#pragma once #define dgBowlingWoodPanelTex "__OTR__objects/object_bowl/gBowlingWoodPanelTex" #ifdef _WIN32 static const __declspec(align(2)) char gBowlingWoodPanelTex[] = dgBowlingWoodPanelTex; #else static const char gBowlingWoodPanelTex[] __attribute__((aligned (2))) = dgBowlingWoodPanelTex; #endif #define dgBowlingStoneWallTex "__OTR__objects/object_bowl/gBowlingStoneWallTex" #ifdef _WIN32 static const __declspec(align(2)) char gBowlingStoneWallTex[] = dgBowlingStoneWallTex; #else static const char gBowlingStoneWallTex[] __attribute__((aligned (2))) = dgBowlingStoneWallTex; #endif #define dgBowlingStripesTex "__OTR__objects/object_bowl/gBowlingStripesTex" #ifdef _WIN32 static const __declspec(align(2)) char gBowlingStripesTex[] = dgBowlingStripesTex; #else static const char gBowlingStripesTex[] __attribute__((aligned (2))) = dgBowlingStripesTex; #endif #define dgBowlingRound1WallDL "__OTR__objects/object_bowl/gBowlingRound1WallDL" #ifdef _WIN32 static const __declspec(align(2)) char gBowlingRound1WallDL[] = dgBowlingRound1WallDL; #else static const char gBowlingRound1WallDL[] __attribute__((aligned (2))) = dgBowlingRound1WallDL; #endif #define dgBowlingRound2WallDL "__OTR__objects/object_bowl/gBowlingRound2WallDL" #ifdef _WIN32 static const __declspec(align(2)) char gBowlingRound2WallDL[] = dgBowlingRound2WallDL; #else static const char gBowlingRound2WallDL[] __attribute__((aligned (2))) = dgBowlingRound2WallDL; #endif #define dgBowlingDL_1B80 "__OTR__objects/object_bowl/gBowlingDL_1B80" #ifdef _WIN32 static const __declspec(align(2)) char gBowlingDL_1B80[] = dgBowlingDL_1B80; #else static const char gBowlingDL_1B80[] __attribute__((aligned (2))) = dgBowlingDL_1B80; #endif #define dgBowlingFirstAndFinalRoundCol "__OTR__objects/object_bowl/gBowlingFirstAndFinalRoundCol" #ifdef _WIN32 static const __declspec(align(2)) char gBowlingFirstAndFinalRoundCol[] = dgBowlingFirstAndFinalRoundCol; #else static const char gBowlingFirstAndFinalRoundCol[] __attribute__((aligned (2))) = dgBowlingFirstAndFinalRoundCol; #endif #define dgBowlingSecondRoundCol "__OTR__objects/object_bowl/gBowlingSecondRoundCol" #ifdef _WIN32 static const __declspec(align(2)) char gBowlingSecondRoundCol[] = dgBowlingSecondRoundCol; #else static const char gBowlingSecondRoundCol[] __attribute__((aligned (2))) = dgBowlingSecondRoundCol; #endif #define dgBowlingDefaultCol "__OTR__objects/object_bowl/gBowlingDefaultCol" #ifdef _WIN32 static const __declspec(align(2)) char gBowlingDefaultCol[] = dgBowlingDefaultCol; #else static const char gBowlingDefaultCol[] __attribute__((aligned (2))) = dgBowlingDefaultCol; #endif