#pragma once #include "align_asset_macro.h" #define dgSariaSkel "__OTR__objects/object_sa/gSariaSkel" static const ALIGN_ASSET(2) char gSariaSkel[] = dgSariaSkel; #define dgSariaSealGanonAnim "__OTR__objects/object_sa/gSariaSealGanonAnim" static const ALIGN_ASSET(2) char gSariaSealGanonAnim[] = dgSariaSealGanonAnim; #define dgSariaOcarinaToMouthAnim "__OTR__objects/object_sa/gSariaOcarinaToMouthAnim" static const ALIGN_ASSET(2) char gSariaOcarinaToMouthAnim[] = dgSariaOcarinaToMouthAnim; #define dgSariaWaitArmsToSideAnim "__OTR__objects/object_sa/gSariaWaitArmsToSideAnim" static const ALIGN_ASSET(2) char gSariaWaitArmsToSideAnim[] = dgSariaWaitArmsToSideAnim; #define dgSariaPlayingOcarinaAnim "__OTR__objects/object_sa/gSariaPlayingOcarinaAnim" static const ALIGN_ASSET(2) char gSariaPlayingOcarinaAnim[] = dgSariaPlayingOcarinaAnim; #define dgSariaStopPlayingOcarinaAnim "__OTR__objects/object_sa/gSariaStopPlayingOcarinaAnim" static const ALIGN_ASSET(2) char gSariaStopPlayingOcarinaAnim[] = dgSariaStopPlayingOcarinaAnim; #define dgSariaLinkLearnedSariasSongAnim "__OTR__objects/object_sa/gSariaLinkLearnedSariasSongAnim" static const ALIGN_ASSET(2) char gSariaLinkLearnedSariasSongAnim[] = dgSariaLinkLearnedSariasSongAnim; #define dgSariaReturnToOcarinaAnim "__OTR__objects/object_sa/gSariaReturnToOcarinaAnim" static const ALIGN_ASSET(2) char gSariaReturnToOcarinaAnim[] = dgSariaReturnToOcarinaAnim; #define dgSariaGiveForestMedallionAnim "__OTR__objects/object_sa/gSariaGiveForestMedallionAnim" static const ALIGN_ASSET(2) char gSariaGiveForestMedallionAnim[] = dgSariaGiveForestMedallionAnim; #define dgSariaGiveForestMedallionStandAnim "__OTR__objects/object_sa/gSariaGiveForestMedallionStandAnim" static const ALIGN_ASSET(2) char gSariaGiveForestMedallionStandAnim[] = dgSariaGiveForestMedallionStandAnim; #define dgSariaLookUpArmExtendedAnim "__OTR__objects/object_sa/gSariaLookUpArmExtendedAnim" static const ALIGN_ASSET(2) char gSariaLookUpArmExtendedAnim[] = dgSariaLookUpArmExtendedAnim; #define dgSariaRunAnim "__OTR__objects/object_sa/gSariaRunAnim" static const ALIGN_ASSET(2) char gSariaRunAnim[] = dgSariaRunAnim; #define dgSariaWaveAnim "__OTR__objects/object_sa/gSariaWaveAnim" static const ALIGN_ASSET(2) char gSariaWaveAnim[] = dgSariaWaveAnim; #define dgSariaSitting1Anim "__OTR__objects/object_sa/gSariaSitting1Anim" static const ALIGN_ASSET(2) char gSariaSitting1Anim[] = dgSariaSitting1Anim; #define dgSariaSitting2Anim "__OTR__objects/object_sa/gSariaSitting2Anim" static const ALIGN_ASSET(2) char gSariaSitting2Anim[] = dgSariaSitting2Anim; #define dgSariaSitting3Anim "__OTR__objects/object_sa/gSariaSitting3Anim" static const ALIGN_ASSET(2) char gSariaSitting3Anim[] = dgSariaSitting3Anim; #define dgSariaLookOverShoulderAnim "__OTR__objects/object_sa/gSariaLookOverShoulderAnim" static const ALIGN_ASSET(2) char gSariaLookOverShoulderAnim[] = dgSariaLookOverShoulderAnim; #define dgSariaWaitOnBridgeAnim "__OTR__objects/object_sa/gSariaWaitOnBridgeAnim" static