#ifndef TEXTURES_VR_CLOUD1_STATIC_H #define TEXTURES_VR_CLOUD1_STATIC_H 1 #include "align_asset_macro.h" #define dgDayOvercastSkybox1Tex "__OTR__textures/vr_cloud1_static/gDayOvercastSkybox1Tex" static const ALIGN_ASSET(2) char gDayOvercastSkybox1Tex[] = dgDayOvercastSkybox1Tex; #define dgDayOvercastSkybox2Tex "__OTR__textures/vr_cloud1_static/gDayOvercastSkybox2Tex" static const ALIGN_ASSET(2) char gDayOvercastSkybox2Tex[] = dgDayOvercastSkybox2Tex; #define dgDayOvercastSkybox3Tex "__OTR__textures/vr_cloud1_static/gDayOvercastSkybox3Tex" static const ALIGN_ASSET(2) char gDayOvercastSkybox3Tex[] = dgDayOvercastSkybox3Tex; #define dgDayOvercastSkybox4Tex "__OTR__textures/vr_cloud1_static/gDayOvercastSkybox4Tex" static const ALIGN_ASSET(2) char gDayOvercastSkybox4Tex[] = dgDayOvercastSkybox4Tex; #define dgDayOvercastSkybox5Tex "__OTR__textures/vr_cloud1_static/gDayOvercastSkybox5Tex" static const ALIGN_ASSET(2) char gDayOvercastSkybox5Tex[] = dgDayOvercastSkybox5Tex; #endif // TEXTURES_VR_CLOUD1_STATIC_H