#include "ultra64.h" #include "global.h" #include "vt.h" typedef struct { /* 0x00 */ u16 sfxId; /* 0x04 */ Vec3f* pos; /* 0x08 */ u8 token; /* 0x0C */ f32* freqScale; /* 0x10 */ f32* vol; /* 0x14 */ s8* reverbAdd; } SoundRequest; // size = 0x18 typedef struct { /* 0x00 */ f32 value; /* 0x04 */ f32 target; /* 0x08 */ f32 step; /* 0x0C */ u16 remainingFrames; } UnusedBankLerp; // size = 0x10 // rodata for Audio_ProcessSoundRequest (this file) // (probably moved to .data due to -use_readwrite_const) char D_80133340[] = "SE"; // rodata for Audio_ChooseActiveSounds (this file) char D_80133344[] = VT_COL(RED, WHITE) " dist over! flag:%04X ptr:%08X pos:%f-%f-%f" VT_RST "\n"; // file padding s32 D_8013338C = 0; // rodata for Audio_ProcessSeqCmd (code_800F9280.c) char D_80133390[] = "SEQ H"; char D_80133398[] = " L"; SoundBankEntry D_8016BAD0[9]; SoundBankEntry D_8016BC80[12]; SoundBankEntry D_8016BEC0[22]; SoundBankEntry D_8016C2E0[20]; SoundBankEntry D_8016C6A0[8]; SoundBankEntry D_8016C820[3]; SoundBankEntry D_8016C8B0[5]; SoundRequest sSoundRequests[0x100]; u8 sSoundBankListEnd[7]; u8 sSoundBankFreeListStart[7]; u8 sSoundBankUnused[7]; ActiveSound gActiveSounds[7][3]; u8 sCurSfxPlayerChannelIdx; u8 gSoundBankMuted[7]; UnusedBankLerp sUnusedBankLerp[7]; u16 gAudioSfxSwapSource[10]; u16 gAudioSfxSwapTarget[10]; u8 gAudioSfxSwapMode[10]; // sSoundRequests ring buffer endpoints. read index <= write index, wrapping around mod 256. u8 sSoundRequestWriteIndex = 0; u8 sSoundRequestReadIndex = 0; /** * Array of pointers to arrays of SoundBankEntry of sizes: 9, 12, 22, 20, 8, 3, 5 * * 0 : Player Bank size 9 * 1 : Item Bank size 12 * 2 : Environment Bank size 22 * 3 : Enemy Bank size 20 * 4 : System Bank size 8 * 5 : Ocarina Bank size 3 * 6 : Voice Bank size 5 */ SoundBankEntry* gSoundBanks[7] = { D_8016BAD0, D_8016BC80, D_8016BEC0, D_8016C2E0, D_8016C6A0, D_8016C820, D_8016C8B0, }; u8 sBankSizes[ARRAY_COUNT(gSoundBanks)] = { ARRAY_COUNT(D_8016BAD0), ARRAY_COUNT(D_8016BC80), ARRAY_COUNT(D_8016BEC0), ARRAY_COUNT(D_8016C2E0), ARRAY_COUNT(D_8016C6A0), ARRAY_COUNT(D_8016C820), ARRAY_COUNT(D_8016C8B0), }; u8 gSfxChannelLayout = 0; u16 D_801333D0 = 0; Vec3f D_801333D4 = { 0.0f, 0.0f, 0.0f }; // default pos f32 D_801333E0 = 1.0f; // default freqScale s32 D_801333E4 = 0; // unused s8 D_801333E8 = 0; // default reverbAdd s32 D_801333EC = 0; // unused u8 D_801333F0 = 0; u8 gAudioSfxSwapOff = 0; u8 D_801333F8 = 0; void Audio_SetSoundBanksMute(u16 muteMask) { u8 bankId; for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) { if (muteMask & 1) { gSoundBankMuted[bankId] = true; } else { gSoundBankMuted[bankId] = false; } muteMask = muteMask >> 1; } } void Audio_QueueSeqCmdMute(u8 channelIdx) { D_801333D0 |= (1 << channelIdx); Audio_SetVolScale(SEQ_PLAYER_BGM_MAIN, 2, 0x40, 0xF); Audio_SetVolScale(SEQ_PLAYER_BGM_SUB, 2, 0x40, 0xF); } void Audio_ClearBGMMute(u8 channelIdx) { D_801333D0 &= ((1 << channelIdx) ^ 0xFFFF); if (D_801333D0 == 0) { Audio_SetVolScale(SEQ_PLAYER_BGM_MAIN, 2, 0x7F, 0xF); Audio_SetVolScale(SEQ_PLAYER_BGM_SUB, 2, 0x7F, 