc[1] = this->nameEntryVtx[phi_t1 + 2].v.tc[0] = 0; this->nameEntryVtx[phi_t1 + 1].v.tc[0] = this->nameEntryVtx[phi_t1 + 2].v.tc[1] = this->nameEntryVtx[phi_t1 + 3].v.tc[0] = this->nameEntryVtx[phi_t1 + 3].v.tc[1] = 0x200; this->nameEntryVtx[phi_t1].v.cn[0] = this->nameEntryVtx[phi_t1 + 1].v.cn[0] = this->nameEntryVtx[phi_t1 + 2].v.cn[0] = this->nameEntryVtx[phi_t1 + 3].v.cn[0] = this->nameEntryVtx[phi_t1].v.cn[1] = this->nameEntryVtx[phi_t1 + 1].v.cn[1] = this->nameEntryVtx[phi_t1 + 2].v.cn[1] = this->nameEntryVtx[phi_t1 + 3].v.cn[1] = this->nameEntryVtx[phi_t1].v.cn[2] = this->nameEntryVtx[phi_t1 + 1].v.cn[2] = this->nameEntryVtx[phi_t1 + 2].v.cn[2] = this->nameEntryVtx[phi_t1 + 3].v.cn[2] = this->nameEntryVtx[phi_t1].v.cn[3] = this->nameEntryVtx[phi_t1 + 1].v.cn[3] = this->nameEntryVtx[phi_t1 + 2].v.cn[3] = this->nameEntryVtx[phi_t1 + 3].v.cn[3] = 0xFF; } this->nameEntryVtx[1].v.ob[0] = this->nameEntryVtx[3].v.ob[0] = this->nameEntryVtx[0].v.ob[0] + 0x6C; this->nameEntryVtx[2].v.ob[1] = this->nameEntryVtx[3].v.ob[1] = this->nameEntryVtx[0].v.ob[1] - 0x10; this->nameEntryVtx[1].v.tc[0] = this->nameEntryVtx[3].v.tc[0] = 0xD80; gDPPipeSync(POLY_OPA_DISP++); gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); if (CVar_GetS32("gHudColors", 1) == 2) { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150), CVar_GetS32("gCCFileChoosePrimB", 255), this->nameEntryBoxAlpha); } else { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2], this->nameEntryBoxAlpha); } gSPVertex(POLY_OPA_DISP++, this->nameEntryVtx, 4, 0); gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelNameBoxTex, G_IM_FMT_IA, G_IM_SIZ_16b, 108, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0); gDPPipeSync(POLY_OPA_DISP++); gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); gSPVertex(POLY_OPA_DISP++, this->nameEntryVtx + 4, 32, 0); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->nameEntryBoxAlpha); for (phi_v0 = 0, phi_s0 = 0; phi_s0 < 0x20; phi_s0 += 4, phi_v0++) { FileChoose_DrawCharacter(this->state.gfxCtx, font->fontBuf + filename[phi_v0] * FONT_CHAR_TEX_SIZE, phi_s0); } this->nameEntryVtx[0x25].v.tc[0] = this->nameEntryVtx[0x26].v.tc[1] = this->nameEntryVtx[0x27].v.tc[0] = this->nameEntryVtx[0x27].v.tc[1] = this->nameEntryVtx[0x29].v.tc[0] = this->nameEntryVtx[0x2A].v.tc[1] = this->nameEntryVtx[0x2B].v.tc[0] = this->nameEntryVtx[0x2B].v.tc[1] = 0x300; if ((this->kbdButton == 0) || (this->kbdButton == 1) || (this->kbdButton == 4)) { this->nameEntryVtx[0x29].v.tc[0] = this->nameEntryVtx[0x2B].v.tc[0] = 0x700; } else if ((this->kbdButton == 2) || (this->kbdButton == 3)) { this->nameEntryVtx[0x29].v.tc[0] = this->nameEntryVtx[0x2B].v.tc[0] = 0x500; } CLOSE_DISPS(this->state.gfxCtx); } void FileChoose_DrawKeyboard(GameState* thisx) { FileChooseContext* this = (FileChooseContext*)thisx; Font* font = &this->font; s16 i = 0; s16 tmp; s16 vtx = 0; OPEN_DISPS(this->state.gfxCtx); func_800949A8(this->state.gfxCtx); gDPSetCycleType(POLY_OPA_DISP++, G_CYC_2CYCLE); gDPSetRenderMode(POLY_OPA_DISP++, G_RM_PASS, G_RM_XLU_SURF2); gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED); gDPSetPrimColor(POLY_OPA_DISP++, 0, this->charBgAlpha, 255, 255, 255, 255); while (vtx < 0x100) { gSPVertex(POLY_OPA_DISP++, &this->keyboardVtx[vtx], 32, 0); for (tmp = 0; tmp < 32; i++, tmp += 4) { FileChoose_DrawCharacter(this->state.gfxCtx, font->fontBuf + D_808123F0[i] * FONT_CHAR_TEX_SIZE, tmp); } vtx += 32; } gSPVertex(POLY_OPA_DISP++, &this->keyboardVtx[0x100], 4, 0); FileChoose_DrawCharacter(this->state.gfxCtx, font->fontBuf + D_808123F0[i] * FONT_CHAR_TEX_SIZE, 