const ALIGN_ASSET(2) char gSariaWaitOnBridgeAnim[] = dgSariaWaitOnBridgeAnim; #define dgSariaTransitionHandsSideToBackAnim "__OTR__objects/object_sa/gSariaTransitionHandsSideToBackAnim" static const ALIGN_ASSET(2) char gSariaTransitionHandsSideToBackAnim[] = dgSariaTransitionHandsSideToBackAnim; #define dgSariaHandsOutAnim "__OTR__objects/object_sa/gSariaHandsOutAnim" static const ALIGN_ASSET(2) char gSariaHandsOutAnim[] = dgSariaHandsOutAnim; #define dgSariaTransitionHandsSideToHipsAnim "__OTR__objects/object_sa/gSariaTransitionHandsSideToHipsAnim" static const ALIGN_ASSET(2) char gSariaTransitionHandsSideToHipsAnim[] = dgSariaTransitionHandsSideToHipsAnim; #define dgSariaHandsBehindBackWaitAnim "__OTR__objects/object_sa/gSariaHandsBehindBackWaitAnim" static const ALIGN_ASSET(2) char gSariaHandsBehindBackWaitAnim[] = dgSariaHandsBehindBackWaitAnim; #define dgSariaTransitionHandsSideToChestToSideAnim "__OTR__objects/object_sa/gSariaTransitionHandsSideToChestToSideAnim" static const ALIGN_ASSET(2) char gSariaTransitionHandsSideToChestToSideAnim[] = dgSariaTransitionHandsSideToChestToSideAnim; #define dgSariaRightArmExtendedWaitAnim "__OTR__objects/object_sa/gSariaRightArmExtendedWaitAnim" static const ALIGN_ASSET(2) char gSariaRightArmExtendedWaitAnim[] = dgSariaRightArmExtendedWaitAnim; #define dgSariaGiveLinkOcarinaAnim "__OTR__objects/object_sa/gSariaGiveLinkOcarinaAnim" static const ALIGN_ASSET(2) char gSariaGiveLinkOcarinaAnim[] = dgSariaGiveLinkOcarinaAnim; #define dgSariaHoldOutOcarinaAnim "__OTR__objects/object_sa/gSariaHoldOutOcarinaAnim" static const ALIGN_ASSET(2) char gSariaHoldOutOcarinaAnim[] = dgSariaHoldOutOcarinaAnim; #define dgSariaHoldOcarinaAnim "__OTR__objects/object_sa/gSariaHoldOcarinaAnim" static const ALIGN_ASSET(2) char gSariaHoldOcarinaAnim[] = dgSariaHoldOcarinaAnim; #define dgSariaStandHandsOnHipsAnim "__OTR__objects/object_sa/gSariaStandHandsOnHipsAnim" static const ALIGN_ASSET(2) char gSariaStandHandsOnHipsAnim[] = dgSariaStandHandsOnHipsAnim; #define dgSariaExtendRightArmAnim "__OTR__objects/object_sa/gSariaExtendRightArmAnim" static const ALIGN_ASSET(2) char gSariaExtendRightArmAnim[] = dgSariaExtendRightArmAnim; #define dgSariaHandsOnFaceAnim "__OTR__objects/object_sa/gSariaHandsOnFaceAnim" static const ALIGN_ASSET(2) char gSariaHandsOnFaceAnim[] = dgSariaHandsOnFaceAnim; #define dgSariaHeadDL "__OTR__objects/object_sa/gSariaHeadDL" static const ALIGN_ASSET(2) char gSariaHeadDL[] = dgSariaHeadDL; #define dgSariaLeftHandDL "__OTR__objects/object_sa/gSariaLeftHandDL" static const ALIGN_ASSET(2) char gSariaLeftHandDL[] = dgSariaLeftHandDL; #define dgSariaRightHandDL "__OTR__objects/object_sa/gSariaRightHandDL" static const ALIGN_ASSET(2) char gSariaRightHandDL[] = dgSariaRightHandDL; #define dgSariaRightHandAndOcarinaDL "__OTR__objects/object_sa/gSariaRightHandAndOcarinaDL" static const ALIGN_ASSET(2) char gSariaRightHandAndOcarinaDL[] = dgSariaRightHandAndOcarinaDL; #define