0xF); } } void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd) { size_t i; SoundRequest* req; if (!gSoundBankMuted[SFX_BANK_SHIFT(sfxId)]) { req = &sSoundRequests[sSoundRequestWriteIndex]; if (!gAudioSfxSwapOff) { for (i = 0; i < 10; i++) { if (sfxId == gAudioSfxSwapSource[i]) { if (gAudioSfxSwapMode[i] == 0) { // "SWAP" sfxId = gAudioSfxSwapTarget[i]; } else { // "ADD" req->sfxId = gAudioSfxSwapTarget[i]; req->pos = pos; req->token = token; req->freqScale = freqScale; req->vol = vol; req->reverbAdd = reverbAdd; sSoundRequestWriteIndex++; req = &sSoundRequests[sSoundRequestWriteIndex]; } i = 10; // "break;" } } } req->sfxId = sfxId; req->pos = pos; req->token = token; req->freqScale = freqScale; req->vol = vol; req->reverbAdd = reverbAdd; sSoundRequestWriteIndex++; } } void Audio_RemoveMatchingSoundRequests(u8 aspect, SoundBankEntry* cmp) { SoundRequest* req; s32 remove; u8 i = sSoundRequestReadIndex; for (; i != sSoundRequestWriteIndex; i++) { remove = false; req = &sSoundRequests[i]; switch (aspect) { case 0: if (SFX_BANK_MASK(req->sfxId) == SFX_BANK_MASK(cmp->sfxId)) { remove = true; } break; case 1: if (SFX_BANK_MASK(req->sfxId) == SFX_BANK_MASK(cmp->sfxId) && (&req->pos->x == cmp->posX)) { remove = true; } break; case 2: if (&req->pos->x == cmp->posX) { remove = true; } break; case 3: if (&req->pos->x == cmp->posX && req->sfxId == cmp->sfxId) { remove = true; } break; case 4: if (req->token == cmp->token && req->sfxId == cmp->sfxId) { remove = true; } break; case 5: if (req->sfxId == cmp->sfxId) { remove = true; } break; } if (remove) { req->sfxId = 0; } } } void Audio_ProcessSoundRequest(void) { u16 sfxId; u8 count; u8 index; SoundRequest* req; SoundBankEntry* entry; SoundParams* soundParams; s32 bankId; u8 evictImportance; u8 evictIndex; req = &sSoundRequests[sSoundRequestReadIndex]; evictIndex = 0x80; if (req->sfxId == 0) { return; } u16 newSfxId = SfxEditor_GetReplacementSeq(req->sfxId); if (req->sfxId != newSfxId) { gAudioContext.seqReplaced[SEQ_PLAYER_SFX] = 1; req->sfxId = newSfxId; } bankId = SFX_BANK(req->sfxId); if ((1 << bankId) & D_801333F0) { AudioDebug_ScrPrt((const s8*)D_80133340, req->sfxId); bankId = SFX_BANK(req->sfxId); } count = 0; index = gSoundBanks[bankId][0].next; while (index != 0xFF && index != 0) { if (gSoundBanks[bankId][index].posX == &req->pos->x) { if ((gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].params & 0x20) && gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance == gSoundBanks[bankId][index].sfxImportance) { return; } if (gSoundBanks[bankId][index].sfxId == req->sfxId) { count = gUsedChannelsPerBank[gSfxChannelLayout][bankId]; } else { if (count == 0) { evictIndex = index; sfxId = gSoundBanks[bankId][index].sfxId & 0xFFFF; evictImportance = gSoundParams[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].importance; } else if (gSoundBanks[bankId][index].sfxImportance < evictImportance) { evictIndex = index; sfxId = gSoundBanks[bankId][index].sfxId & 0xFFFF; evictImportance = gSoundParams[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].importance; } count++; if (count == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) { if (gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance >= evictImportance) { index = evictIndex; } else { index = 0; } } } if (count == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) { soundParams = &gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)]; if ((req->sfxId & 0xC00) || (soundParams->params & 4) || (index == evictIndex)) { if ((gSoundBanks[bankId][index].sfxParams & 8) && gSoundBanks[bankId][index].state != SFX_STATE_QUEUED) { Audio_ClearBGMMute(gSoundBanks[bankId][index].channelIdx); } gSoundBanks[bankId][index].token = req->token; gSoundBanks[bankId][index].sfxId = req->sfxId; gSoundBanks[bankId][index].state = SFX_STATE_QUEUED; gSoundBanks[bankId][index].freshness = 2; gSoundBanks[bankId][index].freqScale = req->freqScale; gSoundBanks[bankId][index].vol = req->vol; gSoundBanks[bankId][index].reverbAdd = req->reverbAdd; gSoundBanks[bankId][index].sfxParams = soundParams->params; gSoundBanks[bankId][index].sfxImportance = soundParams->importance; } else if (gSoundBanks[bankId][index].state == SFX_STATE_PLAYING_2) { gSoundBanks[bankId][index].state = SFX_STATE_PLAYING_1; } index = 0; } } if (index != 0) { index = gSoundBanks[bankId][index].next; } } if (gSoundBanks[bankId][sSoundBankFreeListStart[bankId]].next != 0xFF && index != 0) { index = sSoundBankFreeListStart[bankId]; entry = &gSoundBanks[bankId][index]; entry->posX = &req->pos->x; entry->posY = &req->pos->y; entry->posZ = &req->pos->z; entry->token = req->token; entry->freqScale = req->freqScale; entry->vol = req->vol; entry->reverbAdd = req->reverbAdd; soundParams = &gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)]; entry->sfxParams = soundParams->params; entry->sfxImportance = soundParams->importance; entry->sfxId = req->sfxId; entry->state = SFX_STATE_QUEUED; entry->freshness = 2; entry->prev = sSoundBankListEnd[bankId]; gSoundBanks[bankId][sSoundBankListEnd[bankId]].next = sSoundBankFreeListStart[bankId]; sSoundBankListEnd[bankId] = sSoundBankFreeListStart[bankId]; sSoundBankFreeListStart[bankId] = gSoundBanks[bankId][sSoundBankFreeListStart[bankId]].next; gSoundBanks[bankId][sSoundBankFreeListStart[bankId]].prev = 0xFF; entry->next = 0xFF; } } void Audio_RemoveSoundBankEntry(u8 bankId, u8 entryIndex) { SoundBankEntry* entry = &gSoundBanks[bankId][entryIndex]; u8 i; if (entry->sfxParams & 8) { Audio_ClearBGMMute(entry->channelIdx); } if (entryIndex == sSoundBankListEnd[bankId]) { sSoundBankListEnd[bankId] = entry->prev; } else { gSoundBanks[bankId][entry->next].prev = entry->prev; } gSoundBanks[bankId][entry->prev].next = entry->next; entry->next = sSoundBankFreeListStart[bankId]; entry->prev = 0xFF; gSoundBanks[bankId][sSoundBankFreeListStart[bankId]].prev = entryIndex; sSoundBankFreeListStart[bankId] = entryIndex; entry->state = SFX_STATE_EMPTY; for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) { if (gActiveSounds[bankId][i].entryIndex == entryIndex) { gActiveSounds[bankId][i].entryIndex = 0xFF; i = gChannelsPerBank[gSfxChannelLayout][bankId]; } } } void Audio_ChooseActiveSounds(u8 bankId) { u8 