#ifndef Z_EN_DODOJR_H #define Z_EN_DODOJR_H #include "ultra64.h" #include "global.h" struct EnDodojr; typedef void (*EnDodojrActionFunc)(struct EnDodojr*, GlobalContext*); typedef struct EnDodojr { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ EnDodojrActionFunc actionFunc; /* 0x0194 */ ColliderCylinder collider; /* 0x01E0 */ Actor* bomb; /* 0x01E4 */ Vec3f headPos; /* 0x01F0 */ Vec3f dustPos; /* 0x01FC */ s16 unk_1FC; /* 0x01FE */ s16 timer1; /* 0x0200 */ s16 timer2; /* 0x0202 */ s16 timer3; /* 0x0204 */ s16 timer4; /* 0x0208 */ f32 rootScale; // scale used with the root limb /* 0x020C */ Vec3s jointTable[15]; /* 0x0266 */ Vec3s morphTable[15]; } EnDodojr; // size = 0x02C0 #endif