dgSariaChestDL "__OTR__objects/object_sa/gSariaChestDL" static const ALIGN_ASSET(2) char gSariaChestDL[] = dgSariaChestDL; #define dgSariaRightShoulderDL "__OTR__objects/object_sa/gSariaRightShoulderDL" static const ALIGN_ASSET(2) char gSariaRightShoulderDL[] = dgSariaRightShoulderDL; #define dgSariaRightArmDL "__OTR__objects/object_sa/gSariaRightArmDL" static const ALIGN_ASSET(2) char gSariaRightArmDL[] = dgSariaRightArmDL; #define dgSariaLeftShoulderDL "__OTR__objects/object_sa/gSariaLeftShoulderDL" static const ALIGN_ASSET(2) char gSariaLeftShoulderDL[] = dgSariaLeftShoulderDL; #define dgSariaLeftArmDL "__OTR__objects/object_sa/gSariaLeftArmDL" static const ALIGN_ASSET(2) char gSariaLeftArmDL[] = dgSariaLeftArmDL; #define dgSariaWaistDL "__OTR__objects/object_sa/gSariaWaistDL" static const ALIGN_ASSET(2) char gSariaWaistDL[] = dgSariaWaistDL; #define dgSariaRightThighDL "__OTR__objects/object_sa/gSariaRightThighDL" static const ALIGN_ASSET(2) char gSariaRightThighDL[] = dgSariaRightThighDL; #define dgSariaRightShinDL "__OTR__objects/object_sa/gSariaRightShinDL" static const ALIGN_ASSET(2) char gSariaRightShinDL[] = dgSariaRightShinDL; #define dgSariaRightFootDL "__OTR__objects/object_sa/gSariaRightFootDL" static const ALIGN_ASSET(2) char gSariaRightFootDL[] = dgSariaRightFootDL; #define dgSariaLeftThighDL "__OTR__objects/object_sa/gSariaLeftThighDL" static const ALIGN_ASSET(2) char gSariaLeftThighDL[] = dgSariaLeftThighDL; #define dgSariaLeftShinDL "__OTR__objects/object_sa/gSariaLeftShinDL" static const ALIGN_ASSET(2) char gSariaLeftShinDL[] = dgSariaLeftShinDL; #define dgSariaLeftFootDL "__OTR__objects/object_sa/gSariaLeftFootDL" static const ALIGN_ASSET(2) char gSariaLeftFootDL[] = dgSariaLeftFootDL; #define dgSariaClothesTLUT "__OTR__objects/object_sa/gSariaClothesTLUT" static const ALIGN_ASSET(2) char gSariaClothesTLUT[] = dgSariaClothesTLUT; #define dgSariaMouthTLUT "__OTR__objects/object_sa/gSariaMouthTLUT" static const ALIGN_ASSET(2) char gSariaMouthTLUT[] = dgSariaMouthTLUT; #define dgSariaEyeTLUT "__OTR__objects/object_sa/gSariaEyeTLUT" static const ALIGN_ASSET(2) char gSariaEyeTLUT[] = dgSariaEyeTLUT; #define dgSariaSkinTLUT "__OTR__objects/object_sa/gSariaSkinTLUT" static const ALIGN_ASSET(2) char gSariaSkinTLUT[] = dgSariaSkinTLUT; #define dgSariaBootsTex "__OTR__objects/object_sa/gSariaBootsTex" static const ALIGN_ASSET(2) char gSariaBootsTex[] = dgSariaBootsTex; #define dgSariaGreenTex "__OTR__objects/object_sa/gSariaGreenTex" static const ALIGN_ASSET(2) char gSariaGreenTex[] = dgSariaGreenTex; #define dgSariaKneeTex "__OTR__objects/object_sa/gSariaKneeTex" static const ALIGN_ASSET(2) char gSariaKneeTex[] = dgSariaKneeTex; #define dgSariaTorsoTex "__OTR__objects/object_sa/gSariaTorsoTex" static const ALIGN_ASSET(2) char gSariaTorsoTex[] = dgSariaTorsoTex; #define dgSariaBeltTex "__OTR__objects/object_sa/gSariaBeltTex" static const ALIGN_ASSET(2) char gSariaBeltTex[] = dgSariaBeltTex; #define