numChosenSounds; u8 numChannels; u8 entryIndex; u8 i; u8 j; u8 k; u8 sfxImportance; u8 needNewSound; u8 chosenEntryIndex; u16 temp3; f32 tempf1; SoundBankEntry* entry; ActiveSound chosenSounds[MAX_CHANNELS_PER_BANK]; ActiveSound* activeSound; s32 pad; numChosenSounds = 0; for (i = 0; i < MAX_CHANNELS_PER_BANK; i++) { chosenSounds[i].priority = 0x7FFFFFFF; chosenSounds[i].entryIndex = 0xFF; } entryIndex = gSoundBanks[bankId][0].next; k = 0; while (entryIndex != 0xFF) { if ((gSoundBanks[bankId][entryIndex].state == SFX_STATE_QUEUED) && (gSoundBanks[bankId][entryIndex].sfxId & 0xC00)) { gSoundBanks[bankId][entryIndex].freshness--; } else if (!(gSoundBanks[bankId][entryIndex].sfxId & 0xC00) && (gSoundBanks[bankId][entryIndex].state == SFX_STATE_PLAYING_2)) { Audio_QueueCmdS8((gSoundBanks[bankId][entryIndex].channelIdx << 8) | 0x6020000, 0); Audio_RemoveSoundBankEntry(bankId, entryIndex); } if (gSoundBanks[bankId][entryIndex].freshness == 0) { Audio_RemoveSoundBankEntry(bankId, entryIndex); } else if (gSoundBanks[bankId][entryIndex].state != SFX_STATE_EMPTY) { entry = &gSoundBanks[bankId][entryIndex]; if (&D_801333D4.x == entry[0].posX) { entry->dist = 0.0f; } else { tempf1 = *entry->posY * 1; entry->dist = (SQ(*entry->posX) + SQ(tempf1) + SQ(*entry->posZ)) * 1; } sfxImportance = entry->sfxImportance; if (entry->sfxParams & 0x10) { entry->priority = SQ(0xFF - sfxImportance) * SQ(76); } else { if (entry->dist > 0x7FFFFFD0) { entry->dist = 0x70000008; osSyncPrintf(D_80133344, entry->sfxId, entry->posX, entry->posZ, *entry->posX, *entry->posY, *entry->posZ); } temp3 = entry->sfxId; // fake entry->priority = (u32)entry->dist + (SQ(0xFF - sfxImportance) * SQ(76)) + temp3 - temp3; if (*entry->posZ < 0.0f) { entry->priority += (s32)(-*entry->posZ * 6.0f); } } if (entry->dist > SQ(1e5f)) { if (entry->state == SFX_STATE_PLAYING_1) { Audio_QueueCmdS8((entry->channelIdx << 8) | 0x6020000, 0); if (entry->sfxId & 0xC00) { Audio_RemoveSoundBankEntry(bankId, entryIndex); entryIndex = k; } } } else { numChannels = gChannelsPerBank[gSfxChannelLayout][bankId]; for (i = 0; i < numChannels; i++) { if (chosenSounds[i].priority >= entry->priority) { if (numChosenSounds < gChannelsPerBank[gSfxChannelLayout][bankId]) { numChosenSounds++; } for (j = numChannels - 1; j > i; j--) { chosenSounds[j].priority = chosenSounds[j - 1].priority; chosenSounds[j].entryIndex = chosenSounds[j - 1].entryIndex; } chosenSounds[i].priority = entry->priority; chosenSounds[i].entryIndex = entryIndex; i = numChannels; // "break;" } } } k = entryIndex; } entryIndex = gSoundBanks[bankId][k].next; } for (i = 0; i < numChosenSounds; i++) { entry = &gSoundBanks[bankId][chosenSounds[i].entryIndex]; if (entry->state == SFX_STATE_QUEUED) { entry->state = SFX_STATE_READY; } else if (entry->state == SFX_STATE_PLAYING_1) { entry->state = SFX_STATE_PLAYING_REFRESH; } } // Pick something to play for all channels. numChannels = gChannelsPerBank[gSfxChannelLayout][bankId]; for (i = 0; i < numChannels; i++) { needNewSound = false; activeSound = &gActiveSounds[bankId][i]; if (activeSound->entryIndex == 