#pragma once #include "align_asset_macro.h" #define dgMarketRuinsBgTLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBgTLUT" static const ALIGN_ASSET(2) char gMarketRuinsBgTLUT[] = dgMarketRuinsBgTLUT; #define dgMarketRuinsBg2TLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBg2TLUT" static const ALIGN_ASSET(2) char gMarketRuinsBg2TLUT[] = dgMarketRuinsBg2TLUT; #define dgMarketRuinsBg3TLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBg3TLUT" static const ALIGN_ASSET(2) char gMarketRuinsBg3TLUT[] = dgMarketRuinsBg3TLUT; #define dgMarketRuinsBg4TLUT "__OTR__textures/vr_RUVR_pal_static/gMarketRuinsBg4TLUT" static const ALIGN_ASSET(2) char gMarketRuinsBg4TLUT[] = dgMarketRuinsBg4TLUT;