#ifndef TEXTURES_VR_FINE2_PAL_STATIC_H #define TEXTURES_VR_FINE2_PAL_STATIC_H 1 #include "align_asset_macro.h" #define dgSunsetSkyboxTLUT "__OTR__textures/vr_fine2_pal_static/gSunsetSkyboxTLUT" static const ALIGN_ASSET(2) char gSunsetSkyboxTLUT[] = dgSunsetSkyboxTLUT; #endif // TEXTURES_VR_FINE2_PAL_STATIC_H