0xFF) { needNewSound = true; } else { entry = &gSoundBanks[bankId][activeSound[0].entryIndex]; if (entry->state == SFX_STATE_PLAYING_1) { if (entry->sfxId & 0xC00) { Audio_RemoveSoundBankEntry(bankId, activeSound->entryIndex); } else { entry->state = SFX_STATE_QUEUED; } needNewSound = true; } else if (entry->state == SFX_STATE_EMPTY) { activeSound->entryIndex = 0xFF; needNewSound = true; } else { // Sound is already playing as it should, nothing to do. for (j = 0; j < numChannels; j++) { if (activeSound->entryIndex == chosenSounds[j].entryIndex) { chosenSounds[j].entryIndex = 0xFF; j = numChannels; } } numChosenSounds--; } } if (needNewSound == true) { for (j = 0; j < numChannels; j++) { chosenEntryIndex = chosenSounds[j].entryIndex; if ((chosenEntryIndex != 0xFF) && (gSoundBanks[bankId][chosenEntryIndex].state != SFX_STATE_PLAYING_REFRESH)) { for (k = 0; k < numChannels; k++) { if (chosenEntryIndex == gActiveSounds[bankId][k].entryIndex) { needNewSound = false; k = numChannels; // "break;" } } if (needNewSound == true) { activeSound->entryIndex = chosenEntryIndex; chosenSounds[j].entryIndex = 0xFF; j = numChannels + 1; numChosenSounds--; } } } if (j == numChannels) { // nothing found activeSound->entryIndex = 0xFF; } } } } void Audio_PlayActiveSounds(u8 bankId) { u8 entryIndex; SequenceChannel* channel; SoundBankEntry* entry; u8 i; for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) { entryIndex = gActiveSounds[bankId][i].entryIndex; if (entryIndex != 0xFF) { entry = &gSoundBanks[bankId][entryIndex]; channel = gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[sCurSfxPlayerChannelIdx]; if (entry->state == SFX_STATE_READY) { entry->channelIdx = sCurSfxPlayerChannelIdx; if (entry->sfxParams & 8) { Audio_QueueSeqCmdMute(sCurSfxPlayerChannelIdx); } if (entry->sfxParams & 0xC0) { switch (entry->sfxParams & 0xC0) { case 0x40: entry->unk_2F = Audio_NextRandom() & 0xF; break; case 0x80: entry->unk_2F = Audio_NextRandom() & 0x1F; break; case 0xC0: entry->unk_2F = Audio_NextRandom() & 0x3F; break; default: entry->unk_2F = 0; break; } } Audio_SetSoundProperties(bankId, entryIndex, sCurSfxPlayerChannelIdx); Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((sCurSfxPlayerChannelIdx & 0xFF) << 8), 1); Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((sCurSfxPlayerChannelIdx & 0xFF) << 8) | 4, entry->sfxId & 0xFF); if (gIsLargeSoundBank[bankId]) { Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((sCurSfxPlayerChannelIdx & 0xFF) << 8) | 5, (entry->sfxId & 0x100) >> 8); } if (entry->sfxId & 0xC00) { entry->state = SFX_STATE_PLAYING_1; } else { entry->state = SFX_STATE_PLAYING_2; } } else if ((u8)channel->soundScriptIO[1] == 0xFF) { Audio_RemoveSoundBankEntry(bankId, entryIndex); } else if (entry->state == SFX_STATE_PLAYING_REFRESH) { Audio_SetSoundProperties(bankId, entryIndex, sCurSfxPlayerChannelIdx); if (entry->sfxId & 0xC00) { entry->state = SFX_STATE_PLAYING_1; } else { entry->state = SFX_STATE_PLAYING_2; } } } sCurSfxPlayerChannelIdx++; } } void Audio_StopSfxByBank(u8 bankId) { SoundBankEntry* entry; s32 pad; SoundBankEntry