#pragma once #define dgTalonSkel "__OTR__objects/object_ta/gTalonSkel" #ifdef _WIN32 static const __declspec(align(2)) char gTalonSkel[] = dgTalonSkel; #else static const char gTalonSkel[] __attribute__((aligned (2))) = dgTalonSkel; #endif #define dgTalonSitSleepingAnim "__OTR__objects/object_ta/gTalonSitSleepingAnim" #ifdef _WIN32 static const __declspec(align(2)) char gTalonSitSleepingAnim[] = dgTalonSitSleepingAnim; #else static const char gTalonSitSleepingAnim[] __attribute__((aligned (2))) = dgTalonSitSleepingAnim; #endif #define dgTalonStandAnim "__OTR__objects/object_ta/gTalonStandAnim" #ifdef _WIN32 static const __declspec(align(2)) char gTalonStandAnim[] = dgTalonStandAnim; #else static const char gTalonStandAnim[] __attribute__((aligned (2))) = dgTalonStandAnim; #endif #define dgTalonSitHandsUpAnim "__OTR__objects/object_ta/gTalonSitHandsUpAnim" #ifdef _WIN32 static const __declspec(align(2)) char gTalonSitHandsUpAnim[] = dgTalonSitHandsUpAnim; #else static const char gTalonSitHandsUpAnim[] __attribute__((aligned (2))) = dgTalonSitHandsUpAnim; #endif #define dgTalonSitWakeUpAnim "__OTR__objects/object_ta/gTalonSitWakeUpAnim" #ifdef _WIN32 static const __declspec(align(2)) char gTalonSitWakeUpAnim[] = dgTalonSitWakeUpAnim; #else static const char gTalonSitWakeUpAnim[] __attribute__((aligned (2))) = dgTalonSitWakeUpAnim; #endif #define dgTalonRunAnim "__OTR__objects/object_ta/gTalonRunAnim" #ifdef _WIN32 static const __declspec(align(2)) char gTalonRunAnim[] = dgTalonRunAnim; #else static const char gTalonRunAnim[] __attribute__((aligned (2))) = dgTalonRunAnim; #endif #define dgTalonSleepAnim "__OTR__objects/object_ta/gTalonSleepAnim" #ifdef _WIN32 static const __declspec(align(2)) char gTalonSleepAnim[] = dgTalonSleepAnim; #else static const char gTalonSleepAnim[] __attribute__((aligned (2))) = dgTalonSleepAnim; #endif #define dgTalonRunTransitionAnim "__OTR__objects/object_ta/gTalonRunTransitionAnim" #ifdef _WIN32 static const __declspec(align(2)) char gTalonRunTransitionAnim[] = dgTalonRunTransitionAnim; #else static const char gTalonRunTransitionAnim[] __attribute__((aligned (2))) = dgTalonRunTransitionAnim; #endif #define dgTalonWakeUpAnim "__OTR__objects/object_ta/gTalonWakeUpAnim" #ifdef _WIN32 static const __declspec(align(2)) char gTalonWakeUpAnim[] = dgTalonWakeUpAnim; #else static const char gTalonWakeUpAnim[] __attribute__((aligned (2))) = dgTalonWakeUpAnim; #endif #define dgTalonTorsoDL "__OTR__objects/object_ta/gTalonTorsoDL" #ifdef _WIN32 static const __declspec(align(2)) char gTalonTorsoDL[] = dgTalonTorsoDL; #else static const char gTalonTorsoDL[] __attribute__((aligned (2))) = dgTalonTorsoDL; #endif #define dgTalonChestDL "__OTR__objects/object_ta/gTalonChestDL" #ifdef _WIN32 static const __declspec(align(2)) char gTalonChestDL[] = dgTalonChestDL; #else static const char gTalonChestDL[] __attribute__((aligned (2))) = dgTalonChestDL; #endif #define dgTalonRightShoulderDL "__OTR__objects/object_ta/gTalonRightShoulderDL" #ifdef _WIN32 static const __declspec(align(2)) char gTalonRightShoulderDL[] = dgTalonRightShoulderDL; #else static const char gTalonRightShoulderDL[] __attribute__((aligned (2))) = dgTalonRightShoulderDL; #endif #define dgTalonRightArmDL "__OTR__objects/object_ta/gTalonRightArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gTalonRightArmDL[] = dgTalonRightArmDL; #else