#pragma once #define dgRoofManSkel "__OTR__objects/object_ani/gRoofManSkel" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManSkel[] = dgRoofManSkel; #else static const char gRoofManSkel[] __attribute__((aligned (2))) = dgRoofManSkel; #endif #define dgRoofManWaistDL "__OTR__objects/object_ani/gRoofManWaistDL" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManWaistDL[] = dgRoofManWaistDL; #else static const char gRoofManWaistDL[] __attribute__((aligned (2))) = dgRoofManWaistDL; #endif #define dgRoofManLeftThighDL "__OTR__objects/object_ani/gRoofManLeftThighDL" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManLeftThighDL[] = dgRoofManLeftThighDL; #else static const char gRoofManLeftThighDL[] __attribute__((aligned (2))) = dgRoofManLeftThighDL; #endif #define dgRoofManLeftLegDL "__OTR__objects/object_ani/gRoofManLeftLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManLeftLegDL[] = dgRoofManLeftLegDL; #else static const char gRoofManLeftLegDL[] __attribute__((aligned (2))) = dgRoofManLeftLegDL; #endif #define dgRoofManLeftFootDL "__OTR__objects/object_ani/gRoofManLeftFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManLeftFootDL[] = dgRoofManLeftFootDL; #else static const char gRoofManLeftFootDL[] __attribute__((aligned (2))) = dgRoofManLeftFootDL; #endif #define dgRoofManRightThighDL "__OTR__objects/object_ani/gRoofManRightThighDL" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManRightThighDL[] = dgRoofManRightThighDL; #else static const char gRoofManRightThighDL[] __attribute__((aligned (2))) = dgRoofManRightThighDL; #endif #define dgRoofManRightLegDL "__OTR__objects/object_ani/gRoofManRightLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManRightLegDL[] = dgRoofManRightLegDL; #else static const char gRoofManRightLegDL[] __attribute__((aligned (2))) = dgRoofManRightLegDL; #endif #define dgRoofManRightFootDL "__OTR__objects/object_ani/gRoofManRightFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManRightFootDL[] = dgRoofManRightFootDL; #else static const char gRoofManRightFootDL[] __attribute__((aligned (2))) = dgRoofManRightFootDL; #endif #define dgRoofManTorsoDL "__OTR__objects/object_ani/gRoofManTorsoDL" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManTorsoDL[] = dgRoofManTorsoDL; #else static const char gRoofManTorsoDL[] __attribute__((aligned (2))) = dgRoofManTorsoDL; #endif #define dgRoofManLeftUpperArmDL "__OTR__objects/object_ani/gRoofManLeftUpperArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManLeftUpperArmDL[] = dgRoofManLeftUpperArmDL; #else static const char gRoofManLeftUpperArmDL[] __attribute__((aligned (2))) = dgRoofManLeftUpperArmDL; #endif #define dgRoofManLeftForearmDL "__OTR__objects/object_ani/gRoofManLeftForearmDL" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManLeftForearmDL[] = dgRoofManLeftForearmDL; #else static const char gRoofManLeftForearmDL[] __attribute__((aligned (2))) = dgRoofManLeftForearmDL; #endif #define dgRoofManLeftHandDL "__OTR__objects/object_ani/gRoofManLeftHandDL" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManLeftHandDL[] = dgRoofManLeftHandDL; #else static const char gRoofManLeftHandDL[] __attribute__((aligned (2))) = dgRoofManLeftHandDL; #endif #define dgRoofManRightUpperArmDL "__OTR__objects/object_ani/gRoofManRightUpperArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManRightUpperArmDL[] = dgRoofManRightUpperArmDL; #else static const char gRoofManRightUpperArmDL[] __attribute__((aligned (2))) = dgRoofManRightUpperArmDL; #endif #define dgRoofManRightForearmDL "__OTR__objects/object_ani/gRoofManRightForearmDL" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManRightForearmDL[] = dgRoofManRightForearmDL; #else static const char gRoofManRightForearmDL[] __attribute__((aligned (2))) = dgRoofManRightForearmDL; #endif #define dgRoofManRightHandDL "__OTR__objects/object_ani/gRoofManRightHandDL" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManRightHandDL[] = dgRoofManRightHandDL; #else static const char gRoofManRightHandDL[] __attribute__((aligned (2))) = dgRoofManRightHandDL; #endif #define dgRoofManHeadDL "__OTR__objects/object_ani/gRoofManHeadDL" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManHeadDL[] = dgRoofManHeadDL; #else static const char gRoofManHeadDL[] __attribute__((aligned (2))) = dgRoofManHeadDL; #endif #define dgRoofMan1TLUT "__OTR__objects/object_ani/gRoofMan1TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gRoofMan1TLUT[] = dgRoofMan1TLUT; #else static const char gRoofMan1TLUT[] __attribute__((aligned (2))) = dgRoofMan1TLUT; #endif #define