0); CLOSE_DISPS(this->state.gfxCtx); } void FileChoose_DrawNameEntry(GameState* thisx) { FileChooseContext* this = (FileChooseContext*)thisx; Font* font = &this->font; Input* input = &this->state.input[0]; s16 i; s16 tmp; u16 dayTime; s16 validName; char* filename = Save_GetSaveMetaInfo(this->buttonIndex)->playerName; OPEN_DISPS(this->state.gfxCtx); FileChoose_SetKeyboardVtx(&this->state); FileChoose_SetNameEntryVtx(&this->state); FileChoose_PulsateCursor(&this->state); tmp = (this->newFileNameCharCount * 4) + 4; this->nameEntryVtx[36].v.ob[0] = this->nameEntryVtx[38].v.ob[0] = this->nameEntryVtx[tmp].v.ob[0] - 6; this->nameEntryVtx[37].v.ob[0] = this->nameEntryVtx[39].v.ob[0] = this->nameEntryVtx[36].v.ob[0] + 24; this->nameEntryVtx[36].v.ob[1] = this->nameEntryVtx[37].v.ob[1] = this->nameEntryVtx[tmp].v.ob[1] + 7; this->nameEntryVtx[38].v.ob[1] = this->nameEntryVtx[39].v.ob[1] = this->nameEntryVtx[36].v.ob[1] - 24; Vtx* vertices = ResourceMgr_LoadVtxByName(D_80811BB0); if ((this->kbdButton == FS_KBD_BTN_HIRA) || (this->kbdButton == FS_KBD_BTN_KATA) || (this->kbdButton == FS_KBD_BTN_END)) { if (this->kbdX != this->kbdButton) { osSyncPrintf("014 xpos=%d contents=%d\n", this->kbdX, this->kbdButton); } this->nameEntryVtx[40].v.ob[0] = this->nameEntryVtx[42].v.ob[0] = vertices[(this->kbdX + 1) * 4].v.ob[0] - 4; this->nameEntryVtx[41].v.ob[0] = this->nameEntryVtx[43].v.ob[0] = this->nameEntryVtx[40].v.ob[0] + 52; this->nameEntryVtx[40].v.ob[1] = this->nameEntryVtx[41].v.ob[1] = vertices[(this->kbdX + 1) * 4].v.ob[1] + 4; } else if ((this->kbdButton == FS_KBD_BTN_ENG) || (this->kbdButton == FS_KBD_BTN_BACKSPACE)) { if (this->kbdX != this->kbdButton) { osSyncPrintf("23 xpos=%d contents=%d\n", this->kbdX, this->kbdButton); } this->nameEntryVtx[40].v.ob[0] = this->nameEntryVtx[42].v.ob[0] = vertices[(this->kbdX + 1) * 4].v.ob[0] - 4; this->nameEntryVtx[41].v.ob[0] = this->nameEntryVtx[43].v.ob[0] = this->nameEntryVtx[40].v.ob[0] + 40; this->nameEntryVtx[40].v.ob[1] = this->nameEntryVtx[41].v.ob[1] = vertices[(this->kbdX + 1) * 4].v.ob[1] + 4; } else { if (this->charIndex >= 65) { osSyncPrintf("mjp=%d xpos=%d ypos=%d name_contents=%d\n", this->charIndex, this->kbdX, this->kbdY, this->kbdButton); } this->nameEntryVtx[40].v.ob[0] = this->nameEntryVtx[42].v.ob[0] = this->keyboardVtx[this->charIndex * 4].v.ob[0] - D_80812544[this->charIndex] - 6; this->nameEntryVtx[41].v.ob[0] = this->nameEntryVtx[43].v.ob[0] = this->nameEntryVtx[40].v.ob[0] + 24; this->nameEntryVtx[40].v.ob[1] = this->nameEntryVtx[41].v.ob[1] = this->keyboardVtx[this->charIndex * 4].v.ob[1] + 6; } this->nameEntryVtx[42].v.ob[1] = this->nameEntryVtx[43].v.ob[1] = this->nameEntryVtx[40].v.ob[1] - 24; gSPVertex(POLY_OPA_DISP++, &this->nameEntryVtx[36], 8, 0); gDPPipeSync(POLY_OPA_DISP++); gDPSetCombineLERP(POLY_OPA_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0); if (CVar_GetS32("gHudColors", 1) == 2) { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150), CVar_GetS32("gCCFileChoosePrimB", 255), this->highlightColor[3]); } else { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->highlightColor[0], this->highlightColor[1], this->highlightColor[2], this->highlightColor[3]); } gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelCharHighlightTex, G_IM_FMT_I, G_IM_SIZ_8b, 24, 24, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0); if ((this->kbdButton == FS_KBD_BTN_HIRA) || (this->kbdButton == FS_KBD_BTN_KATA) || (this->kbdButton == FS_KBD_BTN_END)) { gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelMediumButtonHighlightTex, G_IM_FMT_I, G_IM_SIZ_8b, 