#ifndef OBJECTS_OBJECT_BOX_H #define OBJECTS_OBJECT_BOX_H 1 #include "align_asset_macro.h" #define dobject_boxTex_004F80 "__OTR__objects/object_box/object_boxTex_004F80" static const ALIGN_ASSET(2) char object_boxTex_004F80[] = dobject_boxTex_004F80; #define dgTreasureChestCurveSkel "__OTR__objects/object_box/gTreasureChestCurveSkel" static const ALIGN_ASSET(2) char gTreasureChestCurveSkel[] = dgTreasureChestCurveSkel; #define dgTreasureChestCurveAnim_4B60 "__OTR__objects/object_box/gTreasureChestCurveAnim_4B60" static const ALIGN_ASSET(2) char gTreasureChestCurveAnim_4B60[] = dgTreasureChestCurveAnim_4B60; #define dgTreasureChestCurveAnim_4F70 "__OTR__objects/object_box/gTreasureChestCurveAnim_4F70" static const ALIGN_ASSET(2) char gTreasureChestCurveAnim_4F70[] = dgTreasureChestCurveAnim_4F70; #define dgTreasureChestAnim_000128 "__OTR__objects/object_box/gTreasureChestAnim_000128" static const ALIGN_ASSET(2) char gTreasureChestAnim_000128[] = dgTreasureChestAnim_000128; #define dgTreasureChestAnim_00024C "__OTR__objects/object_box/gTreasureChestAnim_00024C" static const ALIGN_ASSET(2) char gTreasureChestAnim_00024C[] = dgTreasureChestAnim_00024C; #define dgTreasureChestAnim_00043C "__OTR__objects/object_box/gTreasureChestAnim_00043C" static const ALIGN_ASSET(2) char gTreasureChestAnim_00043C[] = dgTreasureChestAnim_00043C; #define dgTreasureChestChestFrontDL "__OTR__objects/object_box/gTreasureChestChestFrontDL" static const ALIGN_ASSET(2) char gTreasureChestChestFrontDL[] = dgTreasureChestChestFrontDL; #define dgTreasureChestFrontTex "__OTR__objects/object_box/gTreasureChestFrontTex" static const ALIGN_ASSET(2) char gTreasureChestFrontTex[] = dgTreasureChestFrontTex; #define dgTreasureChestBossKeyChestFrontDL "__OTR__objects/object_box/gTreasureChestBossKeyChestFrontDL" static const ALIGN_ASSET(2) char gTreasureChestBossKeyChestFrontDL[] = dgTreasureChestBossKeyChestFrontDL; #define dgTreasureChestBossKeyFrontTex "__OTR__objects/object_box/gTreasureChestBossKeyFrontTex" static const ALIGN_ASSET(2) char gTreasureChestBossKeyFrontTex[] = dgTreasureChestBossKeyFrontTex; #define dgTreasureChestChestSideAndLidDL "__OTR__objects/object_box/gTreasureChestChestSideAndLidDL" static const ALIGN_ASSET(2) char gTreasureChestChestSideAndLidDL[] = dgTreasureChestChestSideAndLidDL; #define dgTreasureChestSideAndTopTex "__OTR__objects/object_box/gTreasureChestSideAndTopTex" static const ALIGN_ASSET(2) char gTreasureChestSideAndTopTex[] = dgTreasureChestSideAndTopTex; #define dgTreasureChestBossKeyChestSideAndTopDL "__OTR__objects/object_box/gTreasureChestBossKeyChestSideAndTopDL" static const ALIGN_ASSET(2) char gTreasureChestBossKeyChestSideAndTopDL[] = dgTreasureChestBossKeyChestSideAndTopDL; #define dgTreasureChestBossKeySideAndTopTex "__OTR__objects/object_box/gTreasureChestBossKeySideAndTopTex" static const ALIGN_ASSET(2) char gTreasureChestBossKeySideAndTopTex[] = dgTreasureChestBossKeySideAndTopTex; #define dgTreasureChestSkel "__OTR__objects/object_box/gTreasureChestSkel" static const ALIGN_ASSET(2) char gTreasureChestSkel[] = dgTreasureChestSkel; #define dgTreasureChestCol "__OTR__objects/object_box/gTreasureChestCol" static const ALIGN_ASSET(2) char gTreasureChestCol[] = dgTreasureChestCol; #define dgBoxBlob_00025C "__OTR__objects/object_box/gBoxBlob_00025C" static const ALIGN_ASSET(2) char gBoxBlob_00025C[] = dgBoxBlob_00025C; #define dgBoxBlob_00044C "__OTR__objects/object_box/gBoxBlob_00044C" static const ALIGN_ASSET(2) char gBoxBlob_00044C[] = dgBoxBlob_00044C; #define dgTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0" static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0[] = dgTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0; #define dgTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48" static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48[] = dgTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48; #define dgTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80" static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80[] = dgTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80; #define dgTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10" static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10[] = dgTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10; #define dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8" static const ALIGN_ASSET(2) char gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8[] = dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8; #endif // OBJECTS_OBJECT_BOX_H