dgRoofMan2TLUT "__OTR__objects/object_ani/gRoofMan2TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gRoofMan2TLUT[] = dgRoofMan2TLUT; #else static const char gRoofMan2TLUT[] __attribute__((aligned (2))) = dgRoofMan2TLUT; #endif #define dgRoofManHandBackTex "__OTR__objects/object_ani/gRoofManHandBackTex" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManHandBackTex[] = dgRoofManHandBackTex; #else static const char gRoofManHandBackTex[] __attribute__((aligned (2))) = dgRoofManHandBackTex; #endif #define dgRoofManForearmGradientTex "__OTR__objects/object_ani/gRoofManForearmGradientTex" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManForearmGradientTex[] = dgRoofManForearmGradientTex; #else static const char gRoofManForearmGradientTex[] __attribute__((aligned (2))) = dgRoofManForearmGradientTex; #endif #define dgRoofManThighGradientTex "__OTR__objects/object_ani/gRoofManThighGradientTex" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManThighGradientTex[] = dgRoofManThighGradientTex; #else static const char gRoofManThighGradientTex[] __attribute__((aligned (2))) = dgRoofManThighGradientTex; #endif #define dgRoofManSandalBuckleTex "__OTR__objects/object_ani/gRoofManSandalBuckleTex" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManSandalBuckleTex[] = dgRoofManSandalBuckleTex; #else static const char gRoofManSandalBuckleTex[] __attribute__((aligned (2))) = dgRoofManSandalBuckleTex; #endif #define dgRoofManTrouserPatternTex "__OTR__objects/object_ani/gRoofManTrouserPatternTex" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManTrouserPatternTex[] = dgRoofManTrouserPatternTex; #else static const char gRoofManTrouserPatternTex[] __attribute__((aligned (2))) = dgRoofManTrouserPatternTex; #endif #define dgRoofManSkinGradientTex "__OTR__objects/object_ani/gRoofManSkinGradientTex" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManSkinGradientTex[] = dgRoofManSkinGradientTex; #else static const char gRoofManSkinGradientTex[] __attribute__((aligned (2))) = dgRoofManSkinGradientTex; #endif #define dgRoofManEarTex "__OTR__objects/object_ani/gRoofManEarTex" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManEarTex[] = dgRoofManEarTex; #else static const char gRoofManEarTex[] __attribute__((aligned (2))) = dgRoofManEarTex; #endif #define dgRoofManHairTex "__OTR__objects/object_ani/gRoofManHairTex" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManHairTex[] = dgRoofManHairTex; #else static const char gRoofManHairTex[] __attribute__((aligned (2))) = dgRoofManHairTex; #endif #define dgRoofManEyeOpenTex "__OTR__objects/object_ani/gRoofManEyeOpenTex" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManEyeOpenTex[] = dgRoofManEyeOpenTex; #else static const char gRoofManEyeOpenTex[] __attribute__((aligned (2))) = dgRoofManEyeOpenTex; #endif #define dgRoofManEyeHalfTex "__OTR__objects/object_ani/gRoofManEyeHalfTex" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManEyeHalfTex[] = dgRoofManEyeHalfTex; #else static const char gRoofManEyeHalfTex[] __attribute__((aligned (2))) = dgRoofManEyeHalfTex; #endif #define dgRoofManEyeClosedTex "__OTR__objects/object_ani/gRoofManEyeClosedTex" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManEyeClosedTex[] = dgRoofManEyeClosedTex; #else static const char gRoofManEyeClosedTex[] __attribute__((aligned (2))) = dgRoofManEyeClosedTex; #endif #define dgRoofManKnockbackAnim "__OTR__objects/object_ani/gRoofManKnockbackAnim" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManKnockbackAnim[] = dgRoofManKnockbackAnim; #else static const char gRoofManKnockbackAnim[] __attribute__((aligned (2))) = dgRoofManKnockbackAnim; #endif #define dgRoofManGettingUpAfterKnockbackAnim "__OTR__objects/object_ani/gRoofManGettingUpAfterKnockbackAnim" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManGettingUpAfterKnockbackAnim[] = dgRoofManGettingUpAfterKnockbackAnim; #else static const char gRoofManGettingUpAfterKnockbackAnim[] __attribute__((aligned (2))) = dgRoofManGettingUpAfterKnockbackAnim; #endif #define dgRoofManIdleAnim "__OTR__objects/object_ani/gRoofManIdleAnim" #ifdef _WIN32 static const __declspec(align(2)) char gRoofManIdleAnim[] = dgRoofManIdleAnim; #else static const char gRoofManIdleAnim[] __attribute__((aligned (2))) = dgRoofManIdleAnim; #endif #define dobject_aniTex_0011D8 "__OTR__objects/object_ani/object_aniTex_0011D8" #ifdef _WIN32 static const __declspec(align(2)) char object_aniTex_0011D8[] = dobject_aniTex_0011D8; #else static const char object_aniTex_0011D8[] __attribute__((aligned (2))) = dobject_aniTex_0011D8; #endif