cmp; u8 entryIndex = gSoundBanks[bankId][0].next; while (entryIndex != 0xFF) { entry = &gSoundBanks[bankId][entryIndex]; if (entry->state >= SFX_STATE_PLAYING_REFRESH) { Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((entry->channelIdx & 0xFF) << 8), 0); } if (entry->state != SFX_STATE_EMPTY) { Audio_RemoveSoundBankEntry(bankId, entryIndex); } entryIndex = gSoundBanks[bankId][0].next; } cmp.sfxId = bankId << 12; Audio_RemoveMatchingSoundRequests(0, &cmp); } void func_800F8884(u8 bankId, Vec3f* pos) { SoundBankEntry* entry; u8 entryIndex = gSoundBanks[bankId][0].next; u8 prevEntryIndex = 0; while (entryIndex != 0xFF) { entry = &gSoundBanks[bankId][entryIndex]; if (entry->posX == &pos->x) { if (entry->state >= SFX_STATE_PLAYING_REFRESH) { Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((entry->channelIdx & 0xFF) << 8), 0); } if (entry->state != SFX_STATE_EMPTY) { Audio_RemoveSoundBankEntry(bankId, entryIndex); } } else { prevEntryIndex = entryIndex; } entryIndex = gSoundBanks[bankId][prevEntryIndex].next; } } void Audio_StopSfxByPosAndBank(u8 bankId, Vec3f* pos) { SoundBankEntry cmp; func_800F8884(bankId, pos); cmp.sfxId = bankId << 12; cmp.posX = &pos->x; Audio_RemoveMatchingSoundRequests(1, &cmp); } void Audio_StopSfxByPos(Vec3f* pos) { u8 i; SoundBankEntry cmp; for (i = 0; i < ARRAY_COUNT(gSoundBanks); i++) { func_800F8884(i, pos); } cmp.posX = &pos->x; Audio_RemoveMatchingSoundRequests(2, &cmp); } void Audio_StopSfxByPosAndId(Vec3f* pos, u16 sfxId) { SoundBankEntry* entry; u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next; u8 prevEntryIndex = 0; SoundBankEntry cmp; while (entryIndex != 0xFF) { entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex]; if (entry->posX == &pos->x && entry->sfxId == sfxId) { if (entry->state >= SFX_STATE_PLAYING_REFRESH) { Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((entry->channelIdx & 0xFF) << 8), 0); } if (entry->state != SFX_STATE_EMPTY) { Audio_RemoveSoundBankEntry(SFX_BANK(sfxId), entryIndex); } entryIndex = 0xFF; } else { prevEntryIndex = entryIndex; } if (entryIndex != 0xFF) { entryIndex = gSoundBanks[SFX_BANK(sfxId)][prevEntryIndex].next; } } cmp.posX = &pos->x; cmp.sfxId = sfxId; Audio_RemoveMatchingSoundRequests(3, &cmp); } void Audio_StopSfxByTokenAndId(u8 token, u16 sfxId) { SoundBankEntry* entry; u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next; u8 prevEntryIndex = 0; SoundBankEntry cmp; while (entryIndex != 0xFF) { entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex]; if (entry->token == token && entry->sfxId == sfxId) { if (entry->state >= SFX_STATE_PLAYING_REFRESH) { Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((entry->channelIdx & 0xFF) << 8), 0); } if (entry->state != SFX_STATE_EMPTY) { Audio_RemoveSoundBankEntry(SFX_BANK(sfxId), entryIndex); } } else { prevEntryIndex = entryIndex; } if (entryIndex != 0xFF) { entryIndex = gSoundBanks[SFX_BANK(sfxId)][prevEntryIndex].next; } } cmp.token = token; cmp.sfxId = sfxId; Audio_RemoveMatchingSoundRequests(4, &cmp); } void Audio_StopSfxById(u32 sfxId) { SoundBankEntry* entry; u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next; u8 