static const char gTalonRightArmDL[] __attribute__((aligned (2))) = dgTalonRightArmDL; #endif #define dgTalonRightHandDL "__OTR__objects/object_ta/gTalonRightHandDL" #ifdef _WIN32 static const __declspec(align(2)) char gTalonRightHandDL[] = dgTalonRightHandDL; #else static const char gTalonRightHandDL[] __attribute__((aligned (2))) = dgTalonRightHandDL; #endif #define dgTalonLeftShoulderDL "__OTR__objects/object_ta/gTalonLeftShoulderDL" #ifdef _WIN32 static const __declspec(align(2)) char gTalonLeftShoulderDL[] = dgTalonLeftShoulderDL; #else static const char gTalonLeftShoulderDL[] __attribute__((aligned (2))) = dgTalonLeftShoulderDL; #endif #define dgTalonLeftArmDL "__OTR__objects/object_ta/gTalonLeftArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gTalonLeftArmDL[] = dgTalonLeftArmDL; #else static const char gTalonLeftArmDL[] __attribute__((aligned (2))) = dgTalonLeftArmDL; #endif #define dgTalonLeftHandDL "__OTR__objects/object_ta/gTalonLeftHandDL" #ifdef _WIN32 static const __declspec(align(2)) char gTalonLeftHandDL[] = dgTalonLeftHandDL; #else static const char gTalonLeftHandDL[] __attribute__((aligned (2))) = dgTalonLeftHandDL; #endif #define dgTalonRightThighDL "__OTR__objects/object_ta/gTalonRightThighDL" #ifdef _WIN32 static const __declspec(align(2)) char gTalonRightThighDL[] = dgTalonRightThighDL; #else static const char gTalonRightThighDL[] __attribute__((aligned (2))) = dgTalonRightThighDL; #endif #define dgTalonRightLegDL "__OTR__objects/object_ta/gTalonRightLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gTalonRightLegDL[] = dgTalonRightLegDL; #else static const char gTalonRightLegDL[] __attribute__((aligned (2))) = dgTalonRightLegDL; #endif #define dgTalonLeftThighDL "__OTR__objects/object_ta/gTalonLeftThighDL" #ifdef _WIN32 static const __declspec(align(2)) char gTalonLeftThighDL[] = dgTalonLeftThighDL; #else static const char gTalonLeftThighDL[] __attribute__((aligned (2))) = dgTalonLeftThighDL; #endif #define dgTalonLeftLegDL "__OTR__objects/object_ta/gTalonLeftLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gTalonLeftLegDL[] = dgTalonLeftLegDL; #else static const char gTalonLeftLegDL[] __attribute__((aligned (2))) = dgTalonLeftLegDL; #endif #define dgTalonHeadDL "__OTR__objects/object_ta/gTalonHeadDL" #ifdef _WIN32 static const __declspec(align(2)) char gTalonHeadDL[] = dgTalonHeadDL; #else static const char gTalonHeadDL[] __attribute__((aligned (2))) = dgTalonHeadDL; #endif #define dgTalonRightFootDL "__OTR__objects/object_ta/gTalonRightFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gTalonRightFootDL[] = dgTalonRightFootDL; #else static const char gTalonRightFootDL[] __attribute__((aligned (2))) = dgTalonRightFootDL; #endif #define dgTalonLeftFootDL "__OTR__objects/object_ta/gTalonLeftFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gTalonLeftFootDL[] = dgTalonLeftFootDL; #else static const char gTalonLeftFootDL[] __attribute__((aligned (2))) = dgTalonLeftFootDL; #endif #define dgTalon2TLUT "__OTR__objects/object_ta/gTalon2TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gTalon2TLUT[] = dgTalon2TLUT; #else static const char gTalon2TLUT[] __attribute__((aligned (2))) = dgTalon2TLUT; #endif #define dgTalonEyeTLUT "__OTR__objects/object_ta/gTalonEyeTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gTalonEyeTLUT[] = dgTalonEyeTLUT; #else static const char