56, 24, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } else if ((this->kbdButton == FS_KBD_BTN_ENG) || (this->kbdButton == FS_KBD_BTN_BACKSPACE)) { gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelSmallButtonHighlightTex, G_IM_FMT_I, G_IM_SIZ_8b, 40, 24, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); } gSP1Quadrangle(POLY_OPA_DISP++, 4, 6, 7, 5, 0); FileChoose_DrawKeyboard(&this->state); gDPPipeSync(POLY_OPA_DISP++); func_800949A8(this->state.gfxCtx); gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255); if (this->configMode == CM_NAME_ENTRY) { if (CHECK_BTN_ALL(input->press.button, BTN_START)) { Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); // place cursor on END button this->kbdY = 5; this->kbdX = 4; } else if (CHECK_BTN_ALL(input->press.button, BTN_B)) { if ((this->newFileNameCharCount == 7) && (filename[7] != 0x3E)) { for (i = this->newFileNameCharCount; i < 7; i++) { filename[i] = filename[i + 1]; } filename[i] = 0x3E; Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } else { this->newFileNameCharCount--; if (this->newFileNameCharCount < 0) { this->newFileNameCharCount = 0; this->configMode = CM_NAME_ENTRY_TO_MAIN; CVar_SetS32("gOnFileSelectNameEntry", 0); } else { for (i = this->newFileNameCharCount; i < 7; i++) { filename[i] = filename[i + 1]; } filename[i] = 0x3E; Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } } } else { if (this->charPage <= FS_CHAR_PAGE_ENG) { if (this->kbdY != 5) { // draw the character the cursor is hovering over in yellow gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 0, 255); gSPVertex(POLY_OPA_DISP++, &this->keyboardVtx[this->charIndex * 4], 4, 0); FileChoose_DrawCharacter(this->state.gfxCtx, font->fontBuf + D_808123F0[this->charIndex] * FONT_CHAR_TEX_SIZE, 0); if (CHECK_BTN_ALL(input->press.button, BTN_A)) { Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); filename[this->newFileNameCharCount] = D_808123F0[this->charIndex]; this->newFileNameCharCount++; if (this->newFileNameCharCount > 7) { this->newFileNameCharCount = 7; } } } else if (CHECK_BTN_ALL(input->press.button, BTN_A) && (this->charPage != this->kbdButton)) { if (this->kbdButton == FS_KBD_BTN_BACKSPACE) { if ((this->newFileNameCharCount == 7) && (filename[7] != 0x3E)) { for (i = this->newFileNameCharCount; i < 7; i++) { filename[i] = filename[i + 1]; } filename[i] = 0x3E; Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } else { this->newFileNameCharCount--; if (this->newFileNameCharCount < 0) { this->newFileNameCharCount = 0; } for (i = this->newFileNameCharCount; i < 7; i++) { filename[i] = filename[i + 1]; } filename[i] = 0x3E; Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } } else if (this->kbdButton == FS_KBD_BTN_END) { validName = false; for (i = 0; i < 8; i++) { if (filename[i] != 0x3E) { validName = true; break; } } if (validName) { Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); gSaveContext.fileNum = this->buttonIndex; dayTime = ((void)0, gSaveContext.dayTime); Sram_InitSave(this); gSaveContext.dayTime = dayTime; this->configMode = CM_NAME_ENTRY_TO_MAIN; CVar_SetS32("gOnFileSelectNameEntry", 0); CVar_SetS32("gNewFileDropped", 0); this->nameBoxAlpha[this->buttonIndex] = this->nameAlpha[this->buttonIndex] = 200; this->connectorAlpha[this->buttonIndex] = 255; func_800AA000(300.0f, 0xB4, 0x14, 0x64); } else { Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); } } } if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) { Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->newFileNameCharCount++; if (this->newFileNameCharCount > 7) { this->newFileNameCharCount = 7; } } else if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) { Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->newFileNameCharCount--; if (this->newFileNameCharCount < 0) { this->newFileNameCharCount = 0; } } } } } gDPPipeSync(POLY_OPA_DISP++); gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA); CLOSE_DISPS(this->state.gfxCtx); } /** * Fade in the name entry box and slide it to the center of the screen from the right side. * After the name entry box is in place, init the keyboard/cursor and change modes. * Update function for `CM_START_NAME_ENTRY` */ void FileChoose_StartNameEntry(GameState* thisx) { FileChooseContext* this = (FileChooseContext*)thisx; this->nameEntryBoxAlpha += 25; if (this->nameEntryBoxAlpha >= 255) { this->nameEntryBoxAlpha = 255; } this->nameEntryBoxPosX -= 30; if (this->nameEntryBoxPosX <= 0) { this->nameEntryBoxPosX = 0; this->nameEntryBoxAlpha = 255; this->kbdX = 0; this->kbdY = 0; this->kbdButton = 99; this->configMode = CM_NAME_ENTRY; } } /** * Update the keyboard cursor and play sounds at the appropriate times. * There are many special cases for warping the cursor depending on where * the cursor currently is. * Update function for `CM_NAME_ENTRY` */ void FileChoose_UpdateKeyboardCursor(GameState* thisx) { FileChooseContext* this = (FileChooseContext*)thisx; Input* input = &this->state.input[0]; s16 prevKbdX; bool dpad = CVar_GetS32("gDpadText", 0); this->kbdButton = 99; if (this->kbdY != 5) { if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) { Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->charIndex--; this->kbdX--; if (this->kbdX < 0) { this->kbdX = 12; this->charIndex = (this->kbdY * 13) + this->kbdX; } } else if ((this->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) { Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->charIndex++; this->kbdX++; if (this->kbdX > 12) { this->kbdX = 0; this->charIndex = (this->kbdY * 13) + this->kbdX; } } } else { if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) { Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->kbdX--; if (this->kbdX < 3) { this->kbdX = 4; } } else if ((this->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) { Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->kbdX++; if (this->kbdX > 4) { this->kbdX = 3; } } } if ((this->stickRelY > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) { Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->kbdY--; if (this->kbdY < 0) { // dont go to bottom row if (this->kbdX < 8) { this->kbdY = 4; this->charIndex = (s32)(this->kbdX + 52); } else { this->kbdY = 5; this->charIndex += 52; prevKbdX = this->kbdX; if (this->kbdX < 10) { this->kbdX = 3; } else if (this->kbdX < 13) { this->kbdX = 4; } this->unk_1CAD6[this->kbdX] = prevKbdX; } } else { this->charIndex -= 13; if (this->kbdY == 4) { this->charIndex = 52; this->kbdX = this->unk_1CAD6[this->kbdX]; this->charIndex += this->kbdX; } } } else if ((this->stickRelY < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) { Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->kbdY++; if (this->kbdY > 5) { this->kbdY = 0; this->kbdX = this->unk_1CAD6[this->kbdX]; this->charIndex = this->kbdX; } else { this->charIndex += 13; if (this->kbdY == 5) { if (this->kbdX < 8) { this->kbdY = 0; this->charIndex = this->kbdX; } else { prevKbdX = this->kbdX; if (this->kbdX < 3) { this->kbdX = 0; } else if (this->kbdX < 6) { this->kbdX = 1; } else if (this->kbdX < 8) { this->kbdX = 2; } else if (this->kbdX < 10) { this->kbdX = 3; } else if (this->kbdX < 