prevEntryIndex = 0; SoundBankEntry cmp; while (entryIndex != 0xFF) { entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex]; if (entry->sfxId == sfxId) { if (entry->state >= SFX_STATE_PLAYING_REFRESH) { Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | ((entry->channelIdx & 0xFF) << 8), 0); } if (entry->state != SFX_STATE_EMPTY) { Audio_RemoveSoundBankEntry(SFX_BANK(sfxId), entryIndex); } } else { prevEntryIndex = entryIndex; } entryIndex = gSoundBanks[SFX_BANK(sfxId)][prevEntryIndex].next; } cmp.sfxId = sfxId; Audio_RemoveMatchingSoundRequests(5, &cmp); } void Audio_ProcessSoundRequests(void) { while (sSoundRequestWriteIndex != sSoundRequestReadIndex) { Audio_ProcessSoundRequest(); sSoundRequestReadIndex++; } } void Audio_SetUnusedBankLerp(u8 bankId, u8 target, u16 delay) { if (delay == 0) { delay++; } sUnusedBankLerp[bankId].target = target / 127.0f; sUnusedBankLerp[bankId].remainingFrames = delay; sUnusedBankLerp[bankId].step = ((sUnusedBankLerp[bankId].value - sUnusedBankLerp[bankId].target) / delay); } void Audio_StepUnusedBankLerp(u8 bankId) { if (sUnusedBankLerp[bankId].remainingFrames != 0) { sUnusedBankLerp[bankId].remainingFrames--; if (sUnusedBankLerp[bankId].remainingFrames != 0) { sUnusedBankLerp[bankId].value -= sUnusedBankLerp[bankId].step; } else { sUnusedBankLerp[bankId].value = sUnusedBankLerp[bankId].target; } } } void func_800F8F88(void) { u8 bankId; if (IS_SEQUENCE_CHANNEL_VALID(gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[0])) { sCurSfxPlayerChannelIdx = 0; for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) { Audio_ChooseActiveSounds(bankId); Audio_PlayActiveSounds(bankId); Audio_StepUnusedBankLerp(bankId); } } } u8 Audio_IsSfxPlaying(u32 sfxId) { SoundBankEntry* entry; u8 entryIndex = gSoundBanks[SFX_BANK(sfxId)][0].next; while (entryIndex != 0xFF) { entry = &gSoundBanks[SFX_BANK(sfxId)][entryIndex]; if (entry->sfxId == sfxId) { return true; } entryIndex = entry->next; } return false; } void Audio_ResetSounds(void) { u8 bankId; u8 i; u8 entryIndex; sSoundRequestWriteIndex = 0; sSoundRequestReadIndex = 0; D_801333D0 = 0; for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) { sSoundBankListEnd[bankId] = 0; sSoundBankFreeListStart[bankId] = 1; sSoundBankUnused[bankId] = 0; gSoundBankMuted[bankId] = false; sUnusedBankLerp[bankId].value = 1.0f; sUnusedBankLerp[bankId].remainingFrames = 0; } for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) { for (i = 0; i < MAX_CHANNELS_PER_BANK; i++) { gActiveSounds[bankId][i].entryIndex = 0xFF; } } for (bankId = 0; bankId < ARRAY_COUNT(gSoundBanks); bankId++) { gSoundBanks[bankId][0].prev = 0xFF; gSoundBanks[bankId][0].next = 0xFF; for (i = 1; i < sBankSizes[bankId] - 1; i++) { gSoundBanks[bankId][i].prev = i - 1; gSoundBanks[bankId][i].next = i + 1; } gSoundBanks[bankId][i].prev = i - 1; gSoundBanks[bankId][i].next = 0xFF; } if (D_801333F8 == 0) { for (bankId = 0; bankId < 10; bankId++) { gAudioSfxSwapSource[bankId] = 0; gAudioSfxSwapTarget[bankId] = 0; gAudioSfxSwapMode[bankId] = 0; } D_801333F8++; } }