#include "global.h" #include void SkelCurve_Clear(SkelAnimeCurve* skelCurve) { skelCurve->limbCount = 0; skelCurve->limbList = NULL; skelCurve->transUpdIdx = NULL; skelCurve->animCurFrame = 0.0f; skelCurve->animSpeed = 0.0f; skelCurve->animFinalFrame = 0.0f; skelCurve->transforms = NULL; skelCurve->unk_0C = 0.0f; } s32 SkelCurve_Init(PlayState* play, SkelAnimeCurve* skelCurve, SkelCurveLimbList* limbListSeg, TransformUpdateIndex* transUpdIdx) { if (ResourceMgr_OTRSigCheck(limbListSeg)) limbListSeg = ResourceMgr_LoadSkeletonByName(limbListSeg, NULL); SkelCurveLimb** limbs; SkelCurveLimbList* limbList = SEGMENTED_TO_VIRTUAL(limbListSeg); skelCurve->limbCount = limbList->limbCount; skelCurve->limbList = SEGMENTED_TO_VIRTUAL(limbList->limbs); skelCurve->transforms = ZELDA_ARENA_MALLOC_DEBUG(sizeof(*skelCurve->transforms) * skelCurve->limbCount); assert(skelCurve->transforms != NULL); skelCurve->animCurFrame = 0.0f; return 1; } void SkelCurve_Destroy(PlayState* play, SkelAnimeCurve* skelCurve) { if (skelCurve->transforms != NULL) { ZELDA_ARENA_FREE_DEBUG(skelCurve->transforms); } } void SkelCurve_SetAnim(SkelAnimeCurve* skelCurve, TransformUpdateIndex* transUpdIdx, f32 arg2, f32 animFinalFrame, f32 animCurFrame, f32 animSpeed) { skelCurve->unk_0C = arg2 - skelCurve->animSpeed; skelCurve->animFinalFrame = animFinalFrame; skelCurve->animCurFrame = animCurFrame; skelCurve->animSpeed = animSpeed; skelCurve->transUpdIdx = transUpdIdx; } s32 SkelCurve_Update(PlayState* play, SkelAnimeCurve* skelCurve) { s16* transforms; u8* transformRefIdx; TransformUpdateIndex* transformIndex; u16* transformCopyValues; s32 i; s32 ret = 0; s32 k; TransformData* transData; f32 transformValue; s32 j; transformIndex = SEGMENTED_TO_VIRTUAL(skelCurve->transUpdIdx); if (ResourceMgr_OTRSigCheck(transformIndex)) transformIndex = ResourceMgr_LoadAnimByName(transformIndex); transformRefIdx = SEGMENTED_TO_VIRTUAL(transformIndex->refIndex); transData = SEGMENTED_TO_VIRTUAL(transformIndex->transformData); transformCopyValues = SEGMENTED_TO_VIRTUAL(transformIndex->copyValues); transforms = (s16*)skelCurve->transforms; skelCurve->animCurFrame += skelCurve->animSpeed * R_UPDATE_RATE * 0.5f; if ((skelCurve->animSpeed >= 0.0f && skelCurve->animCurFrame > skelCurve->animFinalFrame) || (skelCurve->animSpeed < 0.0f && skelCurve->animCurFrame < skelCurve->animFinalFrame)) { skelCurve->animCurFrame = skelCurve->animFinalFrame; ret = 1; } for (i = 0; i < skelCurve->limbCount; i++) { for (j = 0; j < 3; j++) { for (k = 0; k < 3; k++, transformRefIdx++, transforms++) { if (*transformRefIdx == 0) { transformValue = *transformCopyValues; *transforms = transformValue; transformCopyValues++; } else { transformValue = func_8006C5A8(skelCurve->animCurFrame, transData, *transformRefIdx); transData += *transformRefIdx; if (j == 0) { *transforms = transformValue * 1024.0f; } else if (j == 1) { *transforms = transformValue * (32768.0f / 180.0f); } else { *transforms = transformValue * 100.0f; } } } } } return ret; } void SkelCurve_DrawLimb(PlayState* play, s32 limbIndex, SkelAnimeCurve* skelCurve, OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, void* data) { SkelCurveLimb* limb = SEGMENTED_TO_VIRTUAL(skelCurve->limbList[limbIndex]); OPEN_DISPS(play->state.gfxCtx); Matrix_Push(); if (overrideLimbDraw == NULL || (overrideLimbDraw != NULL && overrideLimbDraw(play, skelCurve, limbIndex, data))) { Vec3f scale; Vec3s rot; Vec3f pos; Gfx* dList; Vec3s* transform = (Vec3s*)&skelCurve->transforms[limbIndex]; scale.x = transform->x / 1024.0f; scale.y = transform->y / 1024.0f; scale.z = transform->z / 1024.0f; transform++; rot.x = transform->x; rot.y = transform->y; rot.z = transform->z; transform++; pos.x = transform->x; pos.y = transform->y; pos.z = transform->z; Matrix_TranslateRotateZYX(&pos, &rot); Matrix_Scale(scale.x, scale.y, scale.z, MTXMODE_APPLY); if (lod == 0) { s32 pad1; dList = limb->dList[0]; if (dList != NULL) { gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, dList); } } else if (lod == 1) { s32 pad2; dList = limb->dList[0]; if (dList != NULL) { gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, dList); } dList = limb->dList[1]; if (dList != NULL) { gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, dList); } } else { // "FcSkeletonInfo_draw_child (): Not supported" osSyncPrintf("FcSkeletonInfo_draw_child():未対応\n"); } } if (postLimbDraw != NULL) { postLimbDraw(play, skelCurve, limbIndex, data); } if (limb->firstChildIdx != LIMB_DONE) { SkelCurve_DrawLimb(play, limb->firstChildIdx, skelCurve, overrideLimbDraw, postLimbDraw, lod, data); } Matrix_Pop(); if (limb->nextLimbIdx != LIMB_DONE) { SkelCurve_DrawLimb(play, limb->nextLimbIdx, skelCurve, overrideLimbDraw, postLimbDraw, lod, data); } CLOSE_DISPS(play->state.gfxCtx); } void SkelCurve_Draw(Actor* actor, PlayState* play, SkelAnimeCurve* skelCurve, OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, void* data) { if (skelCurve->transforms != NULL) { SkelCurve_DrawLimb(play, 0, skelCurve, overrideLimbDraw, postLimbDraw, lod, data); } }