13) { this->kbdX = 4; } this->unk_1CAD6[this->kbdX] = prevKbdX; } } } } if (this->kbdY == 5) { this->kbdButton = this->kbdX; } } /** * This function is mostly a copy paste of `FileChoose_StartNameEntry`. * The name entry box fades and slides in even though it is not visible. * After this is complete, change to the options config mode. * Update function for `CM_START_OPTIONS` */ void FileChoose_StartOptions(GameState* thisx) { FileChooseContext* this = (FileChooseContext*)thisx; this->nameEntryBoxAlpha += 25; if (this->nameEntryBoxAlpha >= 255) { this->nameEntryBoxAlpha = 255; } this->nameEntryBoxPosX -= 30; if (this->nameEntryBoxPosX <= 0) { this->nameEntryBoxPosX = 0; this->nameEntryBoxAlpha = 255; this->configMode = CM_OPTIONS_MENU; } } static u8 sSelectedSetting; /** * Update the cursor and appropriate settings for the options menu. * If the player presses B, write the selected options to the SRAM header * and set config mode to rotate back to the main menu. * Update function for `CM_OPTIONS_MENU` */ void FileChoose_UpdateOptionsMenu(GameState* thisx) { FileChooseContext* this = (FileChooseContext*)thisx; Input* input = &this->state.input[0]; bool dpad = CVar_GetS32("gDpadText", 0); if (CHECK_BTN_ALL(input->press.button, BTN_B)) { Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->configMode = CM_OPTIONS_TO_MAIN; osSyncPrintf("SAVE"); Save_SaveGlobal(); osSyncPrintf(VT_FGCOL(YELLOW)); osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting); osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting); osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting); osSyncPrintf(VT_RST); func_800F6700(gSaveContext.audioSetting); osSyncPrintf("終了\n"); return; } if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) { Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); if (sSelectedSetting == FS_SETTING_AUDIO) { gSaveContext.audioSetting--; // because audio setting is unsigned, can't check for < 0 if (gSaveContext.audioSetting > 0xF0) { gSaveContext.audioSetting = FS_AUDIO_SURROUND; } } else { gSaveContext.zTargetSetting ^= 1; } } else if ((this->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) { Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); if (sSelectedSetting == FS_SETTING_AUDIO) { gSaveContext.audioSetting++; if (gSaveContext.audioSetting > FS_AUDIO_SURROUND) { gSaveContext.audioSetting = FS_AUDIO_STEREO; } } else { gSaveContext.zTargetSetting ^= 1; } } if ((ABS(this->stickRelY) > 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) { Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); sSelectedSetting ^= 1; } else if (CHECK_BTN_ALL(input->press.button, BTN_A)) { Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); sSelectedSetting ^= 1; } } typedef struct { /* 0x00 */ void* texture[3]; /* 0x0C */ u16 width[3]; /* 0x12 */ u16 height; } OptionsMenuTextureInfo; // size = 0x14 static OptionsMenuTextureInfo gOptionsMenuHeaders[] = { { { gFileSelOptionsENGTex, gFileSelOptionsGERTex, gFileSelOptionsENGTex }, { 128, 128, 128 }, 16, }, { { gFileSelSOUNDENGTex, gFileSelSOUNDENGTex, gFileSelSOUNDFRATex }, { 64, 64, 64 }, 16, }, { { gFileSelLTargetingENGTex, gFileSelLTargetingGERTex, gFileSelLTargetingFRATex }, { 64, 144, 64 }, 16, }, { { gFileSelCheckBrightnessENGTex, gFileSelCheckBrightnessGERTex, gFileSelCheckBrightnessFRATex }, { 128, 128, 128 }, 16, }, }; static OptionsMenuTextureInfo gOptionsMenuSettings[] = { { { gFileSelStereoENGTex, gFileSelStereoENGTex, gFileSelStereoFRATex }, { 48, 48, 48 }, 16, }, { { gFileSelMonoENGTex, gFileSelMonoENGTex, gFileSelMonoENGTex }, { 48, 48, 48 }, 