/* * File: z_oceff_wipe3.c * Overlay: ovl_Oceff_Wipe3 * Description: Saria's Song Effect */ #include "z_oceff_wipe3.h" #include "vt.h" #define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_25) void OceffWipe3_Init(Actor* thisx, GlobalContext* globalCtx); void OceffWipe3_Destroy(Actor* thisx, GlobalContext* globalCtx); void OceffWipe3_Update(Actor* thisx, GlobalContext* globalCtx); void OceffWipe3_Draw(Actor* thisx, GlobalContext* globalCtx); const ActorInit Oceff_Wipe3_InitVars = { ACTOR_OCEFF_WIPE3, ACTORCAT_ITEMACTION, FLAGS, OBJECT_GAMEPLAY_KEEP, sizeof(OceffWipe3), (ActorFunc)OceffWipe3_Init, (ActorFunc)OceffWipe3_Destroy, (ActorFunc)OceffWipe3_Update, (ActorFunc)OceffWipe3_Draw, NULL, }; #include "overlays/ovl_Oceff_Wipe3/ovl_Oceff_Wipe3.h" void OceffWipe3_Init(Actor* thisx, GlobalContext* globalCtx) { OceffWipe3* this = (OceffWipe3*)thisx; Actor_SetScale(&this->actor, 0.1f); this->counter = 0; this->actor.world.pos = GET_ACTIVE_CAM(globalCtx)->eye; // it's actually WIPE3... osSyncPrintf(VT_FGCOL(CYAN) " WIPE2 arg_data = %d\n" VT_RST, this->actor.params); } void OceffWipe3_Destroy(Actor* thisx, GlobalContext* globalCtx) { OceffWipe3* this = (OceffWipe3*)thisx; Player* player = GET_PLAYER(globalCtx); func_800876C8(globalCtx); if (gSaveContext.nayrusLoveTimer != 0) { player->stateFlags3 |= 0x40; } } void OceffWipe3_Update(Actor* thisx, GlobalContext* globalCtx) { OceffWipe3* this = (OceffWipe3*)thisx; this->actor.world.pos = GET_ACTIVE_CAM(globalCtx)->eye; if (this->counter < 100) { this->counter++; } else { Actor_Kill(&this->actor); } } void OceffWipe3_Draw(Actor* thisx, GlobalContext* globalCtx) { u32 scroll = globalCtx->state.frames & 0xFFF; OceffWipe3* this = (OceffWipe3*)thisx; f32 z; u8 alpha; s32 pad[2]; Vec3f eye; Vtx* vtxPtr; Vec3f vec; eye = GET_ACTIVE_CAM(globalCtx)->eye; Camera_GetSkyboxOffset(&vec, GET_ACTIVE_CAM(globalCtx)); if (this->counter < 32) { z = Math_SinS(this->counter << 9) * 1330; } else { z = 1330; } vtxPtr = ResourceMgr_LoadVtxByName(sFrustumVtx); if (this->counter >= 80) { alpha = 12 * (100 - this->counter); } else { alpha = 255; } vtxPtr[1].v.cn[3] = vtxPtr[3].v.cn[3] = vtxPtr[5].v.cn[3] = vtxPtr[7].v.cn[3] = vtxPtr[9].v.cn[3] = vtxPtr[11].v.cn[3] = vtxPtr[13].v.cn[3] = vtxPtr[15].v.cn[3] = vtxPtr[17].v.cn[3] = vtxPtr[19].v.cn[3] = vtxPtr[21].v.cn[3] = alpha; OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); Matrix_Translate(eye.x + vec.x, eye.y + vec.y, eye.z + vec.z, MTXMODE_NEW); Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY); Matrix_ReplaceRotation(&globalCtx->billboardMtxF); Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 170, 255); gDPSetEnvColor(POLY_XLU_DISP++, 100, 200, 0, 128); gSPDisplayList(POLY_XLU_DISP++, sMaterialDL); gSPDisplayList(POLY_XLU_DISP++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 12, scroll * (-12), 64, 64, 1, scroll * 8, scroll * (-8), 64, 64)); gSPDisplayList(POLY_XLU_DISP++, sFrustumDL); CLOSE_DISPS(globalCtx->state.gfxCtx); }