#ifndef TEXTURES_VR_CLOUD3_PAL_STATIC_H #define TEXTURES_VR_CLOUD3_PAL_STATIC_H 1 #include "align_asset_macro.h" #define dgNightOvercastSkyboxTLUT "__OTR__textures/vr_cloud3_pal_static/gNightOvercastSkyboxTLUT" static const ALIGN_ASSET(2) char gNightOvercastSkyboxTLUT[] = dgNightOvercastSkyboxTLUT; #endif // TEXTURES_VR_CLOUD3_PAL_STATIC_H