gTalonEyeTLUT[] __attribute__((aligned (2))) = dgTalonEyeTLUT; #endif #define dgTalonHeadSkinTex "__OTR__objects/object_ta/gTalonHeadSkinTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonHeadSkinTex[] = dgTalonHeadSkinTex; #else static const char gTalonHeadSkinTex[] __attribute__((aligned (2))) = dgTalonHeadSkinTex; #endif #define dgTalonEarTex "__OTR__objects/object_ta/gTalonEarTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonEarTex[] = dgTalonEarTex; #else static const char gTalonEarTex[] __attribute__((aligned (2))) = dgTalonEarTex; #endif #define dgTalonFaceHairTex "__OTR__objects/object_ta/gTalonFaceHairTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonFaceHairTex[] = dgTalonFaceHairTex; #else static const char gTalonFaceHairTex[] __attribute__((aligned (2))) = dgTalonFaceHairTex; #endif #define dgTalonRedTex "__OTR__objects/object_ta/gTalonRedTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonRedTex[] = dgTalonRedTex; #else static const char gTalonRedTex[] __attribute__((aligned (2))) = dgTalonRedTex; #endif #define dgTalonHeadHairTex "__OTR__objects/object_ta/gTalonHeadHairTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonHeadHairTex[] = dgTalonHeadHairTex; #else static const char gTalonHeadHairTex[] __attribute__((aligned (2))) = dgTalonHeadHairTex; #endif #define dgTalonBootSideTex "__OTR__objects/object_ta/gTalonBootSideTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonBootSideTex[] = dgTalonBootSideTex; #else static const char gTalonBootSideTex[] __attribute__((aligned (2))) = dgTalonBootSideTex; #endif #define dgTalonBootTopTex "__OTR__objects/object_ta/gTalonBootTopTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonBootTopTex[] = dgTalonBootTopTex; #else static const char gTalonBootTopTex[] __attribute__((aligned (2))) = dgTalonBootTopTex; #endif #define dgTalonHeadHairTopTex "__OTR__objects/object_ta/gTalonHeadHairTopTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonHeadHairTopTex[] = dgTalonHeadHairTopTex; #else static const char gTalonHeadHairTopTex[] __attribute__((aligned (2))) = dgTalonHeadHairTopTex; #endif #define dgTalonEyeOpenTex "__OTR__objects/object_ta/gTalonEyeOpenTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonEyeOpenTex[] = dgTalonEyeOpenTex; #else static const char gTalonEyeOpenTex[] __attribute__((aligned (2))) = dgTalonEyeOpenTex; #endif #define dgTalonEyeHalfTex "__OTR__objects/object_ta/gTalonEyeHalfTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonEyeHalfTex[] = dgTalonEyeHalfTex; #else static const char gTalonEyeHalfTex[] __attribute__((aligned (2))) = dgTalonEyeHalfTex; #endif #define dgTalonEyeClosedTex "__OTR__objects/object_ta/gTalonEyeClosedTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonEyeClosedTex[] = dgTalonEyeClosedTex; #else static const char gTalonEyeClosedTex[] __attribute__((aligned (2))) = dgTalonEyeClosedTex; #endif #define dgTalonEyeClosed2Tex "__OTR__objects/object_ta/gTalonEyeClosed2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonEyeClosed2Tex[] = dgTalonEyeClosed2Tex; #else static const char gTalonEyeClosed2Tex[] __attribute__((aligned (2))) = dgTalonEyeClosed2Tex; #endif #define dgTalonSkinAndClothesTLUT "__OTR__objects/object_ta/gTalonSkinAndClothesTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gTalonSkinAndClothesTLUT[] = dgTalonSkinAndClothesTLUT; #else static const char