#ifndef Z_EN_HEISHI3_H #define Z_EN_HEISHI3_H #include "ultra64.h" #include "global.h" struct EnHeishi3; typedef void (*EnHeishi3ActionFunc)(struct EnHeishi3*, GlobalContext*); typedef struct EnHeishi3 { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ Vec3s jointTable[17]; /* 0x01F6 */ Vec3s morphTable[17]; /* 0x025C */ EnHeishi3ActionFunc actionFunc; /* 0x0260 */ char unk_260[0x2]; /* 0x0262 */ s16 unk_262; /* 0x0264 */ s16 unk_264; /* 0x0266 */ char unk_266[0x8]; /* 0x026E */ s16 unk_26E; // All these s16 are probably part of a Vec3s /* 0x0270 */ char unk_270[0x2]; /* 0x0272 */ s16 caughtTimer; /* 0x0274 */ s16 unk_274; /* 0x0276 */ u8 respawnFlag; // set to 1 when reloading area after being thrown out /* 0x0278 */ s16 unk_278; /* 0x027A */ char unk_27A[0x2]; /* 0x027C */ ColliderCylinder collider; } EnHeishi3; // size = 0x02C8 #endif