#ifndef OBJECTS_OBJECT_DS2_H #define OBJECTS_OBJECT_DS2_H 1 #include "align_asset_macro.h" #define dobject_ds2_Anim_0002E4 "__OTR__objects/object_ds2/object_ds2_Anim_0002E4" static const ALIGN_ASSET(2) char object_ds2_Anim_0002E4[] = dobject_ds2_Anim_0002E4; #define dobject_ds2_DL_001990 "__OTR__objects/object_ds2/object_ds2_DL_001990" static const ALIGN_ASSET(2) char object_ds2_DL_001990[] = dobject_ds2_DL_001990; #define dobject_ds2_DL_001C98 "__OTR__objects/object_ds2/object_ds2_DL_001C98" static const ALIGN_ASSET(2) char object_ds2_DL_001C98[] = dobject_ds2_DL_001C98; #define dobject_ds2_DL_002188 "__OTR__objects/object_ds2/object_ds2_DL_002188" static const ALIGN_ASSET(2) char object_ds2_DL_002188[] = dobject_ds2_DL_002188; #define dobject_ds2_DL_0022B0 "__OTR__objects/object_ds2/object_ds2_DL_0022B0" static const ALIGN_ASSET(2) char object_ds2_DL_0022B0[] = dobject_ds2_DL_0022B0; #define dobject_ds2_DL_002480 "__OTR__objects/object_ds2/object_ds2_DL_002480" static const ALIGN_ASSET(2) char object_ds2_DL_002480[] = dobject_ds2_DL_002480; #define dobject_ds2_DL_002610 "__OTR__objects/object_ds2/object_ds2_DL_002610" static const ALIGN_ASSET(2) char object_ds2_DL_002610[] = dobject_ds2_DL_002610; #define dobject_ds2_DL_002738 "__OTR__objects/object_ds2/object_ds2_DL_002738" static const ALIGN_ASSET(2) char object_ds2_DL_002738[] = dobject_ds2_DL_002738; #define dobject_ds2_DL_002908 "__OTR__objects/object_ds2/object_ds2_DL_002908" static const ALIGN_ASSET(2) char object_ds2_DL_002908[] = dobject_ds2_DL_002908; #define dobject_ds2_TLUT_002A98 "__OTR__objects/object_ds2/object_ds2_TLUT_002A98" static const ALIGN_ASSET(2) char object_ds2_TLUT_002A98[] = dobject_ds2_TLUT_002A98; #define dobject_ds2_Tex_002C98 "__OTR__objects/object_ds2/object_ds2_Tex_002C98" static const ALIGN_ASSET(2) char object_ds2_Tex_002C98[] = dobject_ds2_Tex_002C98; #define dobject_ds2_Tex_002D98 "__OTR__objects/object_ds2/object_ds2_Tex_002D98" static const ALIGN_ASSET(2) char object_ds2_Tex_002D98[] = dobject_ds2_Tex_002D98; #define dobject_ds2_Tex_002DD8 "__OTR__objects/object_ds2/object_ds2_Tex_002DD8" static const ALIGN_ASSET(2) char object_ds2_Tex_002DD8[] = dobject_ds2_Tex_002DD8; #define dobject_ds2_Tex_002ED8 "__OTR__objects/object_ds2/object_ds2_Tex_002ED8" static const ALIGN_ASSET(2) char object_ds2_Tex_002ED8[] = dobject_ds2_Tex_002ED8; #define dgPotionShopkeeperEyeOpenTex "__OTR__objects/object_ds2/gPotionShopkeeperEyeOpenTex" static const ALIGN_ASSET(2) char gPotionShopkeeperEyeOpenTex[] = dgPotionShopkeeperEyeOpenTex; #define dgPotionShopkeeperEyeHalfTex "__OTR__objects/object_ds2/gPotionShopkeeperEyeHalfTex" static const ALIGN_ASSET(2) char gPotionShopkeeperEyeHalfTex[] = dgPotionShopkeeperEyeHalfTex; #define dgPotionShopkeeperEyeClosedTex "__OTR__objects/object_ds2/gPotionShopkeeperEyeClosedTex" static const ALIGN_ASSET(2) char gPotionShopkeeperEyeClosedTex[] = dgPotionShopkeeperEyeClosedTex; #define dobject_ds2_Tex_003CD8 "__OTR__objects/object_ds2/object_ds2_Tex_003CD8" static const ALIGN_ASSET(2) char object_ds2_Tex_003CD8[] = dobject_ds2_Tex_003CD8; #define dobject_ds2_Tex_003DD8 "__OTR__objects/object_ds2/object_ds2_Tex_003DD8" static const ALIGN_ASSET(2) char object_ds2_Tex_003DD8[] = dobject_ds2_Tex_003DD8; #define dobject_ds2_Tex_003ED8 "__OTR__objects/object_ds2/object_ds2_Tex_003ED8" static const ALIGN_ASSET(2) char object_ds2_Tex_003ED8[] = dobject_ds2_Tex_003ED8; #define dobject_ds2_Tex_003FD8 "__OTR__objects/object_ds2/object_ds2_Tex_003FD8" static const ALIGN_ASSET(2) char object_ds2_Tex_003FD8[] = dobject_ds2_Tex_003FD8; #define dobject_ds2_Skel_004258 "__OTR__objects/object_ds2/object_ds2_Skel_004258" static const ALIGN_ASSET(2) char object_ds2_Skel_004258[] = dobject_ds2_Skel_004258; #endif // OBJECTS_OBJECT_DS2_H