16, }, { { gFileSelHeadsetENGTex, gFileSelHeadsetGERTex, gFileSelHeadsetFRATex }, { 48, 48, 48 }, 16, }, { { gFileSelSurroundENGTex, gFileSelSurroundENGTex, gFileSelSurroundENGTex }, { 48, 48, 48 }, 16, }, { { gFileSelSwitchENGTex, gFileSelSwitchGERTex, gFileSelSwitchFRATex }, { 48, 80, 48 }, 16, }, { { gFileSelHoldENGTex, gFileSelHoldGERTex, gFileSelHoldFRATex }, { 48, 80, 48 }, 16, }, }; void FileChoose_DrawOptionsImpl(GameState* thisx) { static s16 cursorPrimRed = 255; static s16 cursorPrimGreen = 255; static s16 cursorPrimBlue = 255; static s16 cursorEnvRed = 0; static s16 cursorEnvGreen = 0; static s16 cursorEnvBlue = 0; static s16 cursorPulseDir = 1; static s16 cursorFlashTimer = 20; static s16 cursorPrimColors[][3] = { { 255, 255, 255 }, { 0, 255, 255 }, }; static s16 cursorEnvColors[][3] = { { 0, 0, 0 }, { 0, 150, 150 }, }; FileChooseContext* this = (FileChooseContext*)thisx; s16 cursorRed; s16 cursorGreen; s16 cursorBlue; s16 i; s16 j; s16 vtx; OPEN_DISPS(this->state.gfxCtx); cursorRed = ABS(cursorPrimRed - cursorPrimColors[cursorPulseDir][0]) / cursorFlashTimer; cursorGreen = ABS(cursorPrimGreen - cursorPrimColors[cursorPulseDir][1]) / cursorFlashTimer; cursorBlue = ABS(cursorPrimBlue - cursorPrimColors[cursorPulseDir][2]) / cursorFlashTimer; if (cursorPrimRed >= cursorPrimColors[cursorPulseDir][0]) { cursorPrimRed -= cursorRed; } else { cursorPrimRed += cursorRed; } if (cursorPrimGreen >= cursorPrimColors[cursorPulseDir][1]) { cursorPrimGreen -= cursorGreen; } else { cursorPrimGreen += cursorGreen; } if (cursorPrimBlue >= cursorPrimColors[cursorPulseDir][2]) { cursorPrimBlue -= cursorBlue; } else { cursorPrimBlue += cursorBlue; } cursorRed = ABS(cursorEnvRed - cursorEnvColors[cursorPulseDir][0]) / cursorFlashTimer; cursorGreen = ABS(cursorEnvGreen - cursorEnvColors[cursorPulseDir][1]) / cursorFlashTimer; cursorBlue = ABS(cursorEnvBlue - cursorEnvColors[cursorPulseDir][2]) / cursorFlashTimer; if (cursorEnvRed >= cursorEnvColors[cursorPulseDir][0]) { cursorEnvRed -= cursorRed; } else { cursorEnvRed += cursorRed; } if (cursorEnvGreen >= cursorEnvColors[cursorPulseDir][1]) { cursorEnvGreen -= cursorGreen; } else { cursorEnvGreen += cursorGreen; } if (cursorEnvBlue >= cursorEnvColors[cursorPulseDir][2]) { cursorEnvBlue -= cursorBlue; } else { cursorEnvBlue += cursorBlue; } if (--cursorFlashTimer == 0) { cursorPrimRed = cursorPrimColors[cursorPulseDir][0]; cursorPrimGreen = cursorPrimColors[cursorPulseDir][1]; cursorPrimBlue = cursorPrimColors[cursorPulseDir][2]; cursorEnvRed = cursorEnvColors[cursorPulseDir][0]; cursorEnvGreen = cursorEnvColors[cursorPulseDir][1]; cursorEnvBlue = cursorEnvColors[cursorPulseDir][2]; cursorFlashTimer = 20; if (++cursorPulseDir > 1) { cursorPulseDir = 0; } } if (gSaveContext.language == LANGUAGE_GER) { gSPVertex(POLY_OPA_DISP++, D_80811E30, 32, 0); } else { gSPVertex(POLY_OPA_DISP++, D_80811D30, 32, 0); } gDPPipeSync(POLY_OPA_DISP++); gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->titleAlpha[0]); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); for (i = 0, vtx = 0; i < 4; i++, vtx += 4) { gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuHeaders[i].texture[gSaveContext.language], G_IM_FMT_IA, G_IM_SIZ_8b, gOptionsMenuHeaders[i].width[gSaveContext.language], gOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0); } if (gSaveContext.language == LANGUAGE_GER) { gSPVertex(POLY_OPA_DISP++, D_80812130, 32, 0); } else { gSPVertex(POLY_OPA_DISP++, D_80811F30, 32, 0); } for (i = 0, vtx = 0; i < 4; i++, vtx += 4) { gDPPipeSync(POLY_OPA_DISP++); if (i == gSaveContext.audioSetting) { if (sSelectedSetting == FS_SETTING_AUDIO) { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cursorPrimRed, cursorPrimGreen, cursorPrimBlue, this->titleAlpha[0]); gDPSetEnvColor(POLY_OPA_DISP++, cursorEnvRed, cursorEnvGreen, cursorEnvBlue, 255); } else { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->titleAlpha[0]); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); } } else { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 120, 120, 120, this->titleAlpha[0]); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); } gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA, G_IM_SIZ_8b, gOptionsMenuSettings[i].width[gSaveContext.language], gOptionsMenuSettings[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0); } for (; i < 6; i++, vtx += 4) { gDPPipeSync(POLY_OPA_DISP++); if (i == (gSaveContext.zTargetSetting + 4)) { if (sSelectedSetting != FS_SETTING_AUDIO) { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cursorPrimRed, cursorPrimGreen, cursorPrimBlue, this->titleAlpha[0]); gDPSetEnvColor(POLY_OPA_DISP++, cursorEnvRed, cursorEnvGreen, cursorEnvBlue, 0xFF); } else { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->titleAlpha[0]); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); } } else { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 120, 120, 120, this->titleAlpha[0]); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); } gDPLoadTextureBlock(POLY_OPA_DISP++, gOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA, G_IM_SIZ_8b, gOptionsMenuSettings[i].width[gSaveContext.language], gOptionsMenuSettings[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0); } gDPPipeSync(POLY_OPA_DISP++); // check brightness bars gDPLoadTextureBlock_4b(POLY_OPA_DISP++, gFileSelBrightnessCheckTex, G_IM_FMT_IA, 96, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 55, 55, 55, this->titleAlpha[0]); gDPSetEnvColor(POLY_OPA_DISP++, 40, 40, 40, 255); gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0); vtx += 4; gDPPipeSync(POLY_OPA_DISP++); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 30, 30, 30, this->titleAlpha[0]); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); gSP1Quadrangle(POLY_OPA_DISP++, vtx, vtx + 2, vtx + 3, vtx + 1, 0); vtx += 4; // blue divider lines gDPPipeSync(POLY_OPA_DISP++); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 255, 255, this->titleAlpha[0]); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0); gDPLoadTextureBlock_4b(POLY_OPA_DISP++, gFileSelOptionsDividerTex, G_IM_FMT_IA, 256, 2, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); Matrix_Push(); Matrix_Translate(0.0f, 0.1f, 0.0f, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(this->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPVertex(POLY_OPA_DISP++, gOptionsDividerTopVtx, 4, 0); gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0); Matrix_Pop(); Matrix_Push(); Matrix_Translate(0.0f, 0.2f, 0.0f, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(this->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPVertex(POLY_OPA_DISP++, gOptionsDividerMiddleVtx, 4, 0); gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0); Matrix_Pop(); Matrix_Push(); Matrix_Translate(0.0f, 0.4f, 0.0f, MTXMODE_APPLY); gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(this->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPVertex(POLY_OPA_DISP++, gOptionsDividerBottomVtx, 4, 0); gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0); Matrix_Pop(); CLOSE_DISPS(this->state.gfxCtx); } void FileChoose_DrawOptions(GameState* thisx) { FileChoose_DrawOptionsImpl(thisx); }