#pragma once #define dgMidosHouseBgTLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBgTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gMidosHouseBgTLUT[] = dgMidosHouseBgTLUT; #else static const char gMidosHouseBgTLUT[] __attribute__((aligned (2))) = dgMidosHouseBgTLUT; #endif #define dgMidosHouseBg2TLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBg2TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gMidosHouseBg2TLUT[] = dgMidosHouseBg2TLUT; #else static const char gMidosHouseBg2TLUT[] __attribute__((aligned (2))) = dgMidosHouseBg2TLUT; #endif #define dgMidosHouseBg3TLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBg3TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gMidosHouseBg3TLUT[] = dgMidosHouseBg3TLUT; #else static const char gMidosHouseBg3TLUT[] __attribute__((aligned (2))) = dgMidosHouseBg3TLUT; #endif