dgSariaUnkGreenTex "__OTR__objects/object_sa/gSariaUnkGreenTex" static const ALIGN_ASSET(2) char gSariaUnkGreenTex[] = dgSariaUnkGreenTex; #define dgSariaUnusedHandTex "__OTR__objects/object_sa/gSariaUnusedHandTex" static const ALIGN_ASSET(2) char gSariaUnusedHandTex[] = dgSariaUnusedHandTex; #define dgSariaSleeveTex "__OTR__objects/object_sa/gSariaSleeveTex" static const ALIGN_ASSET(2) char gSariaSleeveTex[] = dgSariaSleeveTex; #define dgSariaHairTex "__OTR__objects/object_sa/gSariaHairTex" static const ALIGN_ASSET(2) char gSariaHairTex[] = dgSariaHairTex; #define dgSariaEyeOpenTex "__OTR__objects/object_sa/gSariaEyeOpenTex" static const ALIGN_ASSET(2) char gSariaEyeOpenTex[] = dgSariaEyeOpenTex; #define dgSariaMouthClosedTex "__OTR__objects/object_sa/gSariaMouthClosedTex" static const ALIGN_ASSET(2) char gSariaMouthClosedTex[] = dgSariaMouthClosedTex; #define dgSariaSkinTex "__OTR__objects/object_sa/gSariaSkinTex" static const ALIGN_ASSET(2) char gSariaSkinTex[] = dgSariaSkinTex; #define dgSariaMouthClosed2Tex "__OTR__objects/object_sa/gSariaMouthClosed2Tex" static const ALIGN_ASSET(2) char gSariaMouthClosed2Tex[] = dgSariaMouthClosed2Tex; #define dgSariaEarTex "__OTR__objects/object_sa/gSariaEarTex" static const ALIGN_ASSET(2) char gSariaEarTex[] = dgSariaEarTex; #define dgSariaCollarTex "__OTR__objects/object_sa/gSariaCollarTex" static const ALIGN_ASSET(2) char gSariaCollarTex[] = dgSariaCollarTex; #define dgSariaHandTex "__OTR__objects/object_sa/gSariaHandTex" static const ALIGN_ASSET(2) char gSariaHandTex[] = dgSariaHandTex; #define dgSariaEyeClosedTex "__OTR__objects/object_sa/gSariaEyeClosedTex" static const ALIGN_ASSET(2) char gSariaEyeClosedTex[] = dgSariaEyeClosedTex; #define dgSariaEyeHalfTex "__OTR__objects/object_sa/gSariaEyeHalfTex" static const ALIGN_ASSET(2) char gSariaEyeHalfTex[] = dgSariaEyeHalfTex; #define dgSariaFairyOcarinaTex "__OTR__objects/object_sa/gSariaFairyOcarinaTex" static const ALIGN_ASSET(2) char gSariaFairyOcarinaTex[] = dgSariaFairyOcarinaTex; #define dgSariaMouthSmilingOpenTex "__OTR__objects/object_sa/gSariaMouthSmilingOpenTex" static const ALIGN_ASSET(2) char gSariaMouthSmilingOpenTex[] = dgSariaMouthSmilingOpenTex; #define dgSariaMouthFrowningTex "__OTR__objects/object_sa/gSariaMouthFrowningTex" static const ALIGN_ASSET(2) char gSariaMouthFrowningTex[] = dgSariaMouthFrowningTex; #define dgSariaEyeSuprisedTex "__OTR__objects/object_sa/gSariaEyeSuprisedTex" static const ALIGN_ASSET(2) char gSariaEyeSuprisedTex[] = dgSariaEyeSuprisedTex; #define dgSariaMouthSuprisedTex "__OTR__objects/object_sa/gSariaMouthSuprisedTex" static const ALIGN_ASSET(2) char gSariaMouthSuprisedTex[] = dgSariaMouthSuprisedTex; #define dgSariaEyeSadTex "__OTR__objects/object_sa/gSariaEyeSadTex" static const ALIGN_ASSET(2) char gSariaEyeSadTex[] = dgSariaEyeSadTex; #define dobject_saTex_002530 "__OTR__objects/object_sa/object_saTex_002530" static const ALIGN_ASSET(2) char object_saTex_002530[] = dobject_saTex_002530;