gTalonSkinAndClothesTLUT[] __attribute__((aligned (2))) = dgTalonSkinAndClothesTLUT; #endif #define dgTalonGradient2Tex "__OTR__objects/object_ta/gTalonGradient2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonGradient2Tex[] = dgTalonGradient2Tex; #else static const char gTalonGradient2Tex[] __attribute__((aligned (2))) = dgTalonGradient2Tex; #endif #define dgTalonSkinTex "__OTR__objects/object_ta/gTalonSkinTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonSkinTex[] = dgTalonSkinTex; #else static const char gTalonSkinTex[] __attribute__((aligned (2))) = dgTalonSkinTex; #endif #define dgTalonFingersTex "__OTR__objects/object_ta/gTalonFingersTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonFingersTex[] = dgTalonFingersTex; #else static const char gTalonFingersTex[] __attribute__((aligned (2))) = dgTalonFingersTex; #endif #define dgTalonArmHairTex "__OTR__objects/object_ta/gTalonArmHairTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonArmHairTex[] = dgTalonArmHairTex; #else static const char gTalonArmHairTex[] __attribute__((aligned (2))) = dgTalonArmHairTex; #endif #define dgTalonSleeveTex "__OTR__objects/object_ta/gTalonSleeveTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonSleeveTex[] = dgTalonSleeveTex; #else static const char gTalonSleeveTex[] __attribute__((aligned (2))) = dgTalonSleeveTex; #endif #define dgTalonBlueTex "__OTR__objects/object_ta/gTalonBlueTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonBlueTex[] = dgTalonBlueTex; #else static const char gTalonBlueTex[] __attribute__((aligned (2))) = dgTalonBlueTex; #endif #define dgTalonBluePatternTex "__OTR__objects/object_ta/gTalonBluePatternTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonBluePatternTex[] = dgTalonBluePatternTex; #else static const char gTalonBluePatternTex[] __attribute__((aligned (2))) = dgTalonBluePatternTex; #endif #define dgTalonBrownBlueOutlineTex "__OTR__objects/object_ta/gTalonBrownBlueOutlineTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonBrownBlueOutlineTex[] = dgTalonBrownBlueOutlineTex; #else static const char gTalonBrownBlueOutlineTex[] __attribute__((aligned (2))) = dgTalonBrownBlueOutlineTex; #endif #define dgTalonNecklaceStringUpperTex "__OTR__objects/object_ta/gTalonNecklaceStringUpperTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonNecklaceStringUpperTex[] = dgTalonNecklaceStringUpperTex; #else static const char gTalonNecklaceStringUpperTex[] __attribute__((aligned (2))) = dgTalonNecklaceStringUpperTex; #endif #define dgTalonBowserTex "__OTR__objects/object_ta/gTalonBowserTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonBowserTex[] = dgTalonBowserTex; #else static const char gTalonBowserTex[] __attribute__((aligned (2))) = dgTalonBowserTex; #endif #define dgTalonNecklaceLowerStringsTex "__OTR__objects/object_ta/gTalonNecklaceLowerStringsTex" #ifdef _WIN32 static const __declspec(align(2)) char gTalonNecklaceLowerStringsTex[] = dgTalonNecklaceLowerStringsTex; #else static const char gTalonNecklaceLowerStringsTex[] __attribute__((aligned (2))) = dgTalonNecklaceLowerStringsTex; #endif #define dobject_ta_Blob_00B4B8 "__OTR__objects/object_ta/object_ta_Blob_00B4B8" #ifdef _WIN32 static const __declspec(align(2)) char object_ta_Blob_00B4B8[] = dobject_ta_Blob_00B4B8; #else static const char object_ta_Blob_00B4B8[] __attribute__((aligned (2))) = dobject_ta_Blob_00B4B8; #endif