#ifndef OBJECTS_OBJECT_BOWL_H #define OBJECTS_OBJECT_BOWL_H 1 #include "align_asset_macro.h" #define dgBowlingWoodPanelTex "__OTR__objects/object_bowl/gBowlingWoodPanelTex" static const ALIGN_ASSET(2) char gBowlingWoodPanelTex[] = dgBowlingWoodPanelTex; #define dgBowlingStoneWallTex "__OTR__objects/object_bowl/gBowlingStoneWallTex" static const ALIGN_ASSET(2) char gBowlingStoneWallTex[] = dgBowlingStoneWallTex; #define dgBowlingStripesTex "__OTR__objects/object_bowl/gBowlingStripesTex" static const ALIGN_ASSET(2) char gBowlingStripesTex[] = dgBowlingStripesTex; #define dgBowlingRound1WallDL "__OTR__objects/object_bowl/gBowlingRound1WallDL" static const ALIGN_ASSET(2) char gBowlingRound1WallDL[] = dgBowlingRound1WallDL; #define dgBowlingRound2WallDL "__OTR__objects/object_bowl/gBowlingRound2WallDL" static const ALIGN_ASSET(2) char gBowlingRound2WallDL[] = dgBowlingRound2WallDL; #define dgBowlingDL_1B80 "__OTR__objects/object_bowl/gBowlingDL_1B80" static const ALIGN_ASSET(2) char gBowlingDL_1B80[] = dgBowlingDL_1B80; #define dgBowlingFirstAndFinalRoundCol "__OTR__objects/object_bowl/gBowlingFirstAndFinalRoundCol" static const ALIGN_ASSET(2) char gBowlingFirstAndFinalRoundCol[] = dgBowlingFirstAndFinalRoundCol; #define dgBowlingSecondRoundCol "__OTR__objects/object_bowl/gBowlingSecondRoundCol" static const ALIGN_ASSET(2) char gBowlingSecondRoundCol[] = dgBowlingSecondRoundCol; #define dgBowlingDefaultCol "__OTR__objects/object_bowl/gBowlingDefaultCol" static const ALIGN_ASSET(2) char gBowlingDefaultCol[] = dgBowlingDefaultCol; #endif // OBJECTS_OBJECT_BOWL_H